Kreistor wrote:There are ways to us a Florist to win wars.
In civilisation, the Great Wall was potentially a great offensive wonder. It meant that any city you captured was not vulnerable to counter attack.
A Florist could be used in a similar way, once you make a gain, you bring the battle to an end. This allows you secure your gain.
It also reduces risk, as if you underestimate the enemy's strength, you can bring wars to a close.
Perhaps florists can be used to render battle impossible in specific hexes, any unit that enters is unable to take actions due to effects.
They are likely to have spells that affect both friends and foes alike. However, perhaps a higher level florist can focus the effect mainly on the enemy.
Another possibility is that the are like "crowd control" classes in MMORPGS. These classes have little offensive abilities, but can freeze enemy units so that they are unable to take actions. This can be quite powerful, but only if the rest of the group is capable of taking advantage of it. Also, the effects tend to be fragile. For example, if an enemy takes damage, all crowd control effects on them are removed. This means that the effects are powerful, but only if used correctly.
The ability to end battles, if used only in losing causes, is extraordinarily powerful. Don't get into your heads I hate the idea of the Discipline itself -- power is power. I do't like the idea of the Discipline demanding attitude adjustment in its Specialists.
It isn't necessary that a Florist is a pacifist. They could view their discipline as mind control and view the targets with contempt, as as weak willed.
The effect being to sap an army's will to continue fighting.
Are there Croakamancer spells that destroy Uncroaked? The Arknepliers both dusts and raises Uncroaked... it has both sides. Could the Discipline as well?
That sounds reasonable.
Also, the same question applies to Dirtamancy golems, would Sizemore have something that disrupts enemy golems.