

doran wrote:For the Summer update 001, are we still on the turn where Parson threw away the sword, or is it the one after that?

raphfrk wrote:doran wrote:For the Summer update 001, are we still on the turn where Parson threw away the sword, or is it the one after that?
I would say the one after. Stanley ordered the new city during the turn Parson threw his sword away, and the city popped at the start of the next turn.
It also says 1 turn after TBFGK.


raphfrk wrote:It also says 1 turn after TBFGK.

Cmdr I. Heartly Noah wrote:I had included the archons among the "2-10K decrypted troops" i.e. the entire Coalition, or howevermuch of it made it to the decryption phase.
We know there's at least one decrypted archon, I think we've seen two, probably more; how many? no idea. As fliers, they maybe had the best chance to survive the eruption and retreat from the field. Or maybe the game treated the Airspace same as every other area of the city when rolling for damage.

Darkside007 wrote:Cmdr I. Heartly Noah wrote:I had included the archons among the "2-10K decrypted troops" i.e. the entire Coalition, or howevermuch of it made it to the decryption phase.
We know there's at least one decrypted archon, I think we've seen two, probably more; how many? no idea. As fliers, they maybe had the best chance to survive the eruption and retreat from the field. Or maybe the game treated the Airspace same as every other area of the city when rolling for damage.
Archons are such powerful units that any analysis that clusters them in with regular troops will be completely useless for any kind of conclusion beyond a unit count.
Cmdr I. Heartly Noah wrote:We know there's at least one decrypted archon, I think we've seen two, probably more; how many? no idea. As fliers, they maybe had the best chance to survive the eruption and retreat from the field. Or maybe the game treated the Airspace same as every other area of the city when rolling for damage.


SteveMB wrote:Cmdr I. Heartly Noah wrote:We know there's at least one decrypted archon, I think we've seen two, probably more; how many? no idea. As fliers, they maybe had the best chance to survive the eruption and retreat from the field. Or maybe the game treated the Airspace same as every other area of the city when rolling for damage.
They had no move (it went away when Charlescomm ended turn with them in GK airspace) -- that's why they couldn't engage directly in the fighting other than shooting down Wanda's air units.
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