Taikei no Yuurei wrote:Well, we know they can add/remove specials according to Jack. The other part... well, that came from Count Topotato, who isn't exactly reliable as a source. Also, that could have just been a simple case of adding a special that grew fruit or something along those lines.
P.S. I'm sure they're called weirdomancers cause they're misunderstood
For what little it's worth, I think the fact that Weirdomancy is a purely Motion based magic strongly suggests that it can only manipulate what a unit can do and cannot manipulate the physical form of a unit, which I expect would require Matter-based magic. On the other hand, reasoning exactly like that would lead me to believe that Dirtamancy can't make golems if I didn't know better.Omnimancer wrote:Also, can they turn one unit into a completely different unit? For example, can they transform an enemy soldier into a harmless frog for the rest of the turn? Or turn an ally into a dwagon ?
Taikei no Yuurei wrote:Well, we've seen several warlords that fly, and none of them have wings. I don't see much reason that a weirdomancer would or even could change the physical appearance like that. I think that'd be more the realm of changemancy.
Still, sometimes what a caster can do doesn't always quite line up with might seem to make sense based on the elements, as pointed out by Lilwik (dirtamancers who are all stuff, can make moving golems, and dollamancers who are all movement, seem to be all about making stuff)
Edit: I wonder if a weirdomancer could give someone the ruler special...
WurmD wrote:WOW! That last day was almost TEN THOUSAND DOLLARS pledges
What the heck happened? Was that a single donor?
Taikei no Yuurei wrote:Oh, and why can't hexes tile a globe?
build6 wrote:It's true, we're all gay for Tramennis, even if we're straight
Users browsing this forum: Google [Bot], Iminyourdirtz and 2 guests