by mantimeforgot » Sun Nov 18, 2012 6:03 am
Anyone willing to give me 1000-1 odds (against) that this complicated edifice of plot speculation comes true in large part (at least 3/4 true)? (Have to make it fairly high since the Predictamancers announced he would go through the portal in a post I hadn't read until after I posted this).
Parson does not go through the portal in the Magic Kingdom (for whatever reason; though the Thinkamancers are correct that breaching the Truce would have nasty political consequences).
Parson (using a bit of lateral thinking) recognizes that Barbarian is technically a side and that the Magic Kingdom operates as a kind of separate entity and might therefore be subject to hierarchy and Duty. He becomes "Chief Caster" (or something like that) to all Barbarian casters of the MK.
Parson manages to Negotiate travel from some place (likely not his Capital since I am confidant if this move were possible from his starting point he would have utilized it rather than risk travel through the Magic Kingdom) using a system of flight and falls to cross border hexes (we've seen that you can be carried by flyers of sufficient size, and this world's game logic would be just screwy enough to allow for being carried like in something's mouth when being mounted was unavailable). (This one seems to be heavily contingent upon Parson acquiring a good relationship with the Magic Kingdom, since it would seem to require either the services of a Flower Power caster capable of summoning/creating large animals or a Master Dollamancer capable of creating large flying constructs).
Lady Sylvia is the sole remaining unit left inside the Capital of Jetstone after the upcoming battle resumes in earnest (continuing the tradition of subtly hinting at her having a acquired a Fate or something resembling one via Carnymancy), and that at some point when Lady Sylvia does croak (which does have to happen in order for this to be true), then it will be because of Fire. She was saved from Fire via Carnymancy and I strongly suspect that Erfly magicks can only "borrow time or life" and that whatever her end was originally must still be the case.
Other wild speculations (without any affirmed odds on my part, especially since some of these in combination are extremely unlikely or even mutually exclusive):
Charlie is originally from the earth universe. (How the heck does he know what OMG Hax means, and how does he know what "LOL" means? Also, no one seems to know what he looks like.)
The titans are originally earth humans that were teleported outside reality, as Parson was, and became creator beings in the absence of any influential content (no stable laws already present). Corollary: The Erf Universe is highly influenced by the presence (most recent?) of an individual from the earth universe as evidenced by the fact that the mechanics and terrain all seem familiar to Parson.
The Fourth Arkentool will be the Arkencheesegrater just to keep everyone guessing.
At some point Parson's low leadership and combat scores (he is afterall only a level 2 warlord according to the game world) will become a nearly fatal problem for him (the sword was "fixing" his problems).
Parson's ability to overcome some of the intrinsic limitations of the world (as evidenced by his ability to swear successfully) will allow him to learn Retconjuration at some point and put the world "to rights."
Charlie remains the foible to the world to the very end, but is allowed to live (deviance is necessary to keep societies in line).
Parson forces Charlie and his Arkendish to link up with the Thinkamancer guild to create a Thought Network vis-a-vis the internet. (Communications giant becomes Internet giant). Corollary (for bonus Quatloos) the name of this organization ends up being Charlescommcast.
Charlie's Archons end up armed with guns inspired and/or created by Ace Hardware.
Parson getting a hold of a Changeamancer spells end game for the conflict. (Transfiguration, especially in battle would be easily exploitable for someone like Parson).
MTF