Predictamancy's like... like a lookout on a boat, right? They see what's coming.
Fate is like the tides, the currents. It pushes you around, and you can fight it, but it can last a lot longer than you.
Small events, unimportant events are like flotsam & jetsam... they can be avoided, or handled, or even flipped over!
Big things are like... like continents. You can't flip an continent. You can just adjust how you approach it. You can try to dock at the pier or you can wreck yourself on the reef that the tide was hiding.
The lookout can let you know what's coming... and depending on how fast the tide is carrying us, they can tell us to crop the sail or brace for impact.
- So, just, imagine a road, right?
Through valley's low and mountain's height
Guiding units from hex to hex
easing move from one to the next.
Rhyming's like that, but for the mind
Easing thoughts and moods in kind.
Leader's dance and caster's juice
A good rhyme can let them loose
Smooth and flowing are the best;
An ill-made rhyme is a test.
A wandering road, filled with holes
Saps your move and hurts your soles
Paths can be made by many feet
But rocks are needed for a street
Rhyme-o-mancy paves the grade
So that verses may be laid.
How do you promote your units? Shmuckers.
Where do your rations come from? Shmuckers.
How do you improve your cities? Shmuckers.
What do you get for mining? Shmuckers.
What do you save by farming? Shmuckers.
What do you croak without? Shmuckers.
All casters are just cost-cutting measures, and we moneymancers just cut to the heart of the matter.
The natural allies are right.
With enough time and shmuckers, you can do anything. And with enough shmuckers, you don't even need much time.