randint wrote:In the spirit of Parson's lateral thinking, I thought to list some questions that I'd like to test in Erfworld. I think some of you might jump up with obvious answers to some, I'm no Erfworld expert, but I thought these had non-obvious answers.
...if I let a floating object in a river, and the stream crossed into the next hex? (I would think so. mundane things like notes can be passed. ansom's column did it way back in book 1)
...okay, what if I dissolved something in the river stream then? (I would think so. But i dunno if this would extend to attack like pouring acid in a river leading to a city)
...if I dug a deep enough hole on the hex boundary so that the soil from the next hex would fall over in this one? (Maybe, but then again who says the hex wall doesn't go underground. or someone would do something cheap like throw something over the top if one existed, bottom sounds like it'd need to be defended )
...if I stand with one foot in one hex, and one foot in the other hex when my turn ends? ( i doubt you could do that. crossing costs mp, if you had 0 you could not get that foot over. If you had mp left I'm guessing you'd need to make a choice or the hex wall might force you out.)
...if arrows freeze on hex bounds, can I grab them and reposition them? Do arrows I fire freeze in my hex or the enemy's? (they did freeze, so I don't see why you couldn't grab them.)
,,,if the frozen objects on hex bounds are immovable, but touchable, can I climb up them to reach higher ground? (you mean like shoot an arrow ladder. I suppose, but that'd dependent on the arrows being stuck into the wall in a weight bearing manner. we don't know how firmly they are held)
...if frozen objects on the bounds are not touchable, could something valuable be frozen like that for a turn, preventing the enemy from obtaining it for another turn? (they would have mp to go get it since it would be their turn. we know attacks freeze, maybe if that's not considered an attack it would roll and they could go get it to.)
...if I ran a string across another hex, could i still pull it when I'm in this one? (probably, like with the notes mundane stuff is apparently doable)
...if off turn hex bounds act as immovable walls, could i use them as leverage to push against, say, a city gate, by some mechanical device? (if you can get under it as I said above)
...if all the space in a hex was filled, say by razor sharp spikes, where would a newly produced unit in that hex pop? (maybe another hex?)
Tha'ss all i got for now. You guys have any more like this? I'm sure that with such unorthadox rules, there's ton of exploitation to be done.

randint wrote:In the spirit of Parson's lateral thinking, I thought to list some questions that I'd like to test in Erfworld. I think some of you might jump up with obvious answers to some, I'm no Erfworld expert, but I thought these had non-obvious answers.
...if I let a floating object in a river, and the stream crossed into the next hex? (off my turn of course)
...okay, what if I dissolved something in the river stream then? (again, off turn)
...if I dug a deep enough hole on the hex boundary so that the soil from the next hex would fall over in this one? (Soil, after all isn't a side, and doesn't have a turn)
...if I stand with one foot in one hex, and one foot in the other hex when my turn ends?
...if arrows freeze on hex bounds, can I grab them and reposition them? Do arrows I fire freeze in my hex or the enemy's?
,,,if the frozen objects on hex bounds are immovable, but touchable, can I climb up them to reach higher ground?
...if frozen objects on the bounds are not touchable, could something valuable be frozen like that for a turn, preventing the enemy from obtaining it for another turn? (by say, throwing it across the bound)
...if I ran a string across another hex, could i still pull it when I'm in this one? (off turn, again)
...if off turn hex bounds act as immovable walls, could i use them as leverage to push against, say, a city gate, by some mechanical device?
...if all the space in a hex was filled, say by razor sharp spikes, where would a newly produced unit in that hex pop?
Tha'ss all i got for now. You guys have any more like this? I'm sure that with such unorthadox rules, there's ton of exploitation to be done.


sorry if i couldn't give more definate answers, but you're asking hypotheticals anyway.
Sounds fun! I like your questions, wanna take a stab at what I expect would happen.
Logically, a stream is just like a bow - it's pushing the object along, so the object would stop. Note that we don't have evidence that water in Erfworld actually moves from hex to hex: rivers could be like moats, with no current.randint wrote:...if I let a floating object in a river, and the stream crossed into the next hex? (off my turn of course)
Dissolving it turns it into trash. Trash disappears before the start of the next turn, if I remember correctly.randint wrote:...okay, what if I dissolved something in the river stream then? (again, off turn)
Much like the arrow, the dirt probably stays suspended.randint wrote:...if I dug a deep enough hole on the hex boundary so that the soil from the next hex would fall over in this one? (Soil, after all isn't a side, and doesn't have a turn)
No idea. It may be impossible to end the turn in such a state. It may also be that, once you touch a hex wall, it pulls you through to the other side, so you can't partially cross over. We know it exerts force to prevent you from crossing; it seems likely that it would be able to exert force to prevent you from not crossing also.randint wrote:...if I stand with one foot in one hex, and one foot in the other hex when my turn ends?
They freeze in your hex if it's not your turn.randint wrote:...if arrows freeze on hex bounds, can I grab them and reposition them? Do arrows I fire freeze in my hex or the enemy's?
Probably, as long as you don't try to cross the hex border.randint wrote:,,,if the frozen objects on hex bounds are immovable, but touchable, can I climb up them to reach higher ground?
Probably not. The city hexes we've seen so far have an area around the city, so any object that would be large enough to reach from the border to the gates would likely be very large. Siege engines that would do the same thing (battering ram, etc) would be much, much smaller. It may work, but it's not an effective use of resources.randint wrote:...if off turn hex bounds act as immovable walls, could i use them as leverage to push against, say, a city gate, by some mechanical device?
Razor-sharp spikes are likely defined as traps, so it's likely that they would pop on the spikes, triggering the trap.randint wrote:...if all the space in a hex was filled, say by razor sharp spikes, where would a newly produced unit in that hex pop?

randint wrote:...if I let a floating object in a river, and the stream crossed into the next hex? (off my turn of course)
randint wrote:...okay, what if I dissolved something in the river stream then? (again, off turn)
randint wrote:...if I dug a deep enough hole on the hex boundary so that the soil from the next hex would fall over in this one? (Soil, after all isn't a side, and doesn't have a turn)
randint wrote:...if I stand with one foot in one hex, and one foot in the other hex when my turn ends?
randint wrote:...if arrows freeze on hex bounds, can I grab them and reposition them? Do arrows I fire freeze in my hex or the enemy's?
randint wrote:,,,if the frozen objects on hex bounds are immovable, but touchable, can I climb up them to reach higher ground?
randint wrote:...if frozen objects on the bounds are not touchable, could something valuable be frozen like that for a turn, preventing the enemy from obtaining it for another turn? (by say, throwing it across the bound)
randint wrote:...if I ran a string across another hex, could i still pull it when I'm in this one? (off turn, again)
randint wrote:...if off turn hex bounds act as immovable walls, could i use them as leverage to push against, say, a city gate, by some mechanical device?
randint wrote:...if all the space in a hex was filled, say by razor sharp spikes, where would a newly produced unit in that hex pop?
MarbitChow wrote:...Since we can see across hexes, can a visible laser penetrate the hex boundary off-turn?
randint wrote:Small things being able to defy hex boundaries at any given time (on or off turn) seems reasonable.
randint wrote:Suppose that string we talked about
randint wrote:Floating bombs down the river, yeah, maybe it won't work. But. What if you were to float inactive bombs
randint wrote:Unit part way though a portal - maybe same thing as being in two hexes when end of turn happens. Maybe it pushes you in whichever side you're 'more' in. Or maybe it pushes you out of the magical kingdom.
randint wrote:Can portals be taken from the magic kingdom? hmm, we don't even know if Parson can go back to Earth, let alone a portal. But (as with a similiary named game), what if you took one portal through another? And then took it back through it's opposing end?
randint wrote:To clarify my first post, this isn't really a thread about concrete answews, this is more about us trying to break or bend the game rules, much in the way that Parson would have encouraged his players to do in his game. That's why a lot of my questions are related to attempting to kill the enemy off turn, and misuse the unique physics!


...if arrows freeze on hex bounds, can I grab them and reposition them? Do arrows I fire freeze in my hex or the enemy's?
BLANDCorporatio wrote:Imagine you amass an army of 32767 Marbits. After you add the Marbit, how many Marbits are in your Marbit Mega-stack?Spoiler: show

randint wrote:As for your comment about 32767 and 65535 {snip}
randint wrote:Someone mentioned that Parson had found that you can pass small objects through hex bounds (like notes or wahtnot). That was the reasoning behind small things being able to pass through.
randint wrote:And that's actually a good point, because visibility of light means you can pass information across the whole hex, over to the next one almost instantly. (you can do that with someone talking over hex bounds too. Which reminds me, if sound carries over, it means vibration carries over, which means air stays in contact accross hex bounds. So, maybe have a rube-goldberg type setup that's triggered by some air blowing on it, placed right at the hex bound. Anyway.)


It's also possible that passing objects requires willing participants on both sides - one to offer and one to accept.randint wrote:According to that small objects such as notes may pass hex bounds, only units cannot cross them.
There's a good chance that small objects crossing bounds may be exploitable, as I've mentioned before.
Yes, they can. That's actually pretty central to everything that's going on in Book 2 right now. The hard copy of Book 1 expresses this concern as well.randint wrote:I'm wondering, can units pass through portals off their turn? That might have been covered somewhere, but if they can, it would make it a nifty way to bypass turn restrictions.



Sixty wrote:I dunno if I buy the "it is impossible to end turn on the hex boundary" idea that Bland used. I have no doubt that it is a common CONVENTION of Erf that you do not do that, much like not using enemy portals but I dunno about it being impossible.


BLANDCorporatio wrote:randint wrote:As for your comment about 32767 and 65535 {snip}
Indeed, correct, sorry. Actually, 65535 Marbits receiving one more Marbit recruit and turning into 0 marbits would be a better joke. So, uhm, lets pretend we made that
randint wrote:...if I stand with one foot in one hex, and one foot in the other hex when my turn ends?
randint wrote:...if the frozen objects on hex bounds are immovable, but touchable, can I climb up them to reach higher ground?


drachefly wrote:I'm not sure there is such a place as high enough to be out of archery range.
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