It was magnificent, Warlord. Horrifying, but... I can't describe it. I actually modified the terrain type, like a Titan.
dblmagus wrote:But yeah, if Water happens to follow different rules about flowing through hexes, hell Parson could probably see about causing a Tidal Wave to attack coastal cities as combat options. There is no magic that we have seen associated with water (See Chart) but theoretically it would fall under Motion and Matter (which happens to be the Naughtymancy class) and its an aspect of Erf. So Shockamancy could theoretically be used to help push some water about in this case.
If it required a link up, well a link made with Dirt and Shock would probably be the necessary link to change terrain to a river sorta thing
dblmagus wrote:... We already know the physics of Erfworld are slightly different [Lava lake that never cools], so this will mainly be Pure Speculation mixed with a small touch of what we have seen happen so far...
pSycHOtic chICkeN wrote:We do not have any reason to believe that Gobwin Gnob will "never cool" it just has not appeared to cool for multiple turns. The lake in the photo has been raging since the day it was discovered by people who could write about it, ~1882. The carbon dioxide and methane in lake kivo could also create a multiple hex dirtamancy trap.
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