
GJC wrote:That means that the oldest of these archons absolutely has to havepopped at least 400 turns ago.
GJC wrote:Given that a lot of archons we've seen so far seem to have multiple specials, I think higher-levels Archons are more of a norm than an exception.
GJC wrote:I can buy you saying that archons would level fairly slowly 'cause they have problems getting kills or stuff like that. But you can't argue that they're throwaway units when it's mathematically impossible for half of them to be less than 200 turns old.

Artemis (a level 8 in a major side) was almost 1900 turns old. 400 turns is not that significant.
Narrative bias. You're generally not going to see the low-level ones involved in the story, because Charlie wouldn't be positioning them near the action - it would be too easy to croak them.

GJC wrote:Looking at their time alive, and the fact that mercenaries are generally used pretty enthusiastically, you really don't think that 400 or even 200 turns' worth of battle would be enough for an archon to rack up a dozen infantry kills and a warlord? I'm not saying that I expect to see much above levels 6 or 7, because exponential progression just makes that really hard for units to obtain. But I think levels 2, 3, 4 shouldn't be too much of a problem, y'know? Not for "special forces". : P

MarbitChow wrote:GJC wrote:Looking at their time alive, and the fact that mercenaries are generally used pretty enthusiastically, you really don't think that 400 or even 200 turns' worth of battle would be enough for an archon to rack up a dozen infantry kills and a warlord? I'm not saying that I expect to see much above levels 6 or 7, because exponential progression just makes that really hard for units to obtain. But I think levels 2, 3, 4 shouldn't be too much of a problem, y'know? Not for "special forces". : P
We're probably arguing over the meaning of "average" at this point. In order to have an "average" of level 4 Archons, he'd need a whole lot of level 6 and 7s, or almost no level ones. We know he's popping another level 1 every turn, so there's going to be a lot of those. If he were to have equal numbers of just level 1s and level 4s, the average level would be 2.5.

Balerion wrote:I think you are underestimating the archons in unsupported combat.
From what I have seen, their shockamancy is a ranged attack that generally lets them strike first and has considerable range(look at the beams taking out Wanda's fliers in book 1). It wouldn't shock me at all to find out that 200 shots like that could wipe out 20-30 dwagons before they even had a chance to act (and I could see it going higher). Not everyone is likely to have the shockamancy special, but a good chunk will, so call it 15 dwagons down instantly. And once you manage to close with them, they have foolamancy and thinkamancy to mess with your units managing to actually hurt them. Then throw in tower defenses. 50 dwagons would die screaming if they attempted it; and should they manage to secure the air space, 700 cloth golems is more than sufficient to hold the city against the survivors if they are at all comparable to sizemore's rock golems.
I think the reason Charlie needed so many to take the garrison was 1)sizemore's golems 2)wanda there to lend massive support to uncroaked 3) having to descend from the air zone and navigate tunnels/halls, which will prevent them picking off units from afar. Remember, the golems and gobwins were enough to take down a few thousand infantry when used properly. GK was down on its luck, but still had a rather potent force (hence Ansom attempting to divide it between holding the tunnels and the walls, allowing a breach in one). 30 archons would have been guaranteed to do what that swarm of infantry failed to accomplish; that speaks volumes about their usefulness.
As to the rest, I would be very curious to hear what Charlie's mercenary business generally pays (maybe we will get a hard number for Jillian's typical contract so we can start estimating). But also bear in mind that any surplus he nets he has been making since before Jetstone existed, at least 1600 turns ago. Charlie can only have obscene amounts of cash. My bet is that he could last a hundred turns without any work coming in if he had to.

Somehow I doubt that. I"m not sure how common kings wasting a bunch of money on a hooker is, and most people probably don't want to spend a bunch extra just to allow the unit to shoot Charlescomm. Who even attacks Charlescomm anyway?MarbitChow wrote:Note that Charlie will hire them out for 'full service' suicide missions. I'm going to guess that this "hooker/assassin" mode is probably somewhat popular.
I would like to point out two specific archons: One got killed by a unipegatur in a swipe, and one was taken out by an arrow when capturing Ossomer. I think that is more indicative of their frailness. Going down to a super gun, arrow barrage, or tower is what dwagons do.We've also seen a significant number of them killed - Wanda's tantrum over GK w/ Jillian, the capture of Ossomer, and now in the airspace above Jetstone.
Charlie is not most people. It might require a commander to train, or units might not do it own their own initiative, but archons have lots of commanders, and Charlie doesn't seem like the kind of guy to let XP float on by. I bet the average archon trains on a regular basis.MarbitChow wrote:Age has no bearing on level. Most units don't train, so they only level when actually getting kills. 20% stay behind and guard Charlie's city, so they're not leveling at all. Artemis' account shows that it took almost 700 turns to reach level 6, and she was Noble - they level faster.
Lamech wrote:MarbitChow wrote:Age has no bearing on level. Most units don't train, so they only level when actually getting kills. 20% stay behind and guard Charlie's city, so they're not leveling at all. Artemis' account shows that it took almost 700 turns to reach level 6, and she was Noble - they level faster.
Charlie is not most people. It might require a commander to train, or units might not do it own their own initiative, but archons have lots of commanders, and Charlie doesn't seem like the kind of guy to let XP float on by. I bet the average archon trains on a regular basis.

Archons get new powers and better stats with levels. A level 10 archon is almost certainly more than 2.5 times better than a level 1 archon. However, a level 10 archon only has 2.5 times the cost of a level 1 archon. Hence more levels=more efficient. And since Charlie's main goal is to grow the strength of his archon fleet... he would have them train. And I don't think training costs anything major other than hard work. Ansom's response to Artemis wasn't that it was expensive, but that she must not have slept.Nnelg wrote:Lamech wrote:MarbitChow wrote:Age has no bearing on level. Most units don't train, so they only level when actually getting kills. 20% stay behind and guard Charlie's city, so they're not leveling at all. Artemis' account shows that it took almost 700 turns to reach level 6, and she was Noble - they level faster.
Charlie is not most people. It might require a commander to train, or units might not do it own their own initiative, but archons have lots of commanders, and Charlie doesn't seem like the kind of guy to let XP float on by. I bet the average archon trains on a regular basis.
He'd let the XP go if it would cost him money -both in training costs, and in increased upkeep. I'd also like to point out that the odds are most of the archons at his capitol are probably garrison units, because we know those cost less upkeep. But we don't know if it's possible to demote a field unit back to garrison, so it's probable that not one of those archons has ever been on a mercenary mission. They'd also be his oldest archons, since they'd never need replacing, but if they can't be (or just weren't) trained while garrisons then they'll all be level 1.
Lamech wrote:Archons get new powers and better stats with levels. A level 10 archon is almost certainly more than 2.5 times better than a level 1 archon. However, a level 10 archon only has 2.5 times the cost of a level 1 archon. Hence more levels=more efficient. And since Charlie's main goal is to grow the strength of his archon fleet... he would have them train. And I don't think training costs anything major other than hard work. Ansom's response to Artemis wasn't that it was expensive, but that she must not have slept.

But there's no foreseeable need for a better garrison in the next thousand or so turns. Multiply that out and you get an additional 10 mil in upkeep costs for very little benefit. (And that's assuming training costs nothing but idle time.)
Balerion wrote:I think you are underestimating the archons in unsupported combat.
From what I have seen, their shockamancy is a ranged attack that generally lets them strike first and has considerable range(look at the beams taking out Wanda's fliers in book 1). It wouldn't shock me at all to find out that 200 shots like that could wipe out 20-30 dwagons before they even had a chance to act (and I could see it going higher). Not everyone is likely to have the shockamancy special, but a good chunk will, so call it 15 dwagons down instantly. And once you manage to close with them, they have foolamancy and thinkamancy to mess with your units managing to actually hurt them. Then throw in tower defenses. 50 dwagons would die screaming if they attempted it; and should they manage to secure the air space, 700 cloth golems is more than sufficient to hold the city against the survivors if they are at all comparable to sizemore's rock golems.

To act as a deterrent, so that nobody gets any 'clever' ideas. 120 Lvl. 1 archons and ~700 cloth golems (presumably lvl 1 as well) are more than enough to fend of any surprise attack; in fact if I was in Charlie's position I'd have thought even that much was complete overkill.GJC wrote:But there's no foreseeable need for a better garrison in the next thousand or so turns. Multiply that out and you get an additional 10 mil in upkeep costs for very little benefit. (And that's assuming training costs nothing but idle time.)
Of course, if there's no need for a defense, then the question is, why station any archons there at all?
woort wrote:I agree. They must be good- Charlie seems to be the smartest commander in erfworld (after Parson), and has access to a huge amount of information. He wouldn't be amassing a gigantic fleet of pure archons if they were only useful as support units.

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