Kreistor wrote:Actually, ironically, it would be best if Ansom became Chief Warlord wiht him parroting Parson. Ansom has the bonus to give everyone. Parson only needs his ideas to be implemented.
It depends. Units' natural thinkamancy depends on official ranks. If anything happened to Ansom and Stanley wasn't nearby, then there would be no reason for the units to obey Parson.
Ofc, Stanley could give a general "obey Parson as if he was Chief Warlord" order to all the units and tell Ansom to obey him too.
Even then, Ansom would be duty bound to disobey Parson if he thought Parson's order was wrong, and could lead Stanley to ruin. (i.e. if Parson didn't have time to explain his reasons).
However, it is unclear if the switch is even really needed. If GK is going the conqueror route, then it doesn't matter what bonus the defenders in GK get.
However, there is also a bonus for field units, Caesar as Chief warlord, gave a bonus to all units in his stack and also all bats in the hex.
I guess it is normal for Chief Warlords to lead from the front, Ansom did it in the RCC campaign and Manpower did it in the first few strips (though he may not have been Chief Warlord). Parson is likely to rarely if even leave GK, so it may not be such an issue if Ansom is made Chief Warlord and Parson is given a rank somewhere between Chief Warlord and Ruler. This might even provide the excuse for promoting Parson to Heir Designate.
I wonder if a Ruler can create new ranks. In MMORPGs, the guild leader has access to rank editing functions.
However, in Erf, ranks have specific bonuses, so maybe they are locked.
There would only be 5 potential ranks:
Ruler
Heir Designate
Chief Warlord
Commander (Warlord/Caster)
General forces (everyone else)
Also, another point is that Natural Thinkamancy is stronger on Chief Warlords than anyone else (I seem to remember a post on it somewhere, not sure).