moose o death wrote:i've said it elsewhere but...
the arkenboot (the monopoly boot)
escape bonds (get out of jail freecard) turn adjustements (boardgame) pop cheaper units (bankers perogative)
uses turnamancy /moneymancy
hell monopoly has so many fun things for erfworld, second prize in beauty pageant, bank error in your favour, then you have the properties. taking old kent road to the city pall mall. having cities with small green houses and larger red buildings.
a dog in a wheelbarrow, a ruler with a top hat, cane and monocle
CountCasimir wrote:yay wrote:also arkendice, you roll them and crazy stuff happens depending on the outcome.
Arkendie or dice would be awesome. Interesting to think...would it be a set of dice, one d6, one d20, or what?
joosy wrote:Fun speculation.
Just remember that the Arkentools are merely the macguffins of the story.
Be careful not to make them the main focus or else you will lose everthing else or it will turn into a cheap knock off of the late Saberhagen's Swords series:
The Titans, on page 1, accidentally dropped an extra gem in and may have dropped the tools too.
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