
The Sandman wrote:BTW, what happened to the Superfluous Elves who were in the RCC but who presumably hadn't been brought up for the actual assault? Or did nobody care about them?

The Sandman wrote:For some reason I can't help but get a vague Dorf Fortress vibe from a lava lake. As in, I feel like they should be busily popping magma smelters, forges and furnaces in convenient spots inside the mountain and then channeling in lava as needed. Not to mention having a Boatmurdered-style "fuck the world" lever.

The Sandman wrote:BTW, what happened to the Superfluous Elves who were in the RCC but who presumably hadn't been brought up for the actual assault? Or did nobody care about them?


The Sandman wrote:Also, given that we know from Jillian's FAQ^2 that farms exist in Erfworld as a way of generating money, do you think that the eruption of Gobwin Knob increased the productivity of nearby farming hexes?
And one thing that I can definitely see GK doing to improve its defenses is building an additional set of gates on the new road up the mountain. If anyone here has read the Shannara series, think something like the system the Elves have to defend the approach to the plateau that Arborlon sits on top of.
BTW [...] Superfluous Elves [...] did nobody care about them?
Pax wrote:Interesting side-note that I just thought of: since Sizemore was so impressed with changing a Terrain Type ... it seems Deforestation (turning Forest hexes into Grass or Open hexes) may be impossible on Erfworld. As would the building of Dams (turning non-hill, non-mountain river-valley hexes into Lake hexes). Desertification (shifting hexes towards Desert / Sand) probably doesn't occur either, nor would ice ages (shifting to Tundra or Ice hexes).
Very interesting, that. Very.

SteveMB wrote:The Sandman wrote:BTW, what happened to the Superfluous Elves who were in the RCC but who presumably hadn't been brought up for the actual assault? Or did nobody care about them?
Why would you presume that? The plan was for them to hang back in reserve, but that plan was made when Ansom expected to easily roll over GK. Once things went bad, he would need to use his reserves.
Pax wrote:And one thing that I can definitely see GK doing to improve its defenses is building an additional set of gates on the new road up the mountain. If anyone here has read the Shannara series, think something like the system the Elves have to defend the approach to the plateau that Arborlon sits on top of.
I'm not sure Erfworld's rules would allow for that. Rather, you would have to build - and garrison - a ring of Hexes completely around the entire city, so that to get into the City, you have to get through the ring of fortifications around it. THAT, however, sounds awfully expensive ... and also leaves rebuildable fortifications for a besieging army to use AGAINST your own counter-attacks, once they DID reach the City proper.
BTW [...] Superfluous Elves [...] did nobody care about them?
Well, they are Superfluous, after all.
Maldeus wrote:The RCC used the road on the approach to GK, so it must have some value in terms of moving things.


Pax wrote: Interesting side-note that I just thought of: since Sizemore was so impressed with changing a Terrain Type ... it seems Deforestation (turning Forest hexes into Grass or Open hexes) may be impossible on Erfworld. As would the building of Dams (turning non-hill, non-mountain river-valley hexes into Lake hexes). Desertification (shifting hexes towards Desert / Sand) probably doesn't occur either, nor would ice ages (shifting to Tundra or Ice hexes).

Maldeus wrote:Hmm...What would happen if you started throwing rocks in a river? What if things like changing terrain types are no more difficult than in our world, but because the Erfworlders are so used to having a game mechanic do things for them, none of them has ever tried it?

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