

Kreistor wrote:Tell me: how does combat occur in Erfworld? Do the creatures roll deice to determine results? Or do they swing swords?
Does metal entering flesh not injure, just because an enemy has a higher bonus?
The question of where the similarities begin and end are not as simple as "Erfworld is a game world, so anything I don't wnat of Earth isn't there" is simply not true. The fact is that the author is from Earth, and has only one real world to base his world on. That Erfworld has many Real World effects is no surprise: we don't know of any other real place to model.
Maldeus wrote:Parson is an exception to practically everything.
Bobby Archer wrote: [...] eventually, some player is going to come up with a strategy or action that is covered no where in the rules. How do you adjudicate such a thing?
atteSmythe wrote:An argument over why you're making the assumptions you're making can be interesting, but strikes me as about three steps removed from conversations actually about the comic. :p
Backdoor Nucleotide wrote:Kreistor wrote:Tell me: how does combat occur in Erfworld? Do the creatures roll deice to determine results? Or do they swing swords?
This, if nothing else, is a problem of perspective. Simply -- units swing swords and players roll dice. If the story were taking place at a "table" perspective, there'd be dice. Since it's at a "unit" perspective, there aren't. The facts that there are known bonuses to actions and inferred mechanics (like natural thinkamancy) suggests that analysing things at a unit level and ignoring the table level is a highly flawed approach.
... from a meta-perspective, at any rate.
Kreistor wrote:And worse, he can discuss murdering his Ruler. The Summoning Spell should prevent any disloyalty.
He is obviously also free of normal Naturral Thinkamancy as well... he discussed hitting Stanley with a brick.


Kreistor wrote:Physics are an absolute. They are laws. Game mechanics are laws. I can, in my world, break game rules, but the other players will see that, stand up, and stop playing with me.


Kreistor wrote:Unless they want him to break the game.
The Hex walls break down, but a brick still falls.
Parson doesn't threaten the physics of Erfworld: he threatens those parts that are game mechanics. When Parson gathers the courage to step through that Hex wall at midnight, that's when we know the game rules are truly breaking down.And when he shows a native unit how... the game rules you insist are the basis for this world die. That's when we know there are physics, and game rules, and breaking the latter does not mean the end of the world.
He has broken the Summoing Spell's Natural Thinkamancy and swore. He has destroyed the thing that forced him to play by the rules (the sword). And he has discussed the murder of Stanley, which demonstrates a failure of the normal Natural Thinkamancy to prevent him from considering disloyal, disobedient action.

Housellama wrote:Kreistor wrote:Physics are an absolute. They are laws. Game mechanics are laws. I can, in my world, break game rules, but the other players will see that, stand up, and stop playing with me.
I take exception to this particular statement. You are presenting something as black and white when it is actually shades of gray. Game mechanics are Laws, but they are more like the laws of the land than the laws of physics.
Kreistor wrote:Tell me: how does combat occur in Erfworld? Do the creatures roll deice to determine results? Or do they swing swords?
Where does the game begin and the physics end? Does metal entering flesh not injure, just because an enemy has a higher bonus? Or does it just sway the odds, and metal still bites flesh, regardless of game rules?
That's the importance of Parson's queries about the brick. Physics, in Erworld, are not supplanted by game mechanics, only directed. Hitting a single man with a brick from a hundred feet up is a low probability... in both worlds. But 1000 men throwing 10000 bricks at 5000 enemies are going to hit something, even without a specific ability to use ranged weapons.
Kreistor wrote:The question of where the similarities begin and end are not as simple as "Erfworld is a game world, so anything I don't wnat of Earth isn't there" is simply not true. The fact is that the author is from Earth, and has only one real world to base his world on. That Erfworld has many Real World effects is no surprise: we don't know of any other real place to model.
Kreistor wrote:Let's look at combat. Combat occurs inside a hex. Now, Stanley doesn't understand "real time" combat, right? Actually, he does. Parson just doens't know how to explain it to him. Real-time is what happens inside a single hex. Stanley wants to know when people plan in a real time system. They plan in the same way Stanley reacted to the events at the choke point trap: you think on your feet, or when the combat is elsewhere. Erfworld is real-time at the hex level and turn-based at the regional level. Earth merely takes that hex and makes it the size of a planet. TO limit movement, you get tired, and Stanley can see Parson getting tired so he'd eventually figure out how that worked.
Kreistor wrote:So where the rules begin and end is not something anyone can say. Our physics does occur in Erfworld,
Kreistor wrote:as does magic. Parson looks for rules because he thinks he's in a game, but what if he's not entirely correct? What if the rules are only guidelines, and the absolutes he is figuring out can be violated through will alone? He has started down that path. he broke the Natural Thinkamancy holding him.
Kreistor wrote:Can he teach others to do the same? When the hex walls are broken, does Erfworld devolve into our own?
come down to.
Maldeus wrote: This doesn't mean you can break every rule, and the fact that Parson can break Erfworld's rules really means nothing other than that Parson can break Erfworld's rules. Parson is an exception to practically everything.
Darkside007 wrote:And if it was physics Parson wouldn't've been able to calculate the odds with his bracer. Everything in Erfworld has HP, so why wouldn't they all have a base accuracy stat that's buffed by the Archery ability?
Your error is the assumption that Erfworld = Earth.
Anyone who did what Ansom did when he stormed the walls alone would've been knocked down and torn to shreds in the Real World. He curbstomped all the units on the wall. Ergo, swinging a sword and cutting flesh does entirely depend on unit stats.
But Erfworlders do not get tired, and real-time strategy is substantially different from real-time tactics. Production of units, planning of general strategy, etc. are all substantially different. What's more, in real-time strategy, counter-moves are readily available in a way they aren't in turn-based strategy. See: the wounded dragon hex.
trevron wrote:I don't think the units/people of Erfworld think like Parson. I don't think Parson is the only one capable or 'breaking' the rules, I think Erfworld is so steeped in traditional warfare/the rules that the people/units don't see the tactical advantage (I guess) in breaking them, as Parson, or anyone else from our world, would.
Kreistor wrote:They get better by levelling, not spending time in libraries. The only exceptions are Casters, and those are rare.

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