sergeial wrote:Dwagon_Cwoaker wrote:As to your reference, Sergei, I agree that it would appear that Erfworld chose Parson, but think about it. Why would it choose Parson? Because he matched the haphazard chaotic criteria that Stanley threw out? I would sure hope not, or else, there is something fundamentally flawed about this universe. Remember, not 3 strips earlier, it was explicitly stated that the spell itself was absolutely jam-packed full of fate magic.
I don't understand this objection. Yes, I do believe that Parson was summoned because he fit the convoluted criteria of the summon. I don't see how this contradicts the summon being big fate-magic. (And Erf magic, too, actually. The summon was a combination of findamancy and predictamancy.) On page 5, it's established that it takes very powerful magic to search all of existence.
Dwagon_Cwoaker wrote:Lets face it guys, within the confimes of a game, us players are really rather godlike. We know the cheatcodes to remove the fog of war, we toss away the lives of hundreds of digital/plastic soldiers without a single twitch, we have absolute authority within our game... if Parson assumes the role of a player, wouldn't being a player be the same as being a god, and since noone seems to want to seperate the term 'god' and 'titan', wouldn't that make Parson a Titan anyways?

MarbitChow wrote:Dwagon_Cwoaker wrote:Lets face it guys, within the confimes of a game, us players are really rather godlike. We know the cheatcodes to remove the fog of war, we toss away the lives of hundreds of digital/plastic soldiers without a single twitch, we have absolute authority within our game... if Parson assumes the role of a player, wouldn't being a player be the same as being a god, and since noone seems to want to seperate the term 'god' and 'titan', wouldn't that make Parson a Titan anyways?
No, it would not. Titan means 'Creator of Erfworld'. (For a video game, this would be the programming / design team.)
A Player is one who plays the game. (In Erfworld, these are currently the Overlords.)
MarbitChow wrote:Sizemore + Maggie + Wanda have performed actions that had more of direct impact on Erfworld than Parson did.
Parson's "power" is his mind - he see connections that others do not see; he reaches conclusions that others cannot fathom.
He cannot change the landscape with a wave of his hand, or kill an army with a thought.
But, with a single order, he enabled others to do so. That's what makes him unique.
It's like giving Brad Pitt the ability to control women with his mind: he doesn't need it. He's already got looks, fame, and money.
Giving Parson any additional 'cool abilities' (which making him a Titan implies) is overkill.
Dwagon_Cwoaker wrote:What I'm objecting to is that it was Stanley's doing that drew Parson into the world. Going from the same determinist perspective that Dan mentioned, and how Fate appears to work in this world (any precautions you take to further or hamper Fate tend to only work out in Fate's favor, i.e. Faq's king popping an heir because of the prophecy that his kingdom would fall, Wanda accidentally causing the fall of Faq by trying to advance her own destiny and gain an Arkentool, etc.), I would say that Fate drew Parson into this world because it was Fate's plan to, not because he fit the criteria Stanley laid out.
And then, you have to consider that Wanda, as we now know, has ZERO loyalty to Stanley. She could have just ignored everything he was saying. With her outright devotion to Fate magic, I would have to say that she was knowingly following Fate's bidding in finding Parson, not Stanleys. Parson probably had a big arrow pointing right at him saying "Pick this guy!"


sergeial wrote:Oh, and regarding the idea that Parsons is a Titan, because the Titans are game-creators like Parsons? And this explains why the universal laws in Erfworld are so much like strategy game rules that Parsons is familiar with? Sure, that's one explanation. But if there's an infinite number of universes with an infinite variety of natural laws, there's no reason the summon spell couldn't have found a world where the game rules are analogous to Erfworlds natural laws. This fits what we know as well, and I think a it fits a little better. We have evidence that the causation works in that direction, and only speculation that it works in the other direction. And circular causation is unnecessarily complex.
Dwagon_Cwoaker wrote:People seem to be really intent on being given a good story, and to me, the better story is Parson discovering that the mayhem and destruction he caused is occuring in a world he had a hand in inadvertnetly creating.

Dwagon_Cwoaker wrote:Whether he's a Titan or not, though, I stand by my conviction that Parson going against Ansom and in the future other warlords (or Ansom again, lord knows how that'll happen) is going to be like any of us playing the computer AI in a game. He's going to be a ruthless, mischevious bastard and win more than a few battles by simply leaving the enemy unwilling to fight, and us gamers will enjoy every minute of it.
Anton Gaist wrote:Here here. This, my friend, I can wholeheartedly agree with.Dwagon_Cwoaker wrote:Whether he's a Titan or not, though, I stand by my conviction that Parson going against Ansom and in the future other warlords (or Ansom again, lord knows how that'll happen) is going to be like any of us playing the computer AI in a game. He's going to be a ruthless, mischevious bastard and win more than a few battles by simply leaving the enemy unwilling to fight, and us gamers will enjoy every minute of it.

MarbitChow wrote:The "AI" Parson is playing against is Erfworld - or the rules and assumptions that Erfworld's inhabitants are forced to live under.
Parson's "side" is humanity, compassion, love, friendship and peace, and he's playing against Erfworld's inherent xenomisia*.
That's where the battlefield is now. It's not Parson against Side X (Transylvito, Charlie, etc.) - it's Parson against Erfworld itself.
* I use xenomisia ('hatred of others') because of the stipulation that opposite sides MUST attack each other when they are in the same hex, unless a commander prevents it.
DevilDan wrote:I think when some of us talk about Parson breaking the rules, we are describing changing them or invalidating them permanently, not just flouting them.
I believe that in the final panel of Book 1, Parson finally catches onto something huge. He screams that he's a player, and through that realization is able to at least partially break through some of Erfworld's power over him. However, I don't think he's quite correct... or rather, that he doesn't take it far enough. You see, I believe that Parson is not only a Player... he's a Titan. Or perhaps an avatar of himself manifested on Erfworld.
Unclever title wrote:The way I see it (not necessarily consensus):
Bending a rule - Not quite breaking but getting around a rule through a loophole or some unconventional method. (Dramatically exploiting game mechanics?)
Breaking a rule - Outright ignoring an established rule and acting contrary to it.
Changing a rule - Altering a rule either permanently so that the things it "governs" behave differently.
Basically bending rules is following the letter of rules but not necessarily the spirit of them, breaking the rules is a one time thing that affects only the current situation (even if that is a prolonged situation) and not similar situations in the future, changing the rules is just that and changes how things related to it work from then on (and possibly before if Retconjuration is involved).
DevilDan wrote:Unclever title wrote:The way I see it (not necessarily consensus):
Bending a rule - Not quite breaking but getting around a rule through a loophole or some unconventional method. (Dramatically exploiting game mechanics?)
Breaking a rule - Outright ignoring an established rule and acting contrary to it.
Changing a rule - Altering a rule permanently so that the things it "governs" behave differently.
EDIT: fixing grammatical errors.
I won't go as far as to call this semantics, but I will point out that "breaking" things that of which Janis is hoping Parson may be capable:
Janis: "He broke things. Right? Rules, people, ideas... Even the land itself. You think he's even broken you."
Sizemore: "Yes."
Janis: "He hasn't. And some things do need to be broken. Follow him, Sizemore. Teach him. Help him. Be his friend, if you can. But do what he asks of you."
Sizemore: "Why?"
Janis: "Because if he breaks things enough, there may be peace in Erfworld after all."
http://www.erfworld.com/book-1-archive/?px=%2F141.jpg
taltamir wrote:Well yes... i thought that was obvious with all the foreshadowing... plus even the name is "giant in the playground"... he is the giant, erfworld is his playground.
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