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The Seventh Crown Roleplaying Game Setting; Now on Kickstarter!

NOTE ABOUT THIS ARTICLE

As part of the "Kicking It Forward" concept, I try to keep tabs on Kickstarter projects that I think Erfworld readers would like. I reached out to Bryan Steele, the creator of Seventh Crown, and asked him to write up an article for the gaming stream about his setting and his crowdfunding project. I would really like to see this project succeed (I pledged it myself), but they have an awfully long way to go yet. Please take a look and consider pledging, and help spread the word. -Rob 

Seventh Crown is a high-magic fantasy roleplaying game setting for use with the brand new Fifth Edition rules set, adding a new world in which players can become part of storylines and plotlines never before visited. Currently involved in a growing Kickstarter campaign to fund the creation of the primary sourcebook, our goal is to create a brand new unique series of RPG books that will test roleplayers’ skills in new and wonderful ways.

 

The setting’s author and designer, Bryan Steele, has been producing gaming products for publishers for over a decade. He has worked with such iconic worlds as Judge Dredd, Conan, Starship Troopers, Babylon 5, RuneQuest, and Traveller. He is probably most well known for his being the primary narrative writer for the original, award-winning Warmachine: Prime and Iron Kingdoms RPGs. His pen has put millions of words into the hands of gamers across the globe, and Seventh Crown is his newest – and by his own claim – possibly finest work to date.

 

 The Cover of the Seventh Crown Setting Book

 

7 Unique Facets of the Seventh Crown Roleplaying Setting

 

• Dwarves once ruled a dynasty, but Ogres ruined everything

 

The continent of Kanis (where Seventh Crown is based) was home to a successful, thriving empire of elves, men, gnomes and halflings led by a central dwarven government. The Audaran Dynasty was strong and filled with beneficial alliances, but not strong enough to withstand the landfall of ten thousand ogres in gigantic black warships. The ogres were led by a single “king” who controlled them all magically with a golden headdress and mask, turning chaotic, simple-minded beasts into a hellish, organized army. The ogre king was eventually defeated and his artifact mask shattered into seven pieces, but not before the Dynasty’s alliances split apart. The Ogre War ended, but the Kanisi people suffered greatly and could not maintain the empire.

 

• Six magical Crowns rule this world

 

The pieces of the ogre king’s unfathomably powerful mask were salvaged on the battlefield, and it was discovered that they held a portion of the original artifact’s tyrannical powers. Those who held the golden chunks became the will of their people, and anyone who shared their racial bloodlines would be mystically bound to obey their laws, edicts and commands. The chunks were forged into six Crowns of Leadership—the most powerful items anywhere in the world. Whoever wore a Crown would become the undisputed ruler of their own species, creating kingdoms that are not defined by territory or religion – but instead stretch to anywhere the people are. It is the use, abuse and coveting of these Crowns that make many of the plotlines in this world.

 

• Not everyone has or wants a Crown

 

Despite the attraction of holding immense control over everyone of their own species, there are several sentient races that do not have or even desire to have a Crown of Leadership. Dragonborn do not necessarily share blood with the King of Dragons, but they traditionally have been raised to do what their fully-draconic masters tell them to. Gnomes have mathematically deduced that they must serve the laws and culture of dwarves without the influence of a Crown, eventually inheriting the rulership of the world by means of their Great Equation. Kanisi halflings, once talked into being part of the Dwarven Empire, turned back to their nomadic gypsyesque lifestyles after suffering horribly during the Ogre War – and now they are nearly anarchist in their refusal to settle down or serve any king. While most cultures are bent on gaining or holding a Crown to strengthen their race’s kingdom, some see things much differently.

 

• Monsters are people too!

 

Just because a race of sentient beings is often bent on evil and tends toward violence and savagery, it does not automatically label them as “monsters.” Goblins, kobolds, orcs and even the merrow may have their only real statistics represented in tomes of monster lore, but in Seventh Crown they have fully fleshed-out cultures, communities and in a few cases – Crowns of their own. In fact, one corner of the continent is rife with a war that is being battled between the crowned Queen of Kobolds and the would-be heir of the deposed (and murdered) Goblin King! In that part of the continent, players might just find themselves serving one set of monsters in a battle against a different set of monsters!

Symbol of the Merfolk God of War

 

• There is a lot bumping around in the dark

 

There are two very distinct halves of Kanis: the surface world, and the Great Beneath. The Great Beneath is a subterranean kingdom that exists miles below the surface that is the home of dark elves, deep gnomes, dark dwarves and other things that dislike the touch of the sun. It is a world beneath the other, and it will be host to a huge number of plots that cause the two worlds to intermingle. The Great Beneath is home to the current and longstanding King of Elves, an evil dark elf bent on expanding his real estate above ground through the mixing of elven bloodlines – making the sight of dark elves and “dusk elves” much more common on the surface in recent centuries.

Map of The Great Beneath

 

• Each city or landmark is a new story to explore

 

In a world where kingdoms are based on blood in a person’s veins instead of lines on a map, local governing agencies make most of the day-to-day rules – creating new plots and hooks everywhere a player goes. The city of Dusk Landing has a multi-tiered urban structure that literally rains filth and refuse down on the lower levels, physically creating the upper and lower classes and all the problems in between. A swampy city on the eastern coast, XeSon, holds a two week long celebration of food and liquor to empty out summer storehouses for the annual trade ships to refresh them, much like a high-magic fantasy version of Mardi Gras! Each point on the map holds new and interesting local information that DMs and players can use to craft some amazing plotlines of adventure!

Map of the continent of Kanis

 

• New Deities, Backgrounds, Trinkets, Feats and Spells!

 

No good roleplaying setting is without its own unique “crunch,” and Seventh Crown is no different. It comes with nifty new gods to worship, backgrounds to build characters with, and awesome new Feats and Spells to augment any character (even those not being played in Seventh Crown… shh!). Druids that can punish enemies into animal form, wizards that can bind their life force to inanimate objects, and clerics that can put faith before fealty, these are all spell effects that Seventh Crown brings to the table. New Feats enforce the ideas of freedom from being ruled, service to an oath of loyalty, and even just trying to have pride in your brothers-at-arms. For roleplayers of any setting, there is some cool stuff to use in Seventh Crown.

Symbol of The Shades, a Dark Demon Cult

 

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In order to go and see the Kickstarter campaign, the backing levels, and the updates to the effort so far... and of course to back the project... follow this link: https://www.kickstarter.com/projects/1854841382/seventh-crown-tabletop-fantasy-rpg-setting

 

High level backers get the opportunity to be immortalized in the Seventh Crown world narratively, or even as part of the RPG miniature line!