
Cmdr I. Heartly Noah wrote:Aha! This must be the crux of the issue. Parson says field units disband. Personally, I believe this is one of those things (someone mentioned above) where Parson uses the wrong terminology.
Cmdr I. Heartly Noah wrote:Kreistor wrote:Cmdr I. Heartly Noah wrote:being left over after a side is left without a ruler.
What do we know about that? You're referring to Jillian, obviously, when Faq fell. Let's look at the rules that we do know.
Obviously nothing - I have to re-read my statement just to know what you're half-quoting here.
K wrote:Klog 12: So what happens if Stanley is croaked? He has no heir so our side ends. Field units disband, and the city becomes "neutral".
Aha! This must be the crux of the issue. Parson says field units disband. Personally, I believe this is one of those things (someone mentioned above) where Parson uses the wrong terminology. Ruler-generated Disbanding and destroyed-side "disbanding" are probably different things. BUT if we assume they are the same mechanic being activated in 2 different ways, then what?
1) Jillian is not an exception. If a Ruler disbands someone they become a Barbarian in the midst of a side, with all the issues that entails.
2) Jillian is an exception, (possibly because she is Heir). If a Ruler disbands someone they are 'deleted,' and the same thing happens to field units when a side is finished, clearing up the whole issue of random unled troops of a specific Side seeking revenge, or huge Barbarian field armies wandering about looking to take a city after a Ruler is ganked. (Since we know the in-city units are frozen in time and can take no proactive actions). Essentially, a Ruler can't rule from the grave.
hmm... actually, I like #2. I would be willing to go with that, and say Barbarians only pop randomly unless they are Heirs of lost sides.
K wrote:Though it's possible that this may have happened solely because she was an heir, I highly doubt it. It's a pretty specific exception.
Exceptions tend to be specific. If the loss of a Ruler means the destruction (in effect) of his side, having an Heir would be the exception to make (as opposed to Warlords, or Casters, or all Commanders, or Tribe Members, etc). If the Heir is only a few hexes away with a big army, they could retake the Capital and have the side going again on the next turn. In this way, the Heir away from home has to fight for it rather than just automatically keeping control of the whole side, and if the Heir was to disband as well, what would be the point of having one?
If disbanding means "becoming Barbarian," then it only makes sense to bother popping an Heir if only an Heir can claim a city. Otherwise it's unwise (see Saline IV).
K wrote:And I can say the same about "de-popping." I see no reason to surmise the existence of a de-popping process unless we get a near-explicit statement of such from the comic." I really can twist anything you say about this process and turn it right back against the unproven de-popping. That's a challenge of course. Can you come up with a statement I can't reflect right back at you?
Challenge rejected. I use my words to express my ideas and the reasons I've come to the hypotheses and conclusions I have, and why I think they're stronger than the alternatives I've been presented with. I don't use them to frustrate or aggravate an "opponent" or to sound smug or to "twist" someone's words. As you see above, I'm willing to re-think and re-shape my ideas, or at least seriously consider secondary possibilities as, well, possible. People who talk like you do in the quote above, in my experience, aren't, and therefore aren't worth the trouble of catering to.
"Enslaved?" Who would treat him worse than Stanley, his own "blood?" Sizemore could easily find "employment" in almost any side. Certainly someone as self-serving, business-savvy, and open-minded as Charlie would find some use for him, at least temporarily.
Also, you're speaking to someone who doesn't believe in a future more horrible than death. And since there hasn't been any talk about "Going to be with the Titans" or any kind of nice afterlife, they may be inclined to agree, no matter how miserable they are.
What could be worse than, or as bad as, being (effectively) killed?
Also, doesn't it bother you that if Disbanding turns units into Barbarians, there would automatically be a fight with their old side, unless they had a Commander and both sides would be willing to part ways?
You didn't comment on that at all, but it's one of the main reasons I think that your idea is wrong. That and a sneak attack on a Capital could leave huge Barbarian armies out there.
[quote=K]If and only if the creature is de-popped. If it remains popped but no longer a unit (a unit is a thing that fights... a thing that doesn't fight isn't a unit). A creature that isn't a unit might be recruited, although there are loyalty questions, so it would be rare if it did exist. Point is, we haven't seen farmers, but we have been assured they exist. Trades are real. There is a place for non-fighting units in Erfworld, but perhaps not in the comic due to constraints on time and story momentum.
Whew. That was convoluted.
Anyway. "Popped but is no longer a unit." As in, not a Barbarian.
OK, let's look at this. In a vacuum, this would be at least as likely as 'de-popping.' Some games eliminate the unit with no immediate benefit. Some games actually increase your population when you disband units, so that's a wash.
So let's look at how it would happen and how it would be looked at by Erfworlders, and if there is any information for or against it in the comic.
If you are "not a unit," what are you?
How do you interact with the world?
Are you like a pigeon?
Or are they Units because they can be Hammered?
What have we seen that is Not A Unit?
Anything alive? Not that I know of.
It's possible that there are non-unit "people" living in the cities; that was my original belief, but since a city can go from ruins to city in one turn, from lvl 1 to lvl 5 in one turn, with no labor and seemingly no resources; since there are no births, only "popping," and we can probably assume that every "person" popped is a Unit, since a city's production/economy is sent, in aggregate, to the Ruler's treasury, automatically, each turn; That no mention of "Civilians" or "Populace" or deaths other than the Units involved in the conflicts is ever made; That the world's pacifists are also combat troops; etc. etc., that either:
1) Non-Unit "people" do not, and cannot exist. The world doesn't need them. Everything alive or Uncroaked is a Unit. Everything else is Terrain, Cities, Magic Items, and Food. "Everything that fights is a Unit," is not meant to mean that there are people who don't fight, just things that don't.
2) In some sense or fashion, there are non-Unit people. They are an abstract of Erfworld, faded into its tapestry, like the Terrain itself; They don't speak to or interact with the Units in any real way; out of sight and out of mind; and that no Unit can become a non-unit (other than being croaked and left) or vice versa. In which case, disbanding wouldn't be the same as croaking, exactly, but it would be "like unto death."
1) The idea that there could be an ex-Unit or would-be Unit, like a Unit but not, free from combat, is one of the bigger reaches I've heard.
This is a world in which Sizemore is forced to kill - and for what? Obedience?
2) We have not been assured farmers exist.
K wrote:it is no more or less provable than my alternative
That's right, but you seemed to be demanding proof, whereas I want a logical approach that considers all the available information and makes the best guess, and I think my guess is better, and I want you to consider my guess and its evidence as possible, and not attempt to shout down the evidence as "not proof."
De-Siding, or Barbarianating, (or de-Uniting, or Civilianning) depending on which theory we're talking about) is a process you've invented.
De-popping doesn't "not exist," it just hasn't been seen or named. (Like farmers). But that's only "De-popping" as the result of Disbanding.
1) If I call it "Deletionism," suddenly it's an official, named Mechanic.
2) "De-Popped," as a state (and not a process) does exist, and we have seen it. It's what happened to Misty and every other Croaked person who isn't brought back. They cease to exist. It is because they don't exist that the state doesn't have a name. But that lack of a name doesn't mean the state isn't real.
"But," you might say, "Disbanding doesn't Croak people." To that I say, "Disbanding doesn't Barbarian(ize) people."
That's what we're arguing, isn't it? Only I suggest a possibility and offer criticism on the alternatives, while you wave around "official" Language and decry made-up terms as if that means something.
It's not the words, it's the concepts that are important. Words are a Tool. And so are some people. Like Stanley. But wait - how can Tool mean two different things? One must be wrong.
Kreistor wrote:Going to double quote here.Cmdr I. Heartly Noah wrote:Aha! This must be the crux of the issue. Parson says field units disband. Personally, I believe this is one of those things (someone mentioned above) where Parson uses the wrong terminology.
That's... that's sad. You are so desperate to cling to a theorum that has positive evidence to reject it that you insist the author made a mistake and used the wrong term? Please note that all of Parson's words are written by Rob Baldur, jsut as are Wanda's and Sizemore's, etc. There is only one writer, and it is not Parson that you accuse of making a mistake, but the author. I dunno if it's just willful ignorance or ego protection. You just lost any respect I might have had for your ideas. And you seem to like this bright, shiny concept of Rob as idiot. When you're wrong, suck it up. This is just desperate.
Kreistor wrote:K wrote:Klog 12: So what happens if Stanley is croaked? He has no heir so our side ends. Field units disband, and the city becomes "neutral".
Aha! This must be the crux of the issue. Parson says field units disband. Personally, I believe this is one of those things (someone mentioned above) where Parson uses the wrong terminology. Ruler-generated Disbanding and destroyed-side "disbanding" are probably different things. BUT if we assume they are the same mechanic being activated in 2 different ways, then what?
It's not an assumption to decide that the same word in two places means the same thing. It's an assumption that the author misused the term. I personally don't need to claim the author made mistakes. I kinda think that makes your position inferior, but let's let the readership decide that, eh?
Kreistor wrote:Take the case of Barbarian Warlord Attila under his leader Genghis. Genghis just captured Tokyo and is the Ruler of a Capital Side. Attila takes his army out and attacks Shanghai, so he's in the field this turn. Side Shiznit attacks Tokyo and captures it, destroying Genghis and ending the Side. Only two turns have passed. Two turns ago, Attila was a Barbarian Warlord. He knows how to do that job. Suddenly, under your rules, he disappears from the world, because for one Turn, he was on a Capital Side, despite having every bit of knowledge necessary to return to his previous state of Barbarian Warlord.
Don't you see how absurd de-popping of living beings is? It completely ignores teh realities of what is inside a unit's mind. It ignores what the unit is capable of being, and has proven he is capable of being. Erfworld, despite having certain magics, still tries to retain certain physical qualities of our world. Only inanimate objects that no one wants de-pop. Attila wants his body, so why would it de-pop? And why can't he return to his previous state as Barbarian Warlord, a task he has proven capable of?


Kreistor wrote:All of you believing in de-popping of units for disbanding are sending those units to the afterlife and removing any further chance of improvement in their post-death situation.
Kreistor wrote:With de-popping as disbanding, why field an army at all, when a few good casters as assassins can eliminate the enemy Ruler and Heir, turn all cities Neutral, and de-pop all fielded units, ending the war in a stroke.
Kreistor wrote:Yeah, ther's no possibility of retirement from the military in Erfworld. Fight til you die, even if you're old and feeble. No, that's no reach. It parallels our world. Units age. You're suggesting only oblivion for the elderly that survive their youth in the wars. I can't imagine a more depressing world. Can't have children. Can't have a family. Only Natural Thinkamancy to force your will to action. So very bleak.

That's... that's sad. You are so desperate to cling to a theorum that has positive evidence to reject it that you insist the author made a mistake and used the wrong term? Please note that all of Parson's words are written by Rob Baldur, jsut as are Wanda's and Sizemore's, etc. There is only one writer, and it is not Parson that you accuse of making a mistake, but the author. I dunno if it's just willful ignorance or ego protection. You just lost any respect I might have had for your ideas. And you seem to like this bright, shiny concept of Rob as idiot. When you're wrong, suck it up. This is just desperate.
MarbitChow wrote:We know that units pop, we know that inanimate items pop, and we know that inanimate items de-pop. Why is having animate units de-pop such a stretch? It's a standard game mechanic, and Erfworld shows that it follows game mechanics. Saying that farms support the idea that units have a place to go when they're disbanded seems less logical than simply saying that farmers are popped, which seems more internally consistent.
I limit it [Disbanding = Barbarianism] to Commander or higher, personally. I expect un-led infantry become tradesmen, miners, and farmers, but I can go with the idea.
This fails to explain casters in MK when their Side falls. They become Barbarians, too. Or did you forget that one? Your theory is still incomplete. Wanna keep making more exceptions? That's complicating what's supposed to be a simple system, you know.
And so you just rejected the entire reason Parson sent the casters to MK. Clap. Clap. Clap.
Sides are lost via... the death of an heir-less Ruler [or] the loss of Capital. A Side must have a capital, or it becomes Barbarian.
So, let's modify Stanley's situation when he fled GK and risked barbarism. No Parson, since he's totally exceptional and confuses the standard events. Manpower survived and is in the field, in a different location with a second army, and he's been made heir. GK falls. Who can become a barbarian side, and how many form? One under Stanley but Manpower disappears, two under each, or one with Stanley as leader with Manpower still working for Stanley? It has to be one of the three, since we know at minimum Stanley survives. Now, add a third field army under a non-heir Warlord. What happens then? An entire army disappears from the world just because the warlord wasn't an heir? We don't even know that de-popping exists, and here you're annihilating entire armies just because the Warlord wasn't set to Rule. and if that army doesn't disappear, then why would an army disappear, just because their Warlord loses his superor officer?
Remember, Barbarians can become Rulers without being declared Heirs. Barbarian Warlords exist and they can become a side by capturing or starting a city.
Take the case of Barbarian Warlord Attila under his leader Genghis.
Genghis is the Ruler of a Capital Side. Attila takes his army out and attacks Shanghai, so he's in the field this turn. Side Shiznit attacks Tokyo and captures it, destroying Genghis and ending the Side. Only two turns have passed. Two turns ago, Attila was a Barbarian Warlord. He knows how to do that job. Suddenly, under your rules, he disappears from the world, because for one Turn, he was on a Capital Side, despite having every bit of knowledge necessary to return to his previous state of Barbarian Warlord.
Don't you see how absurd de-popping of living beings is? It completely ignores teh realities of what is inside a unit's mind. It ignores what the unit is capable of being, and has proven he is capable of being. Erfworld, despite having certain magics, still tries to retain certain physical qualities of our world. Only inanimate objects that no one wants de-pop. Attila wants his body, so why would it de-pop? And why can't he return to his previous state as Barbarian Warlord, a task he has proven capable of?
Obedience, Duty, and Loyalty should prevent heirs from supplanting you. Note that Stanley owns an Arkentool and we don't know what effects that may have on Natural Thinkamancy. With the upcoming fireworks between Stanley and Wanda, I'm deferring the rest of this discussion until after we see if any evidence comes out of that interaction. Banhammer popped an heir because he wanted his side to continue. Did you overlook that Jillian called Banhammer her father? There is a familial concept, despite the lack of genetic breeding. You pop an heir because you want someone to call you "Dad". You need a better reason that that? I don't.
And, it's defense against Assassination. Under your concept of de-popping, an assassination of a Ruler eliminates the entire side. With an Heir, assassination only changes leadership: you'd need to eliminate both in short order before a new heir can be named in order to wipe out the side. But I find even that too vulnerable. With de-popping as disbanding, why field an army at all, when a few good casters as assassins can eliminate the enemy Ruler and Heir, turn all cities Neutral, and de-pop all fielded units, ending the war in a stroke.
That's grandiose, but doesn't defuse the threat. I literally can use anything you write as counter-proof of your own claims, because of the parallelism involved in the two claims. If you can't see that, then take a step back and reconsider the situation. When two ideas are parallel, a disproof of one can be used as a disproof of the other. It's inherent in the beast. To prevent it, one must find a dissimilarity that prevents association of similar concepts. No mean task..
Parson. Or anyone like Parson. Sizemore enjoyed being peaceful, and if that meant living in a sewage tank, so be it. Parson caused him to kill, and that was much worse to him. Sizemore was blessed with Stanley's ignorance of his capabilities, and happy with that. Or had you forgotten? Anyone that knows what a crap golem can do would use Sizemore to kill, and that he would want to avoid.
Holy cow, can you miss anything bigger? Page 73, Panel 1: If we're standing in front of the Titans tomorrow night, I'll tell 'em, "I croaked five dwagons on the same turn. Five. And my boss here just nailed two warlords. So let us both into the City of Heroes please, thank you.
Or was that a test?
Not being in the City of Heroes when you die? Oblivion?
All of you... are sending those units to the afterlife and removing any further chance of improvement in their post-death situation. I doubt the Titans are interested in that concept. If they have a ity of Heroes, then they want Heroes, not vapourization just because you happen to be in the field when your Ruler croaks. Err on the side of more Heroes, not less.
No, since that's a big threat helping Natural Thinkamancy along. A power struggle over leadership by fielded newly barbarian units in response to the death of a nation's ruler is definitely consistent with Earthly ways and means, as well as the creation of Heroes for the City. Ignoble de-popping leaves an empty landscape devoid of units, and no chance for Heroism.
The latest evidence is that farming and trades exist. That supported the belief that disbanding does not equate to de-popping, because Erfworld has a place for units that don't fight, where before it did not. Did you review the new evidence? Actually, you missed old evidence about an afterlife, with reward for combat prowess, so even if you had it was an incomplete and therefore faulty analysis.
"Everything that fights is a Unit." Did you forget that? No such thing as units that don't fight. That's old evidence. Besides, are you arguing Disbanding = Barbarian, or Disbanding = Civilian? Both? Based on that faulty Commander/non-com divide?units that don't fight
But the comic is simple. So something is wrong if your concept is convoluted. Mine isn't. It uses known states and has no changes in existence. A unit is on a Side, and then it is a Barbarian if someone can pay it. Pretty simple. Without pay, it seeks to feed itself by farming or performing a trade. That's not a hard concept, and it doesn't have nastiness like people going to bad afterlifes when Rulers die of old age.
More likely. Rob has stated that trades exist, but de-popping only occurs for garbage and "unclaimed" corpses so far.
Uh, how about, lay your sword on the ground and go dig in the dirt. I like simple processes. it really doesn't take magic, just the knowledge that the unit is no longer on a side, and needs to eat, but lacks the income to buy food. The process is, then, desperation not to starve. Do you seriously need to complicate this? I sure don't. You can't buy food, you forage or farm. Simple.
A civilian, by our terminology.
Hands, fists, mouth, etc. Seriously, are you just being dense? You need something magically complicated to explain a very mundane existence? You farm wiht tools you make yourself. A sword chops branches to make rakes. Bows allow you to hunt in woods until you find another means of survival.
Pigeons are actually good evidence. They are creatures that are not units -- they do not fight, and are killed by units at whim. That's the state I needed right there. Thanks for the pointer. You've helped the case. ... Units fight. Pigeons flee.
Actually, you did. Pigeons, if they were units, would be non-allied. this forces the auto-attack rule. Any un-led unit must auto-attack non-allied units. If pigeons were units, the garrison would spend 24/7 hunting down pigeons, or the Ruler would need to devote Warlords to keeping all units in position on the battlements. Armies couldn't sleep in the field for chasing squirrels.
Rob specifically mentioned trades in a discussion about Gems and money. They do exist. He did not mention if the tradesmen were units doing a trade, or non-units.
See previous reference to Rob's comments. Trades exist. They peform these functions to make money for their side. GK was mined out. It had to make money somehow or bleed Shmuckers until it decayed. So there is a source of income beyond gems. Gems are just one of the best. Farms make money. How? Moneymancy, but not the kind that requires a Moneymancer. Gems are converted to shmuckers by warlords. In the same way, farm goods are converted to shmuckers. There's no economy the way we know it. It's a magical process. Npo, you don't normally need construction workers to build a city, but a farm needs a farmhouse, and with no shmuckers to buy it, it must be built. Not all things are popped in this world. Hard work does exist.
That they have no presence in an entirely military comic up until this point is not evidence they don't speak or interact. Pigeons can coo, so a theoretical non-unit man could speak.
Yeah, there's no possibility of retirement from the military in Erfworld. Fight til you die, even if you're old and feeble. No, that's no reach. It parallels our world. Units age. You're suggesting only oblivion for the elderly that survive their youth in the wars. I can't imagine a more depressing world. Can't have children. Can't have a family. Only Natural Thinkamancy to force your will to action. So very bleak.
For King and Country. Many British men were forced into the army during 1500-1900 period, and forced to kill for their country. No conscientious objector clause in those days. Heck, there was conscription during WW1, and that was less than 100 years ago. Even now, the avoidance of combat requires a serious demonstration of abject peacfulness: you don't get it just by saying you're not violent, you have to prove it. Point is, you're finding fault in my view of Erfworld that parallels our own Earth. I'm presenting Erfworld as Earth-like wherever possible. It's you that are creating a fantasy version that coddles this extremely violent world. I expect anything that can happen on Earth can happen on erfworld, and right now, you can't have a rebellion, since rebels de-pop.
Not in the comic. Rob stated it outside. Farming is one way Barbarians support themselves. It's in Word of the Titans in the Wiki, I think. I might look it up later. this has taken too long already. Maybe on one of the Wiki pages? Start at Gem I guess. Might lead to it. If you cna't find it, or don't want to, I'll track it down tomorrow or sometime this week. This one's not necessarily a short look like the comics.
To consider all possible information, you need to have all the info. You clearly don't, even when it comes from the comic. You've overlooked a few things, and I cannot support your casual eviction of Erfworlders to the afterlife, just for being in the field at the wrong time.
And yes, I demand proof i someone wants to set something in stone. You can believe whatever you want, just don't expect me to agree if you can't demonstrate the burden of proof. If you just want to believe what you want, then stop arguing. Only debate with me if you think yours is the only possibility; otherwise, just ignore me or say you know it's not the only possibility, but it'sthe one you like. Oh, and don't call it the most likely, because no one individual makes that judgement. It's most likyl to you, not in general. The group decides what is most likely, not an individual.
BEEP. Wrong twice. It happened to Jillian. She went from Sideed to barbarian overnight. If GK fell, it would have happened to Stanley. I merely extend what happened to an heir and a Ruler to all Warlords, sice it seems to me becoming a barbarian has to do with being able to lead, and all Commanders can give orders. I didn't invent the concept of a Sided unit surviving to beocome barbarian, I extended the concept beyond the evidence. Completely different beast. I noticed that "Disbanding" is what happens to Fielded units that lose a side, Jillian and Stanley were fielded when their side would have folded, and so Disbanding leading to Barbarism for Warlords in the field provides a result for the process of Disbanding. No invention. at all. Just hooking together two known concepts to close the gap.
It has been mentioned, actually. In reference to Misty's corpse. Trash and corpses disappear at the beginning of turn (probably means beginning of what would have been their next turn, or Wanda wouldn't have had RCC corpses to Decrypt the next AM. ... It exists. For dead things. Not living. Useless things. Even un-sided, a man is useful.
And yet, Misty didn't "Disband", did she? Disbanding is a process for the living, not the dead. You're not Sided if you're dead. Your corpse may be owned or possessed by a side or an indivudal, but in the same way a brick is that Parson wants to throw off a rampart.
But there is a process for people to revert to Barbarianism. That's for certain. It's unnamed, but it is consistent with the concept of "Disbanding" from a side. A group goes disobedient, flees their side's location, and becomes Barbarian when their leader disbands them. that makes the disobedient units a threat to their side, as they would be here on Earth. They're barbarians ready to attack and capture former allied territory, and they stand against their former ruler as traitors. I love that concept. I don't like the concept that a band of this type that flees from a tyranical ruler is suddenly non-existent and no threat to the cruel Ruler, rewarding cruelty. There should be consequences for Tyranny, but Disbanding as deletion eliminates any but abject loyalty. Would Wanda have said no to Stanley if she knew that when he disbanded her she stopped existing on that spot? Or did she feel safe knowing that if he did, she was alone with him, could cast some spells, and escape alive if he over-reacted?
Under disbanding = de-popping, any unit that breaks and tries to kill the Ruler is disbanded on sight, and poofs... and can't kill the Ruler simply by being annihilated as he attacks.
All units in the Garrison see loved ones sent to the field.
With no heir, any successful attack that kills the Ruler un-pops those friends and relatives, since fielded units disband when their Ruler dies with no heir.
The ultimate post-death insurance policy. It's rule by ransom. You're left with one or more "neutral" cities, which will be conquered at convenience by other sides when they discover the situation. Any rebellion, then, is ultimately suicidal for everyone in the nation.
If a Ruler is assassinated, the Side is wiped out: we haven't mentioned that possibility. Someone like Sizemore could do it. Tunnel under the enemy courtyard, croak the King, and their entire side becomes de-popped or "neutral", consumed at convenience. Too convenient, for me. A side that loses its ruler shouldn't become a complete non-entity: those former units should need to be dealt wth to seize the territory. It's just too much of an "I win" button to gun the Ruler and watch your enemies turn to vapour.
If, on the other hand, disbanding can result in barbarianism, killing the tyrant only causes the units in the field to go barbarian: they can still fight against you, and try to restore their side. Warlords keep their troops under control, and so they can re-unite and assault their now-neutral capital, under an agreed upon Chief Warlord (violently vhosen, possibly). The defenders open the gates, and accept their new Ruler in a Bloodless take-over, and the side reforms under new leadership. That prevents this form of tyranny. Assasination of a Ruler is inconvenient for that Side, as it should be, but ultimately does not eliminate the threat of the enemy side in a single stroke (reducing the power of assassination as military tactic), and perhaps places a more competent Ruler in place over a Side.
Yes, I use official language. I trust the author. Yes, I decry anyone that makes things up and expects them to become canon. I am proud to. I am not here to cater to pet theories. I expect theory to meet the burden of proof. That's how we determine proposed canon.
You've overlooked evidence, dismissed counter-evidence off-hand as the author making a mistake, and created a situation where Rulers have no consequences for cruelty. Units disappear and go to the afterlife when they are still perfectly healthy and carrying weapons, capable of fighting, for no better reason that their bureaucracy just disappeared, even if the warlord with them has a sizable purse. And they are denied their ultimate reward in the City of Heroes because they didn't die gloriously in battle.
Yeah, I've got an "F" word for that concept. Ends in "ish".
Ultimately, the de-popping of any unit that leaves the side that hate a Ruler is just not going to fly for me, ever. If a Ruler treats his men poorly and creates the situation where disobedience results in willing disbanding, that Ruler needs to pay for his arrogance and stupidity, and the only way that happens is if those units become barbarians as a result of disbanding. Depopping just aids the tyrant too sweetly. Those barbarians at the gate must be there in order to check the power of Rulers, so that they treat their units with respect, or lose their side.
And you're right about that. I pointed that out already -- Erfworlders don't get a lexicon of rules, they get concepts. You've created a concept where living beings disappear at the convenience of their Ruler. You like that a Ruler can determine that someone goes to a negative afterlife simply by saying that they're disbanded? That's the ultimate threat -- "i can prevent you from going to the City of Heroes by disbanding you, so slave up." I'm not willing to give a Ruler that kind of control. He can disband, but a disbanded unit that shines in defending himself from the onslaught of auto-attacks gets to stand in front of the Titans a Hero, and gets a just reward, to spite his tyranical Ruler's whim.
Doktor Jones wrote:Where did he say the writer used the wrong terminology? Just because he says Parson made a mistake doesn't mean he's saying Rob's making a mistake. It seems much more likely to me that he's suggesting Rob may have intentionally made Parson use the wrong terminology, since he's relatively new to the mechanics of Erfworld? This'd suggest to me he's actually complementing the potential depth of Rob's writing.
5931853 wrote:p64 panel 3 seems to be a major hangup. Wasn't intentional and I agree that it's misleading. We'll clarify that for the book.
For the record, the rule is actually pretty simple and I am amazed it's been such a sticking point for people.
* You can move only on your turn, and you can cast only on your turn.
* When an enemy comes to you on their turn, you can engage, and you can cast. This includes when they are attacking your city.
And how is de-popping any less absurd than popping? On Earth, people (units) are born and either are killed or die; is it too far to stretch that units in Erfworld are popped, and then either croaked or de-popped?
Not going to get into the rest... I need to get going now... but hopefully I this will help, even a little?
Maldeus wrote:According to Kreistor, it's been confirmed outside of the comic that farms are farmed by farmers. I can find nothing on the subject of farms in the Words of the Titans post on the wiki, except that Natural Allies can mine, farm, or hunt to get the shmuckers needed to pop units. However we have seen, in comic, gobwins mining for gems in Gobwin Knob, as a flashback image when Sizemore was talking about how Erfworld's tunnles were created. What we don't know is whether or not those gobwins were combat units. I am assuming that they are, and that combat units in a garrison can be used to mine/farm/what-have-you whenever the area isn't under threat of attack, simply because most war games do not have civilian units, the workers were gobwins and not Men of the Plaid Tribe (who would be the logical workers in a Plaid Tribe city), and because we have already seen combat units but have not seen any non-combat units (beyond scenery like the pigeons) in-comic. Occam's Razor therefore dictates that they are most likely combat units.
Kreistor wrote:But in our world, a rebellious unit that goes AWOL is a threat to morale and the military situation. Under de-popping, rebellious units disappear and are nothing and can be dismissed offhand as irrelevant to the furture. This lacks the parallelism of popping vs. manufacturing and de-popping vs. battlefield clean-up. A general in our world worries about deserting troops. A general in erfworld doesn't. No symmetry, and so I can't support it. That's why I will not accept any but blatant evidence of de-popping of living creatures. Yes, popping is absurd, but it is parallel. Yes, de-popping trash is absurd, but it is parallel. Yes, de-popping of rebellious troops that are a threat to a side is absurd, but no, it is not parallel to how things work in our world, where deserting troops can be a plague to morale of their former side, inspiring further desertion, forcing a general to deal with thir former troops, or becoming the righteous army that sweeps aside a Dictator and installs an enlightened government.

Kreistor wrote:Doktor Jones wrote:Where did he say the writer used the wrong terminology? Just because he says Parson made a mistake doesn't mean he's saying Rob's making a mistake. It seems much more likely to me that he's suggesting Rob may have intentionally made Parson use the wrong terminology, since he's relatively new to the mechanics of Erfworld? This'd suggest to me he's actually complementing the potential depth of Rob's writing.
I'm going to point you towards teh Wiki. Rob wants us to write "Speculation" and "Proposed Canon". Once we have something, he (or a representative of Rob and/or Jamie) will advance that to Canon.
Or simply: Rob wants us to figure out the rules.
Look at this statement by Rob from the old forum:5931853 wrote:p64 panel 3 seems to be a major hangup. Wasn't intentional and I agree that it's misleading. We'll clarify that for the book.
For the record, the rule is actually pretty simple and I am amazed it's been such a sticking point for people.
* You can move only on your turn, and you can cast only on your turn.
* When an enemy comes to you on their turn, you can engage, and you can cast. This includes when they are attacking your city.
Rob is trying to present the rules such that they can be puzzled out, and he admits when he has failed in his efforts. You are suggesting that Rob has now intentionally mislead us such that it is impossible to figure out the rule because he intentionally lied to us, and now that it doesn't matter, he isn't clearing up his intentionally misleading statements, despite his desire that we figure out the rules ourselves.
No. I cannot accept this.
What's ironic is that I just used this to prove your earlier points wrong...I can accept Parson slowly advancing his knowledge of details, such that a generality becomes increasingly complicated. (Our understanding of Turn order and GK's position in the Turn, for instance. Initially we thought all Rations popped at dawn, but now we know that it is actually Rations pop at Turn start, which for GK has been at dawn.
No. Rations pop at dawn, Bogroll said. This information was incorrect. A generality did not become a specific. An inaccuracy was corrected.A generality becomes a specific.
You think, maybe, he hasn't learned his error yet? Or maybe he never made a mistake at all, and you're just taking the whole thing out of context?What I won't accept is Parson stating something completely incorrect and not later correcting his mistake when he learns his error.
So you're saying that red herrings are the hallmark of awful, horrible authors? Are you serious?So, if there is a solution whereby Rob is actually a good author that gives us hints to the rules and doesn't lie to us, then that's the version I will accept. I will not accept Rob being intentionally two-faced, in order to back up a theory that would otherwise be disproven.
And how is de-popping any less absurd than popping? On Earth, people (units) are born and either are killed or die; is it too far to stretch that units in Erfworld are popped, and then either croaked or de-popped?
In our world, a soldier at the front is handed a mortar round. To him, he did not see the manufacturing process, and so it is little different from popping. Others know more, and so know it didn't really pop, but from that end user perspective, it did pop. The battlefield after the battle s strewn with detritus and wrecage. In Erfworld, it de-pops. In our world, someone goes in and hauls it away. Again, the soldier doesn't see the mechanicsm whereby the wreckage disappears, but merely knows that someone came and moved it off for spare parts or scrap.
Usually they're captured and executed, or slaughtered in the field, but that's a moot point, see above.But what happens to Rebellious troops in our World.
So...Erfworld works differently from Earth? It works more like a war game, in fact? What a concept.The de-poppers on disband contend that they simply disappear to never threaten their side again. Is our world so kind to their former side? Hardly. Those deserting or rebelling troops will be a thorn in tehir former ruler's side... possibly for years to come.
That's the point, my slow-witted friend. The Rulers are the players and possibly their computer-generated opponents. Therefore, as far as the game is concerned, no one else matters. Everyone else is just a mechanic. Things need to be fair between the Rulers, but not between the Rulers and their subordinates. In fact, you want to give Rulers as much control over their own Side as possible, because it's a game. Until you come to Erfworld where all those units are real people. Then it's a nightmare.De-popping them? That is far too kind to the Ruler, especially a Ruler that is tyrannical.
Not going to get into the rest... I need to get going now... but hopefully I this will help, even a little?
Eh, whatever. That one thing is absurd does not provide evidence that another exists because it is equally absurd. Erfworld has converted the military manufacturing and training process into a simple natural mechanic. It has turned battlefield clean-up into a simple natural mechanic. What you're suggesting is that it has also turned rebellion and disobedience and lack of leadership into an equally simple, and totally consumptive, mechanic. Popping is, essentially, manufacturing, and from the general's perspective, it's not that much different. Soldiers come off the production line and become available in order under both Erfworld and Earth systems. They are, to a general, parallel and identical in final result. Similarly, de-popping equates to battlefield clean-up. Trash and wreckage disappear vs. being hauled off and used for parts or scrap in manufacturing. To the general, only the battlefield being reported cleared is important, not the minutiae of how. Disappearning trash doesn't have a real consequence.
Ayup.But in our world, a rebellious unit that goes AWOL is a threat to morale and the military situation. Under de-popping, rebellious units disappear and are nothing and can be dismissed offhand as irrelevant to the furture. This lacks the parallelism of popping vs. manufacturing and de-popping vs. battlefield clean-up. A general in our world worries about deserting troops. A general in erfworld doesn't.
Neither can Parson. He doesn't plan on whining about it. He plans on doing something. Since you're a spectator, there's not much you can do about it except wait and hope. Or delude yourself into believing a version of reality that is clearly almost certainly untrue. Whatever floats your boat.No symmetry, and so I can't support it.
Because you're pitifully deluded concerning the nature of Erfworld? 'Kay. I can accept that.That's why I will not accept any but blatant evidence of de-popping of living creatures.
It is an abstraction. See above.Yes, popping is absurd, but it is parallel Yes, de-popping trash is absurd, but it is parallel.
Ahem, no. A cute thought, but no. The real world doesn't even work that way. In the real world, a deserting army is usually rapidly annihilated by their more competently led ex-comrades, who have the advantage of an established officers corp. And when soldiers do sweep aside a dictator, they usually install a military dictatorship in his place. Y'know, 'cause they're a military. Regardless, Erfworld isn't a parallel to Earth. It's a literal interpretation of war games, in which a unit disbanded is removed from play completely.Yes, de-popping of rebellious troops that are a threat to a side is absurd, but no, it is not parallel to how things work in our world, where deserting troops can be a plague to morale of their former side, inspiring further desertion, forcing a general to deal with thir former troops, or becoming the righteous army that sweeps aside a Dictator and installs an enlightened government.
Technically, that's only been implied by the comic, not explicitly stated. I'm guessing they do, but that they are an organized unit of troops who have not been disbanded. Most likely they're garrison units.Maldeus wrote:According to Kreistor, it's been confirmed outside of the comic that farms are farmed by farmers. I can find nothing on the subject of farms in the Words of the Titans post on the wiki, except that Natural Allies can mine, farm, or hunt to get the shmuckers needed to pop units. However we have seen, in comic, gobwins mining for gems in Gobwin Knob, as a flashback image when Sizemore was talking about how Erfworld's tunnles were created. What we don't know is whether or not those gobwins were combat units. I am assuming that they are, and that combat units in a garrison can be used to mine/farm/what-have-you whenever the area isn't under threat of attack, simply because most war games do not have civilian units, the workers were gobwins and not Men of the Plaid Tribe (who would be the logical workers in a Plaid Tribe city), and because we have already seen combat units but have not seen any non-combat units (beyond scenery like the pigeons) in-comic. Occam's Razor therefore dictates that they are most likely combat units.
Thanks, that's what I was looking for. Exactly. All I said was that farmers exist.
There are no non-unit menTrades exist. I don't need Rob to have stated that they exist without being units, so long as he hasn't said that only units can perform trades. That's the wiggle room that allows a non-unit man
Welcome to Erfworldto be a farmer without belonging to a side, allowing his life to continue after disbanding, albeit significantly altered in purpose.The outright disappearance of people due to the death of a third person seems cruel and unnecessary,
Hard work exists in our world. So does Africa.in a world where farms and hard work exist.
No, it can't. Your pathetic, idealistic delusions are entertaining, however.A disbanded unit can survive without a Side
MarbitChow wrote:We know that units pop, we know that inanimate items pop, and we know that inanimate items de-pop. Why is having animate units de-pop such a stretch?
It's a standard game mechanic, and Erfworld shows that it follows game mechanics.
Saying that farms support the idea that units have a place to go when they're disbanded seems less logical than simply saying that farmers are popped, which seems more internally consistent.
whereas we have no evidence at all that units can become other unit types
Not at all. Low level infantry simply depop and repop again at level 1
If you go the caster-assassin route, and you eliminate the side, all of that side's defensive units still defend all of their cities, they're just 'frozen in time' until someone attacks them.
Assuming a simple fortress layout, the assassin route might be very difficult.
Foolamancy might cause people to overlook trees in a forest hex, but it's highly unlikely that it would get you all the way to a moderately paranoid leader's inner sanctum.
There's no evidence of aging in this world.
Maldeus wrote:A large portion of Kreistor's most recent response (which conveniently ignored my post, I note) seems to be dependent upon the concept that Erfworld is both A) Very much like Earth, and B) A good place to live. To A, my only response is "have you even been reading this comic? Show me the dwagons and spidew-mounted gobwins on Earth. Show me the cities magically poofed into existence in a single day on Earth. Show me the artifacts of power capable of bring life to those who are dead."
I did not say Rob made a mistake, I said Parson used the wrong word, something we've seen before.
Really? An interesting concept, though complete speculation. Except that Jillian is a Barbarian Warlord who runs around with a bunch of Gwiffons, who are clearly not Commanders.
Says who? What are you basing this on? Or do you just mean I covered Cities and Field but not MK? MK = field. Done. What exception? And who said the system was simple anyway?
What? Parson sent the casters to MK to avoid Death By Volcano.
K wrote:Sides are lost via... the death of an heir-less Ruler [or] the loss of Capital. A Side must have a capital, or it becomes Barbarian.
Are you sure? Every defeated side has lost its Ruler. Do we know taking the Capital alone is enough? And what side has "become Barbarian?" We know Jillian became a Barbarian, but a Side she does not make. And the unconquered Cities of a conquered side become Neutral, which is wholly different from Barbarianism.
In your scenario, they both become Barbarian Warlords leading separate armies as long as their purses hold out, and either can claim a city. But maybe losing the city leaves them both still GK side as long as Stanley lives. They have no income and no production but are still the same side they were before and can join up to attempt to take Faq or GK. Or Manpower and his group are Deleted and Stanley and his become Barbarians, if losing the Capital destroys the side.
I don't accept that a Barbarian Warlord can have a leader.
But what if he was in a city? Then he'd be frozen in time.
Cut "Only inanimate" and you've almost got it right.
Okay, so it SHOULD be safe, but it's not cost-effective if any Commander can do the same. Especially in a world at war. Tribal ties are all but forgotten. Beyond Royals, people don't seem too sentimental. Jillian doesn't seem to care that Banhammer was her father.
Your double-edged sword cuts deep. Sizemore had no reason to believe that anyone would use him differently; making golems and collecting crap was all he knew. If Stanley the Tool didn't make him kill, who would?
Now that's a fate worse than death: Oblivion. De-Popping. No afterlife when afterlife is possible. That would put the fear of Stanley in Sizemore.
Again, how do we know what the Titans want?
The point was that a Ruler disbanding a non-Commander faces an automatic combat; even against huge odds this could mean a casualty or two. If he disbands a Commander, they might fight him. Or they could leave, start a side, and seek revenge. That's a lot of hassle just to fire someone. If Stanley Disbanded Parson and Sizemore alone, in his robe, unarmed, they might have taken him. (!)
If a Ruler could choose, he'd want to just delete them from the planet. Of course they can't choose, but why wouldn't the Titans choose that for them? The easier and more efficiently a side can be run, the more carnage it can cause, if that is the Titans' will.
Even if they did, that doesn't support Disbanding =/= De-popping, until we have evidence that soldiers can become farmers.
"Everything that fights is a Unit." Did you forget that? No such thing as units that don't fight.
Besides, are you arguing Disbanding = Barbarian, or Disbanding = Civilian?
Your argument uses "known states," but you can't be sure what they mean. My concept is simpler than yours. A unit is on a side, and then it isn't. No messy afterlives. No Rulers dying of old age, because no aging.
Trades exist, but traders? Unknown.
But hardly supported by anything other than what you like to believe.
We know that a Barbarian can scrape a living in the wild, but we don't know how a Barbarian can be made, outside of two ways, and we don't know that any have, and the idea that it could work that way, in itself, isn't evidence that it does. If every Unit can become a Barbarian and live on its own, why aren't there more? I suppose there might be, but we've seen and heard nothing from them. As if they don't exist.
Certainly not Erfworlders, who have never mentioned a Civilian to my (shaky) knowledge.
No, but you may be being obtuse. Tools you make yourself? Chopping branches with a sword? Making rakes? What world are you talking about?
Units flee too.
If pigeons are Units, the garrison we have seen has always been led.
If pigeons aren't Units, what are they?
Does a farm need a farmhouse? Does it need a farmer?
That's still a very theoretical man. We've seen a pigeon, even though we don't know what it is.
Units age?
Why would you assume that Erfworld mimics ours as much as possible?
How is this a support for non-Unit, Civilian, "Flesh and blood" farmers?
It's clear you're more interested in making Erfworld like Earth than considering how it's like a real game or games
Who wants stone?
Though this is your best, most succinct argument yet. You should have led with it.
Even a corpse is useful in Erfworld, but they still de-pop.
Way to load this paragraph. I like this concept. I don't like that one.
Wait, you think a unit can directly attack its Ruler while still under his control?
What happens when Barbarians can't pay their upkeep?
Yeah, man. You got it. This is why people Turn.
It's only an "I win" button if you can successfully eliminate the Ruler and any Heirs. We don't even know that anyone in Erfworld has conceived of this, let alone attempted it. All dead Rulers so far came with conquered cities. And if you can do it to them, they can do it to you.
K wrote:If, on the other hand, disbanding can result in barbarianism, killing the tyrant only causes the units in the field to go barbarian: they can still fight against you, and try to restore their side. Warlords keep their troops under control, and so they can re-unite and assault their now-neutral capital, under an agreed upon Chief Warlord (violently vhosen, possibly). The defenders open the gates, and accept their new Ruler in a Bloodless take-over, and the side reforms under new leadership. That prevents this form of tyranny. Assasination of a Ruler is inconvenient for that Side, as it should be, but ultimately does not eliminate the threat of the enemy side in a single stroke (reducing the power of assassination as military tactic), and perhaps places a more competent Ruler in place over a Side.
Restore the old side, or start a new one? Why have heirs, again? Re-unite? So no Barbarians fight each other? Bloodless take-over, eh? Does a side need a Capital? Wouldn't they need to take that from the invading army? If no heir, who becomes the New Ruler? The Chief Warlord? Appointed by Committee? Really? You seem really interested in preventing an occurence that hasn't been mentioned by anyone except maybe Parson (I'd have to check the strategy Klog).
[/quote]You appropriate, possibly even misuse, the official language because you don't necessarily know what it means. You misunderstand the author while holding him up as infallible. Yours is a pet theory propping up a series of wishes and hopes and desires. Made-up stuff, too. That doesn't meet the burden of proof. And the author WANTS us to make stuff up. And to think about different possibilities, and get stuff wrong. And we'll get some right. And we'll eventually learn the difference. And maybe, just maybe, he'll like something we write enough to tweak something.
Maldeus wrote:
Which is why he intentionally misleads us with statements from Bogroll like "rations pop at dawn." No. Rations pop at the start of your turn. For Bogroll, that's always been dawn, because he's a garrison unit. It was misleading information. It was wrong. Rob wants us to try to figure out the rules. He's going to have fun making sure we can't actually do so.

Kreistor wrote:MarbitChow wrote:We know that units pop, we know that inanimate items pop, and we know that inanimate items de-pop. Why is having animate units de-pop such a stretch?
Because it's a) never referenced while being a very violent event, and b) happeneing at the thim of a third person who can be cruel and cannot be removed from power for having made use of this power. Both violate any concept of a reasonable existence where you control your own destiny and your own afterlife by being a good person.

Maldeus wrote:I've no interest in hiding my disdain for your lack of logic any longer. This is little more than idiocy at this point, and I intend to treat it as such.
Kreistor wrote:Or simply: Rob wants us to figure out the rules.
Which is why he intentionally misleads us with statements from Bogroll like "rations pop at dawn." No. Rations pop at the start of your turn. For Bogroll, that's always been dawn, because he's a garrison unit. It was misleading information. It was wrong. Rob wants us to try to figure out the rules. He's going to have fun making sure we can't actually do so.
Rob cleared things up because he intended to communicate something and failed, so he remedied the failure. Earlier, with Bogroll, he had succeeded in misleading us concerning the exact nature of when rations pop, so he had nothing to remedy.
No. I cannot accept this.
Therein lies the problem. Learn to accept that life isn't always exactly what you want it to be, or else you'll live your entire life in a deluded fantasy.
K wrote:I can accept Parson slowly advancing his knowledge of details, such that a generality becomes increasingly complicated.
So you're saying that red herrings are the hallmark of awful, horrible authors? Are you serious?
Erfworld is not based on our world. Erfworld is based on strategy games.
K wrote:But what happens to Rebellious troops in our World.
Usually they're captured and executed, or slaughtered in the field, but that's a moot point, see above.
K wrote: The de-poppers on disband contend that they simply disappear to never threaten their side again. Is our world so kind to their former side? Hardly. Those deserting or rebelling troops will be a thorn in tehir former ruler's side... possibly for years to come.
So...Erfworld works differently from Earth? It works more like a war game, in fact? What a concept.
K wrote:De-popping them? That is far too kind to the Ruler, especially a Ruler that is tyrannical.
That's the point, my slow-witted friend.
The Rulers are the players and possibly their computer-generated opponents. Therefore, as far as the game is concerned, no one else matters. Everyone else is just a mechanic. Things need to be fair between the Rulers, but not between the Rulers and their subordinates. In fact, you want to give Rulers as much control over their own Side as possible, because it's a game. Until you come to Erfworld where all those units are real people. Then it's a nightmare.
K wrote:Eh, whatever. That one thing is absurd does not provide evidence that another exists because it is equally absurd. Erfworld has converted the military manufacturing and training process into a simple natural mechanic. It has turned battlefield clean-up into a simple natural mechanic. What you're suggesting is that it has also turned rebellion and disobedience and lack of leadership into an equally simple, and totally consumptive, mechanic. Popping is, essentially, manufacturing, and from the general's perspective, it's not that much different. Soldiers come off the production line and become available in order under both Erfworld and Earth systems. They are, to a general, parallel and identical in final result. Similarly, de-popping equates to battlefield clean-up. Trash and wreckage disappear vs. being hauled off and used for parts or scrap in manufacturing. To the general, only the battlefield being reported cleared is important, not the minutiae of how. Disappearning trash doesn't have a real consequence.
Erfworld is a literal interpretation of the abstractions used by war games to simulate Earth or Earth-like warfare. There is a world of difference, there.
K wrote:But in our world, a rebellious unit that goes AWOL is a threat to morale and the military situation. Under de-popping, rebellious units disappear and are nothing and can be dismissed offhand as irrelevant to the furture. This lacks the parallelism of popping vs. manufacturing and de-popping vs. battlefield clean-up. A general in our world worries about deserting troops. A general in erfworld doesn't. No symmetry, and so I can't support it.
Neither can Parson. He doesn't plan on whining about it. He plans on doing something. Since you're a spectator, there's not much you can do about it except wait and hope. Or delude yourself into believing a version of reality that is clearly almost certainly untrue. Whatever floats your boat.
K wrote:That's why I will not accept any but blatant evidence of de-popping of living creatures.
Because you're pitifully deluded concerning the nature of Erfworld? 'Kay. I can accept that.
K wrote: Yes, de-popping of rebellious troops that are a threat to a side is absurd, but no, it is not parallel to how things work in our world, where deserting troops can be a plague to morale of their former side, inspiring further desertion, forcing a general to deal with thir former troops, or becoming the righteous army that sweeps aside a Dictator and installs an enlightened government.
Ahem, no. A cute thought, but no. The real world doesn't even work that way. In the real world, a deserting army is usually rapidly annihilated by their more competently led ex-comrades, who have the advantage of an established officers corp. And when soldiers do sweep aside a dictator, they usually install a military dictatorship in his place. Y'know, 'cause they're a military. Regardless, Erfworld isn't a parallel to Earth. It's a literal interpretation of war games, in which a unit disbanded is removed from play completely.
K wrote:Thanks, that's what I was looking for. Exactly. All I said was that farmers exist.
Technically, that's only been implied by the comic, not explicitly stated.
I'm guessing they do, but that they are an organized unit of troops who have not been disbanded.

Kreistor wrote:Because it's a) never referenced while being a very violent event, and b) happeneing at the thim of a third person who can be cruel and cannot be removed from power for having made use of this power. Both violate any concept of a reasonable existence where you control your own destiny and your own afterlife by being a good person.

Kreistor wrote:Maldeus wrote:I've no interest in hiding my disdain for your lack of logic any longer. This is little more than idiocy at this point, and I intend to treat it as such.
Been tried before. Only worked once, and that was 20 years ago, and it took two sentences. You ain't him. And I learned that lesson very, very well.
No. I cannot accept this.
Therein lies the problem. Learn to accept that life isn't always exactly what you want it to be, or else you'll live your entire life in a deluded fantasy.
Then prove your alternative. I don't accept anything that has no proof and relies solely on opinion. You'd have done it by now if you could.
Or they create Great Nations like the USA, France, Soviet Union, China, etc., etc. They take over the UK and kill its King.
You like callous Titans? Then go with it. Still need to prove it, though. Depopping living creatures has still not happened, and units are disloyal and disobedient, which under that contention should result in instant oblivion. If disloyalty resulted in oblivion, then no one would ever worry about it, because it couldn't hurt the Ruler when it happened.
Do that to anyone else, and I report you for flaming. I'll leave it to someone else to report you if they think I shouldn't be treated like that. Fair warning.
Then Parson should not view anyone as anything more than an avatar, should feel no remorse for his actions, and should treat all beings as mechanical toys. But he doesn't. Beginning with Misty, he sees them as humans trapped in a dangerous world of consequences and never-ending war. Why do you think he throws away his sword? SO that he knows from now on, anyone that dies from his choices die from his uninfluenced choices. Parson has decided this world is populated by intelligent, kind, compassionate people that deserve a better life without war. I'll go with him over your theory.
The physics of Erfworld are modelled on WarGames. The people are not. Parson chooses to see them as human. Gods interested in heroism do not ccallously disintegrate potential heroes just because they happen to be outside a city when their Ruler dies.
No, actually, it was a response to yours, quoted below for your convenience.Invitation to a flame war?
That's... that's sad. You are so desperate to cling to a theorum that has positive evidence to reject it that you insist the author made a mistake and used the wrong term? Please note that all of Parson's words are written by Rob Baldur, jsut as are Wanda's and Sizemore's, etc. There is only one writer, and it is not Parson that you accuse of making a mistake, but the author. I dunno if it's just willful ignorance or ego protection. You just lost any respect I might have had for your ideas. And you seem to like this bright, shiny concept of Rob as idiot. When you're wrong, suck it up. This is just desperate.
Clearly you won't, because no one agrees with you except you.Testing the waters early, eh? Declined. The other readers are perfectly capable of determining if my position is unsupportable without this kind of comment. I'll trust to their opinion.
Pretty certain that if you have to resort to this kind of name calling that you have no position to work from, so I'm not worried.
That's because it should be blindingly obvious.Actually, have you actual made any argument base don the comic yet? ... Hunh, no, you haven't. You've stated that Erfworld and Earth are different, but haven't shown any evidence of how.
I don't need a reaction from you. I'm not a schoolyard bully. I'm having fun just being clever and blunt.Wow. Find the right button yet? Nope.
Given that the evidence for the Titan's benevolence comes entirely from a single comment by a character who wouldn't know, I'm going to have to say that this supports my position more than yours.I don't accept anything that lacks solid evidence, and this is no exception. It's not delusional to disbelieve in something that you never see, and can adequately explain without inventing the unseen.
Evidently not.Ya gotta be more careful with your insults.
Correction. Underequipped, unfed, unled, and with no shelter or organization. The rest of this paragraph has to do with bandits and deserters who melt into the civilian population, neither of whom are very likely to be doing any righteous sweeping, so I'm just going to delete it.Deserting armies are equally trained to non-deserting armies. they are merely underequipped since they abandon the field while dropping arms to run faster.
Technically, it was stated in the Wiki, not the comic. Maldeus stated that fact, but I guess you overlooked it. it's one way Natural Allies make Shmuckers.
Darkside007 wrote:If disbanding is not de-popping, but becoming barbarian, why aren't there a large number of Faq survivors running around? I mean, large overflight of dwagons, worthless combat force, lots of tunnels nearby, an immediate evacuation or even mass fleeing to the tunnels (that the dwagons couldn't hit) would make sense.
And since Barbarian warlords can claim and build cities, and it's likely that some warlord units would flee to the tunnels, why hasn't Faq been rebuilt?
Return to Everything Else Erfworld
Users browsing this forum: No registered users and 3 guests