So far it seems like the biggest rulebreaker/gamechanger in erfworld (except for being from stupidworld) is a 3 caster linkup.
As such, my thoughts for how to defy fate immediately leap to a Thinkamancer/Predictamancer/X linkup. The question is what X should be. My initial idea was a Carneymancer to allow the linkup to cheat fate. Upon further thought though, a Changamancer to change Fate or a Deletionism-mancer to destroy a given route might work too. Since Carneymancy is the intersection of Life, Motion, AND Matter with Fate, I think that it's probably the best bet.
If you really want to stretch things a link up involving a luckamancer, date-o-mancer, and/or turnamancer might allow you to seduce/enslave/turn Lady Luck or Fate if they happen to be sentient (totally a possibility in Erfworld)







