



moose o death wrote:he's had a 2 leadership bonus since being plotted. it upset stanley at the time
taltamir wrote:moose o death wrote:he's had a 2 leadership bonus since being plotted. it upset stanley at the time
i know that... i said LEVEL 2, not 2 leadership

Welf von Ehrwald wrote:taltamir wrote:moose o death wrote:he's had a 2 leadership bonus since being plotted. it upset stanley at the time
i know that... i said LEVEL 2, not 2 leadership
it's mentioned in one of the klogs, I guess Nr. 7
I think Parson's figthing abilities are realitive low, but only for a person of his size. He is nearly twice the size of a normal erfworld man, so he has probably a impressive strngth modificator. And a really low agility stat. He is effectively an ogre to erworldians.

moose o death wrote:coupled with what maggie implies in 31 he might be very effective in combat. as a garrisoned unit, could he be put in with the training troops to gain combat experience?
DevilDan wrote:moose o death wrote:coupled with what maggie implies in 31 he might be very effective in combat. as a garrisoned unit, could he be put in with the training troops to gain combat experience?
We still don't know what constitutes gaining experience: probably killing is the best way...
(We do know that units retreating from an engagement garner no experience...)



fleazilla wrote:You people are forgetting that this is based on a game world. I know that sounds ridiculous especially since you are trying to work out game stats--but Parson is the only PC as far as I can tell. And NPCs are plot devices, merchant/monsters, or eye candy. The troops are not gaining experience or learning new techniques: they are ambiance. The clang clang was necessary at that moment to keep the PC immersed in the game.

moose o death wrote:as for practise, i've never seen a game where practising levelled you up, trainers have levelled me, but none have ever let me beat a tree to death to practise the swing. and i would agree that would be the case here. just like many of GK's houses are simply "being the city" the garrisoned troops are simply "being garrisoned troops"
Titans wrote:Higher levels cost more, on a kind of exponential scale that may vary by a large number of factors including the type of unit leveling, the type and number and levels of units croaked, and other activities involving the leveling unit's special abilities that may not even constitute combat.

moose o death wrote:...
as for practise, i've never seen a game where practising levelled you up, trainers have levelled me, but none have ever let me beat a tree to death to practise the swing. and i would agree that would be the case here. just like many of GK's houses are simply "being the city" the garrisoned troops are simply "being garrisoned troops"
but i don't see the harm in parson joining in to learn some moves...


moose o death wrote:i don't recall morrowind awarding misses with experience. let alone swinging at nothing. your not thinking of a mod are you?


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