BLANDCorporatio wrote:Still no.
i lol'd
also i think as much as anything else, Rudolfo's name not rhyming with the other 7 is the joke.
BLANDCorporatio wrote:Still no.

Balerion wrote:Reading another example of infantry viewpoints, and combining it with the start of the prequel, I want to toss out a theory:
Upkeep is a constant cost that must be paid to keep a unit from returning to "0". The more upkeep a unit costs, the farther from 0 it is so it can be more defined. Notice that parson costs over 1k a turn; a high level archon might have been what, 400? This is why even if a unit is fed from other sources, it simply is at "minimum upkeep" instead of being a free unit. Something has to keep it from falling into nothingness, and that is the schmukers burned for its upkeep.
Because the basic infantry cost so little (especially garrison units) there is very little there; some basic impulses, rudimentary knowledge, and that's it.

Kreistor wrote:Questions:
Do volley fire kills give exp to the entire stack, or just the unit that hit, or does the unit that hit get a bonus?
"I even want to hit it!" insisted Rudolfo. "I want to hit it and crit it! And then level up!"

Beeskee wrote:
We do know that units have a 'minimum upkeep' as well as a way to reduce their standard upkeep down to that number: by hunting or foraging, trading move for upkeep reduction; by eating from a chuck wagon, which is either a special unit or special device; or by eating rations provided by another side; and probably other ways related to finding food and/or equipment. Are arrows replenished each turn? If so, finding or making arrows may reduce an archer's upkeep.
I don't think a unit's upkeep directly defines their intelligence/capabilities, but rather, it reflects them. For example, an ordinary archer apparently can't just start acting like a warlord, giving orders to other units, etc. They can probably pass along orders, and other things that seem reasonable, but to suddenly decide what their target priorities are, etc, just isn't possible for them. It's either possible but not in their nature, or actually outside their capabilities.
Basic infantry/archer units do have limited actions they can take. They can follow orders, either by being led directly, or following orders they had been given previously, or auto-attack with a priority based on some presently undefined set of parameters. That's about it. An infantry stack with no orders will just stand there, forever. Even when everyone was off-turn during the night, this group didn't seem inclined to do anything particular such as explore the city.
It's possible there are basic units who are more inclined towards those sorts of things, those are probably the ones more likely to get promoted up to warlord.

MarbitChow wrote:Swodaems wrote:...his very presence 1700 turns ago suggests that Slately only produced 7 more children in a 1700 turn span despite producing 16 over a 800-1799 turn span earlier in life.
It's possible that the high pop rate early on is due to heavy losses while the side expands. Once it becomes a large, well-allied, and mostly stable and non-aggressive side, they would need to pop fewer royals, since fewer would be dying in conflicts and the rest wouldn't have as much to do.
Kreistor wrote:This one humanized the lesser Units a lot. The Stabber-spearman text entries dehumanized them, I thought.
Swodaems wrote:Other updates tell us that there are significant events unrelated to the main storyline events that these archers lived thru. A few one line mentions of Mary and her stack's reactions to things like Forthewin's fall, the campaign against the ad council, the parades for Holly Shortcake's demise, or the increases and decreases of the number of troops in the city as they related to Jetstone's various military endeavors would have made this update feel a great deal more complete to me.

Ah, oh. You were expecting a story with no imperfect characters. So sorry. Those are rather dull pieces of tales (sic).Swodaems wrote:It's actually somewhat of a shock to me that the side that produced Prince "Generate an incredibly expensive plan, then abandon it the moment a piece of tail gets in danger" could actually be competent.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
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