Hiya, getting straight to the point, started this thread to both review, and create the current definition of what the term "Royalty" means in erfworld.
The reason I feel this is important is because I don't personally believe it means the same thing as the assumptions we're making about it, even those of use who realize it -is- just a gaming term.
Royalty on Earthworld: a. A person of royal rank or lineage.
b. Monarchs and their families considered as a group.
2. The lineage or rank of a monarch.
3. The power, status, or authority of a monarch.
4. Royal quality or bearing.
5. A kingdom or possession ruled by a monarch.
6. A right or prerogative of the crown, as that of receiving a percentage of the proceeds from mines in the royal domain.
a. The granting of a right by a monarch to a corporation or an individual to exploit specified natural resources.
b. The payment for such a right.
a. A share paid to a writer or composer out of the proceeds resulting from the sale or performance of his or her work.
b. A share in the proceeds paid to an inventor or a proprietor for the right to use his or her invention or services.
9. A share of the profit or product reserved by the grantor, especially of an oil or mining lease. Also called override.
Royalty on ERFworld:
Units designated "Royal" require 60 turns for a level 4 city to pop.
Units designated "Royal" level an unspecified amount faster than other units.
Units designated "Royal" have -on average- higher stats than other units.
From recent summer updates we know that Royal units are "Popped" with knowledge of things like diplomacy, etiquette, and other training that falls under the category of "leadership".
'Training'. Or this case knowledge that the units come with. That's something important to focus on, particularly as relevant to the "idealogical" war we seem to be seeing going on here.
To put it in terms we might better understand, Erfworld royals are 'engineered' to be stronger, faster, and smarter than other units. They've had the knowledge of how to lead and interact with other leaders implanted into their brains. There's just one small problem.
From what we've seen, the differences between jillian and her father, wanda, bogroll, stanley himself; there is a -wide- variance in the random number generation of unit "stats".
Things like personality, and "how much" better or worse are given to random chance. Stanley might have been intended to be a piker, but he lucked out in stat generation, giving him high end combat abilities, and a frightening about of tactical talent.
Now, let's return to "training". The idea of experience and level gain aside, the concept is a bit foreign in erfworld. Knowledge is expected to already be in place. The current royals don't believe anyone but a royal should lead from their point of view, simply because no other unit type -has- that implanted knowledge of how to lead.
Have I missed anything?