Stack mechanic questions

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Re: Stack mechanic questions

Postby Thunder » Fri Feb 11, 2011 12:58 am

kagato23 wrote:

A stack of 12 units has the same stack bonus as a stack of 8 units.

if there is no detriment to having over 8, then it seems to me like the best option in a battle within a single hex would still be a mass stack, for example

if you had say 4 stacks of 8 either all are being granted the same bonuses (leadership etc.) say 8 or there is one stack which has a greater bonus than the rest (still 8)

in the case where all stacks receive the same bonus of eight then being in a separate group or all together has no real difference, as all units receive the bonus of 8

in the other case where one group is greater than the rest, each group will receive a bonus of 8 - some x except for the optimum group which receives 8
if you brought all units into a single stack they would each receive 8 as you have explained above

so then why would erfworld consist of a bunch of stacks of eight within hexs, when it would seem best to have all units within a single stack (granted i would say that stacks of 8 would make sense in scouting parties off alone in adjacent hexs but thats it)


kagato23 wrote:
Now, (and I think this is part of your confusion, apologies if I'm clarifying something you know), the other important thing is that while different kinds of bonuses stack, bonuses of the same type dont' stack ON EACH OTHER. So you can have a caster bonus and a dance fight bonus and a leadership bonus and a stack bonus going on all in one stack at once, but you can't get TWO leadership bonuses because you have two warlord in the stack.

I didn't know this, i would like to know where its written, this seems kinda weird to me if it were true what would be the benefit of a chief warlord granting part of his leadership bonus to other stacks, because unless the warlord has a massive bonus the reduced bonus being granted would be overridden by another warlord in the stack?
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Re: Stack mechanic questions

Postby drachefly » Fri Feb 11, 2011 10:56 am

I think there would be the warlord stack bonus, chief warlord hex bonus, and chief warlord side bonus; each of these can stack on the others.

Also, the 'max stack' referenced in today's comic is significantly larger than 8, so we now know there is a maximum stack size, and we may soon be able to determine what it is.
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Re: Stack mechanic questions

Postby GaryThunder » Fri Feb 11, 2011 1:56 pm

so then why would erfworld consist of a bunch of stacks of eight within hexs, when it would seem best to have all units within a single stack (granted i would say that stacks of 8 would make sense in scouting parties off alone in adjacent hexs but thats it


Attrition of leadership, mainly. If the enemy notices that your entire army is in one super-stack led by one badass high-leadership warlord, they'll commit all their firepower to killing that warlord. Suddenly your entire hex is now unled - did you bring any backup warlords? Even if you did, can they reform the super-stack in the chaos of battle? It appears that individual units must be manually added to stacks...

Also, tactical maneuvers like flanking, feints, fall-backs, encircling, and all that become extremely difficult given no real-time communication on the battlefield except Thinkagrams and such. A hex seems to be several acres wide - one commander can't effectively command all those units with no radio or other means. Bonuses aside, it makes more sense to break up a battlegroup into several lesser stacks to enhance tactical flexibility.
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