Caesar's Coup

Speculation, discoveries, complaints, accusations, praise, and all other Erfworld discussion.

Re: Caesar's Coup

Postby oslecamo2_temp » Tue Mar 22, 2011 4:02 pm

GaryThunder wrote:As for the current situation, though, I don't think Caesar is going to betray Don just for the sake of doing it, but he has no choice if he wants Transylvito to hold together. That's what motivated Cesare as well. What he did, he did for his principality, not just for the sheer pleasure of betrayal.


Don't forget that Don sent him on a suicide mission not long ago (the air assault on the archer-filled city, wich Caesar managed to survive thanks to his long battle experience and aparently some luck), and then Benny pointing out that Don is "Just looking for an excuse to disband you".

So considering that Don is not only driving TV into ruin, he's also doing whatever he can so that Caesar suffers an "unfortonate acident", the vampire chief warlord has all the reasons to do some serious backstabbing.

I'm actually suprised he's aparently still willing to talk things over. If Don extends himself anymore, Caesar will snap.
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Re: Caesar's Coup

Postby shadowdemon » Mon Mar 28, 2011 6:48 pm

Well we have open rebellion in the ranks now. At this point Don has basically no choice but to concede the point on lending money to GK. I could see a coup right here right now if Don King refuses to concede the point, and instead threatens to disband (or actually starts disbanding) his warlords. Also, for the good of the side (and later on their role as a primary antagonist), Don King needs to get thrown out of power. Once Parson turns his sights on Transylvannia and FAQ the sides will fall like a house of cards if Transylvannia doesn't have a competent leader by then. OTOH, if Caesar takes over Transylvannia I could see him, Tram, and Jillian together managing to put up a fight against GK.
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Re: Caesar's Coup

Postby GaryThunder » Tue Mar 29, 2011 11:30 pm

Caesar and Tramennis would be quite the combination, but I don't think Caesar would be willing to work with Jillian. Not until she learns how to stand on her own two feet.
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Re: Caesar's Coup

Postby GaryThunder » Tue Mar 29, 2011 11:39 pm

...I just realized an option Caesar has for formally lodging the strongest complaint he is able to while still technically playing within the rules (and thus not threatening Loyalty/Duty):

He could challenge Don to a duel for control of Transylvito.

A duel is how Don gained the throne, anyway, he mentioned it in one of the summer updates. This seems a reasonable enough scenario for such.
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Re: Caesar's Coup

Postby Althernai » Wed Mar 30, 2011 3:53 am

Duels are presumably between two overlords, not between an overlord and a subordinate. Here's what Don says about his father:

His father, King County, popped Don specifically so as to have an heir on the throne when he went off to settle an honor challenge. He lost.
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Re: Caesar's Coup

Postby raphfrk » Wed Mar 30, 2011 9:06 am

GaryThunder wrote:A duel is how Don gained the throne, anyway, he mentioned it in one of the summer updates. This seems a reasonable enough scenario for such.


Hmm, would be pretty fast :)

Caesar: En garde
Don: <De-pop Caesar>
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Re: Caesar's Coup

Postby Thunder » Wed Mar 30, 2011 10:53 am

but if ceaser goes barbarian before the match then he couldn't be depopped
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Re: Caesar's Coup

Postby GaryThunder » Wed Mar 30, 2011 5:12 pm

What I mean is, Don would then be compelled to conduct the duel honorably and not just depop Caesar at will. Unless he was facing someone from another faction, Don's father could have depopped his opponent, but obviously didn't.
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Re: Caesar's Coup

Postby ftl » Wed Mar 30, 2011 9:20 pm

GaryThunder wrote:What I mean is, Don would then be compelled to conduct the duel honorably and not just depop Caesar at will. Unless he was facing someone from another faction, Don's father could have depopped his opponent, but obviously didn't.


Why did you think he wasn't facing someone from some other faction? That's how I read it, that he was dueling someone from some other faction. I can't possibly imagine a situation where someone would want to duel a subordinate from his own faction. Doesn't mean it can't happen, but it wasn't obvious to me, and it made a lot more sense for it to be a fight among equals.
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Re: Caesar's Coup

Postby the_tick_rules » Fri Apr 01, 2011 12:52 pm

I'm guessing it was another side's unit to.
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Re: Caesar's Coup

Postby Agarwaen » Sat Apr 02, 2011 1:18 am

I don't think Caesar will go barbarian. Nor will there be a confrontation with Caesar's group.
Don's a level 1 warlord, unsuited to combat.
Bunny will just grow fangs.
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Re: Caesar's Coup

Postby the_tick_rules » Sat Apr 02, 2011 12:13 pm

Don's a ruler, not a warlord, do we even know his level?
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Re: Caesar's Coup

Postby drachefly » Sat Apr 02, 2011 1:16 pm

No, we don't. If doing castery things raises your level as a caster, can doing overlordy things raise your level as an overlord? Seems plausible.
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Re: Caesar's Coup

Postby raphfrk » Sat Apr 02, 2011 6:12 pm

drachefly wrote:No, we don't. If doing castery things raises your level as a caster, can doing overlordy things raise your level as an overlord? Seems plausible.


Maybe Parson should have let Stanley do the promotions :). In fact, the same logic would be that Parson could level by doing his rounds.
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Re: Caesar's Coup

Postby Agarwaen » Sat Apr 02, 2011 11:11 pm

drachefly wrote:No, we don't. If doing castery things raises your level as a caster, can doing overlordy things raise your level as an overlord? Seems plausible.

Perhaps. Though Why would an Overlord/Ruler need levels? There is also Signamancy to take into account. If Don/Slately become strong in combat over their long turns on the throne they would look like they could fight. Since they don't look strong in combat, they probably aren't. Even Stanley looks like a weasel or small rodent, which you don't want to back into a corner.
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Re: Caesar's Coup

Postby drachefly » Sat Apr 02, 2011 11:27 pm

True; still, A) levelling as overlord might have overlordy benefits, and B) Slately seemed to think he wouldn't be totally ineffectual. Maybe he was fooling himself, but maybe not.
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Re: Caesar's Coup

Postby MarbitChow » Sun Apr 03, 2011 12:28 am

drachefly wrote:No, we don't. If doing castery things raises your level as a caster, can doing overlordy things raise your level as an overlord? Seems plausible.

Not from a game-mechanic point of view. All units gain XP from fighting - that's a mechanic that is built into the 'core system'.
Casters are a special case: you want them to be able to level, but you don't want to expose them to combat (since they're rare, frail, and not easily replaced).
But if all casters were stuck at level 1, they'd be useless. You want them to be able to level without being in a fight, so the system grants them XP for using their magic skill.
The 'caster XP for casting' strikes me as a one-off exception to the normal leveling mechanic so that casters could gain levels without risk.
You don't normally allow 'XP for everything', since that leads to power-leveling abuses. But if casters could only level from combat, most wouldn't make it to level 2.
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Re: Caesar's Coup

Postby drachefly » Sun Apr 03, 2011 10:55 am

I don't see how it would be abuse. It only gets abusable if you can do it a lot with not a lot of resources. If 'doing overlordy things' involves spending schmuckers, then there's a very natural limiting factor.
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Re: Caesar's Coup

Postby Lamech » Sun Apr 03, 2011 1:47 pm

MarbitChow wrote:You don't normally allow 'XP for everything', since that leads to power-leveling abuses. But if casters could only level from combat, most wouldn't make it to level 2.
Abuses only happen when power-levelling is an actual possiblity. If say...building cities gets one xp thats not abusable because you normally only have so much in the way of cities to rebuild, or perhaps it costs Sizemore juice or something. If one gets xp for foraging, mining or farming thats not a problem because each unit can presumably only get a limited amout per turn. (If resource extraction isn't limited there is a bigger problem). If rounds get you xp well you can only do rounds once a turn. Can't power-level any of these things. They just give you a trickle of xp. If you wan't xp to be combat only thats a problem, but if your okay with an out of combat xp rate its fine.
Power-leveling abuses would happen if drilling gave xp or fabricating gave xp. Use a relay or something to make long day turns and all of a sudden you are getting 10 or 20 times as much xp as you should.

I don't think Caesar will go barbarian. Nor will there be a confrontation with Caesar's group.
Don's a level 1 warlord, unsuited to combat.
Bunny will just grow fangs.I don't think Caesar will go barbarian. Nor will there be a confrontation with Caesar's group.
Don's a level 1 warlord, unsuited to combat.
Bunny will just grow fangs.

I have to agree with this. If there is an up coming coup, its gonna be of the same variety of the "coup" that Maggie just pulled in GK.
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Re: Caesar's Coup

Postby BLANDCorporatio » Sun Apr 03, 2011 1:55 pm

MarbitChow wrote:The 'caster XP for casting' strikes me as a one-off exception to the normal leveling mechanic so that casters could gain levels without risk.
You don't normally allow 'XP for everything', since that leads to power-leveling abuses. But if casters could only level from combat, most wouldn't make it to level 2.


Morrowind allowed "XP" for almost anything. The trick was that you got better at the skills you used. So by always hopping instead of walking, you could improve Acrobatics skill (huh?) and some kind of Endurance or Agility stat, I forgot (somewhat makes sense) while taking a penalty to Social Adequacy.
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