linking

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linking

Postby yay » Fri Oct 02, 2009 3:18 pm

so, random thought about linking. in the book series "The Wheel of Time" the casters could link as well. a set limit of female casters could form a circle/link but to expand it further they had to add male casters to the group.

i wonder if a 4+ link could be made by adding more thinkamancers to the link, making it more stable or something.
example: the maggie/jack/misty link would add another thinkamancer or two, plus a signamancer (to read units stats) or mathamancer(gives probabilities)
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Re: linking

Postby DevilDan » Fri Oct 02, 2009 3:39 pm

I'd wondered about that.

Surely the presence of multiple thinkamancers, even if only in supporting roles, could at least make a caster troika safer or stabler.
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Re: linking

Postby raphfrk » Fri Oct 02, 2009 7:27 pm

We had a thread previously about it.

Some of my diagrams were:

Omni-mancer
(Link of 3 Thinkamancers forms a core for a larger link)

Code: Select all
.     A - B - C
.    /         \
.   L           D
.  /      T      \
. K      / \      E
.  \    T - T    /
.   J           F
.    \         /
.     I - H - G


Chain with lots of Thinkamancers
(Half have to be thinkamancers, but you can have as many others as you want)

Code: Select all
       A - T - B
      /         \
     T           T
    /             \
   H               C
   |               |
   T               T
   |               |
   G               D
    \             /
     T           T
      \         /
       F - T - E



This runs all connections through the X unit. Assuming it doesn't kill the unit, then it could be the Ruler.

Code: Select all

    A   B   C
     \  |  /
      T T T
       \|/
H - T - X - T - D
       /|\
      T T T
     /  |  \
    G   F   E
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Re: linking

Postby yay » Sat Oct 03, 2009 1:33 pm

raphfrk wrote:We had a thread previously about it.


my bad, i searched for it, but i guess i put the wrong keywords or something

i wonder what a linkup of all available caster types could do?
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Re: linking

Postby moose o death » Sat Oct 03, 2009 5:39 pm

blow your mind
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Re: linking

Postby raphfrk » Sat Oct 03, 2009 6:03 pm

yay wrote:i wonder what a linkup of all available caster types could do?


Dunno.

It is unclear if it is even possible. The linear proposal was something like

A - T - B - T - C

The question is if the 2 thinkamancers will be able to cooperate. Also, it means that A and C aren't directly connected to each other, the link has to pass through T-B-T.

If each mind has to be linked with each other mind, then the difficulty increases very fast as you add more casters.

With 2 casters you just need 1 link

A - T

With 3 casters it is harder, you need 3 links to connect all minds

Code: Select all
.  T
. / \
.A---B


The thinkamancer connects to both A and B, but also has to establish the A to B direct link.

With 4 casters, you need 6 links

Code: Select all
T---A
|\ /|
| X |
|/ \|
B---C


The Thinkamancer connects to each of the 3 directly and then also needs to establish the A <-> B , A <-> C and B <-> C links.

This would require N*(N-1)/2 links, if N was the number of casters.

N=2: 1 link
N=3: 3 links
N=4: 6 links
N=5: 10 links
N=6: 15 links
N=7: 21 links

This could explain why 3+ casters in a link is not possible.

The linear version might just not allow a single pseudo-mind to function.

If it is assumed that each Thinkamancer can handle 3 links (based on N=3), then you might still be able to handle large linkups with more thinkamancers.

However, there are still problems.

N=4 would require 2 thinkamancers, so you end up with 2 thinkamancers and 2 other casters. This still only gives you a thinkamancy and 2 other types of caster.

Code: Select all
T---A
|\ /|
| X |
|/ \|
B---T


This could still be a benefit, as the added thinkamancer could add raw power, even if not adding more abilities.

N=5 would require 3.33 Thinkamancers (so 4). This gets you 4 thinkamancers and 1 alternative caster.

N=6 would require 5 thinkamancers, so 5 thinkmancers and 1 alternative.

N=7 would require 7 thinkamancers, so no alternative casters would be possible.

The N=7 link could potentially grant massive thinkamancy abilities though.

N=8 would require 9.3 thinkamancers, so wouldn't be possible.
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Re: linking

Postby Kaed » Mon Oct 05, 2009 1:11 pm

raphfrk wrote:The Thinkamancer connects to each of the 3 directly and then also needs to establish the A <-> B , A <-> C and B <-> C links.

This would require N*(N-1)/2 links, if N was the number of casters.

N=2: 1 link
N=3: 3 links
N=4: 6 links
N=5: 10 links
N=6: 15 links
N=7: 21 links

This could explain why 3+ casters in a link is not possible.

The linear version might just not allow a single pseudo-mind to function.

If it is assumed that each Thinkamancer can handle 3 links (based on N=3), then you might still be able to handle large linkups with more thinkamancers.

However, there are still problems.

N=4 would require 2 thinkamancers, so you end up with 2 thinkamancers and 2 other casters. This still only gives you a thinkamancy and 2 other types of caster.

Code: Select all
T---A
|\ /|
| X |
|/ \|
B---T


This could still be a benefit, as the added thinkamancer could add raw power, even if not adding more abilities.

N=5 would require 3.33 Thinkamancers (so 4). This gets you 4 thinkamancers and 1 alternative caster.

N=6 would require 5 thinkamancers, so 5 thinkmancers and 1 alternative.

N=7 would require 7 thinkamancers, so no alternative casters would be possible.

The N=7 link could potentially grant massive thinkamancy abilities though.

N=8 would require 9.3 thinkamancers, so wouldn't be possible.


This is a facinating concept... I wonder if a 7-thinkmancer combo could surpass Charlie's Arkendish abilities.
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