So we now know damage has some dice involved. What does this mean for the attack and defense stats? Thoughts?
It seems defense might be a soak if 1d6 isn't that big a deal. Expanding on a discussion had in the reaction board, if Bogroll (whom at least I presume was a level 1 heavy) has 12 hits, and a higher level caster has 6 (jack) 1d6 could actually be a pretty brutal attack unless there's some mitigating factors. On the other hand, Bogroll being able to take 6 or more non crit hits before going down seems a lot more sensible. If he was charging you'd need at least 2 stacks of plants and/or a walnut in the way to take him down without risk!
The tricker part here though is that since dice are involved to determine damage it also tells us that combat/attack is not a static number, so perhaps defense has dice roles as well? Obviously we can safely presume that the attack number is involved in determining damage potential but not the sole aspect. Perhaps what attack and defense really do is either provide a static number to be added to a die, or are actually used to determine what die you have in the first place.
I'm also curious as to how armor and weaponry affect the stats. Do parson's glasses and warlords see a units current stats with equipment, or their static innate stats? Thoughts on all this?






