



Maldeus wrote:Also, I don't think there's any possible way to raze a city like Carthage was razed.
Kreistor wrote:Answer: "No risk" means they didn't attack. They didn't take and hold Carport, they moved up to threaten to sack it, and the Carpudlians paid them less than the sack to not attack. Transylvito gets less, but loses nothing, while Carport loses less. Not a win-win, but the losses are reduced.
Further, taking the city to control it costs the Side in some way. Benjamin says 250000 Shmuckers to take Carport. If they'd taken it every time they sacked it, then why would it cost anything more? Answer: they're not taking the city when they sack it. They're leaping in, grabbing the good stuff, and running.


Erk wrote:First, thinking in terms of real-word vocabulary is useless. In fact, it's more confusing. Games use different definitions; this is an old standard. Consider words like "save", "pass", "turn", and "disband", none of which have the same meaning in a strategy game as they do in 'real life'. Also consider erfworldy words like "decrypt", "barbarian", and "pop": once again, they have their own meaning that has nothing to do with the dictionary definition. I think falling to dictionary definitions for erfworld terms is obfuscating and helps not at all: part of the charm of Erfworld is that it is "so close, and yet so far away".
Dewey wrote:"What'd they pay us to pull out and not sack it last time? Forty grand? Easy money. No risk." Transylvito had been taking Carport and sacking or ransoming it every dozen turns for as long as most of them had been alive.
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