gaiaswill wrote:Not seeing it. As it is now, living units are allowed to die once and use Decryption as a get-out-of-death-free card. I see no reason why you would kill a perfectly capable unit just for the upkeep and combat benefit; the capability of being "resurrected" is far better. If you really wanted to be this ruthless (remember, these are people you are talking about), you would at least put these living units at the front line so they could die "legit" first, then Decrypt for extra mileage.
Right. Assuming the units are loyal, there is no point in killing them. Units are presumably worth their upkeep anyway, otherwise, there would be no point in popping them.
Also, even if loyalty isn't an issue, Stanley could still be concerned about who the unit is loyal to.
If you attack a city with a decrypted force and lose 500 units, they are gone for good. However, if 250 of those units were normal units, then you only lose 250 units.
The decryption just gives all your units a "free life" and there is no point in wasting it.