splintermute wrote:Concerning the extra megalogwiffs - maybe Jetstone made them. This is the first time we've seen two allied royal overlords in one capital city (Jillian was still a barbarian when she visited Don in TV). Maybe there's a mechanism that lets you lend your city's production capacity to a visiting overlord. It's not something Slately would normally do, but in this situation he could easily be convinced that more air defense was necessary, and that megalogwiffs are more valuable than whatever orlys and unipegataurs he could have produced.

Dancing Cthulhu wrote:Although from the only times we've seen them in action (the last summer update) we didn't even read about them biting. They did seem to use their bodies though to incapacitate enemies (Duncan Scone).

splintermute wrote:Concerning the extra megalogwiffs - maybe Jetstone made them. This is the first time we've seen two allied royal overlords in one capital city (Jillian was still a barbarian when she visited Don in TV). Maybe there's a mechanism that lets you lend your city's production capacity to a visiting overlord. It's not something Slately would normally do, but in this situation he could easily be convinced that more air defense was necessary, and that megalogwiffs are more valuable than whatever orlys and unipegataurs he could have produced.

theseus2x wrote:splintermute wrote:Concerning the extra megalogwiffs - maybe Jetstone made them. This is the first time we've seen two allied royal overlords in one capital city (Jillian was still a barbarian when she visited Don in TV). Maybe there's a mechanism that lets you lend your city's production capacity to a visiting overlord. It's not something Slately would normally do, but in this situation he could easily be convinced that more air defense was necessary, and that megalogwiffs are more valuable than whatever orlys and unipegataurs he could have produced.
I *very* much doubt this. If it were practical for Jetstone to pop Gwiffons and Megas, Ansom surely would have used them in Book 1. Instead, RCC had to rely entirely on Vinny (bats) and Jillian (gwiffons and orlys).
Dancing Cthulhu wrote:Ninjaguineapig wrote:The Dwagons and Megalogwiffs are fighting in the air, some things are more important than size; like mobility and evasion. If the megalogwiffs can't catch the dwagons, they're going down fast.
Jillian does describe a Megalogwiff flying fast in the summer updates:To his credit, he understood immediately, said nothing, and bolted for the tower entrance.
"Capture!" Jillian shouted to her stack. Her mount took it as a command. It flew her in fast, shouldering its way between the Giants, and planted itself on the fleeing warlord. The megalogwiff pinned him in the doorway and enveloped his body, leaving only his head exposed. This time, she did not swing.
So even for their bulk it sounds as if they can be swift when need be. Plus there are at least a few screens available to slow (some) dwagons down a bit - the Griffons, and Jetstone's few Unipegataurs and Orlies.
Rajin96 wrote:As for 1: Bigger does not necessarily mean better.
It is stated that up until their last dual, Ansom had always defeated Ossomer. Even in their last dual, it is not clear who would have won even though Ossomer got in the first big hit. Who gets the first hit really does not matter, it is who gets the last.
Besides, Archons have taken out dwagons 1 on 1 and they are much smaller.
Now, for 2: Assuming that they are more powerful than dwagons simply because they are more rare is forgetting the fact that the dwagons themselves, generally, are as rare, if not actually more so than the megas.
Jillian could have popped megalogwiffs long before now if she could have paid for their upkeep, nothing special was needed. But she couldn't, so she only popped regular gwiffons.
Dwagons, on the other hand, usually only pop in the wild and, from my understanding, the only reason they pop in GK is because Stanley has the Arkenpliers. Before he attuned to them, they could not be popped by a faction and they could not be tamed. The reason we see so many of them now is because Parson figured out a way exploit the rules and because GK has an incredible amount of schmuckers to draw on to pay for their upkeep. If Jillian had access to the wealth that GK does, we would have seen megalogwiffs long before now, and a lot of them. Yeah, so rare =/= more powerful.
Rajin96 wrote:Now, for 2: Assuming that they are more powerful than dwagons simply because they are more rare is forgetting the fact that the dwagons themselves, generally, are as rare, if not actually more so than the megas. Jillian could have popped megalogwiffs long before now if she could have paid for their upkeep, nothing special was needed. But she couldn't, so she only popped regular gwiffons. Dwagons, on the other hand, usually only pop in the wild and, from my understanding, the only reason they pop in GK is because Stanley has the Arkenpliers. Before he attuned to them, they could not be popped by a faction and they could not be tamed. The reason we see so many of them now is because Parson figured out a way exploit the rules and because GK has an incredible amount of schmuckers to draw on to pay for their upkeep. If Jillian had access to the wealth that GK does, we would have seen megalogwiffs long before now, and a lot of them. Yeah, so rare =/= more powerful.

MonteCristo wrote:Rajin96 wrote:Now, for 2: Assuming that they are more powerful than dwagons simply because they are more rare is forgetting the fact that the dwagons themselves, generally, are as rare, if not actually more so than the megas. Jillian could have popped megalogwiffs long before now if she could have paid for their upkeep, nothing special was needed. But she couldn't, so she only popped regular gwiffons. Dwagons, on the other hand, usually only pop in the wild and, from my understanding, the only reason they pop in GK is because Stanley has the Arkenpliers. Before he attuned to them, they could not be popped by a faction and they could not be tamed. The reason we see so many of them now is because Parson figured out a way exploit the rules and because GK has an incredible amount of schmuckers to draw on to pay for their upkeep. If Jillian had access to the wealth that GK does, we would have seen megalogwiffs long before now, and a lot of them. Yeah, so rare =/= more powerful.
It has NEVER been stated that Dwagon popping is a power granted by the hammer, nor that dwagons are exclusive to GK
it is very possible that Gk was able to pop dwagons before Stanely found the hammer and that other sides in erfworld can pop dwagons aswell
If dwagon popping were an artifact power we would have been told that the arken hammer has the power to "tame and pop" dwagons as opposed to just taming them
MonteCristo wrote:Rajin96 wrote:Now, for 2: Assuming that they are more powerful than dwagons simply because they are more rare is forgetting the fact that the dwagons themselves, generally, are as rare, if not actually more so than the megas. Jillian could have popped megalogwiffs long before now if she could have paid for their upkeep, nothing special was needed. But she couldn't, so she only popped regular gwiffons. Dwagons, on the other hand, usually only pop in the wild and, from my understanding, the only reason they pop in GK is because Stanley has the Arkenpliers. Before he attuned to them, they could not be popped by a faction and they could not be tamed. The reason we see so many of them now is because Parson figured out a way exploit the rules and because GK has an incredible amount of schmuckers to draw on to pay for their upkeep. If Jillian had access to the wealth that GK does, we would have seen megalogwiffs long before now, and a lot of them. Yeah, so rare =/= more powerful.
It has NEVER been stated that Dwagon popping is a power granted by the hammer, nor that dwagons are exclusive to GK
it is very possible that Gk was able to pop dwagons before Stanely found the hammer and that other sides in erfworld can pop dwagons aswell
If dwagon popping were an artifact power we would have been told that the arken hammer has the power to "tame and pop" dwagons as opposed to just taming them

BCCroaker wrote:MonteCristo wrote:Rajin96 wrote:Now, for 2: Assuming that they are more powerful than dwagons simply because they are more rare is forgetting the fact that the dwagons themselves, generally, are as rare, if not actually more so than the megas. Jillian could have popped megalogwiffs long before now if she could have paid for their upkeep, nothing special was needed. But she couldn't, so she only popped regular gwiffons. Dwagons, on the other hand, usually only pop in the wild and, from my understanding, the only reason they pop in GK is because Stanley has the Arkenpliers. Before he attuned to them, they could not be popped by a faction and they could not be tamed. The reason we see so many of them now is because Parson figured out a way exploit the rules and because GK has an incredible amount of schmuckers to draw on to pay for their upkeep. If Jillian had access to the wealth that GK does, we would have seen megalogwiffs long before now, and a lot of them. Yeah, so rare =/= more powerful.
It has NEVER been stated that Dwagon popping is a power granted by the hammer, nor that dwagons are exclusive to GK
it is very possible that Gk was able to pop dwagons before Stanely found the hammer and that other sides in erfworld can pop dwagons aswell
If dwagon popping were an artifact power we would have been told that the arken hammer has the power to "tame and pop" dwagons as opposed to just taming them
I seem to recall from a text update in book 2 that I can't find anymore, that GK were razing captured cities and Sizemore was rebuilding them. I think he said that were being standardised to produce GK type units and that when the cities got to high enough level they would pop dwagons. Please correct me if I have misrembered.

Megaduck wrote:So, how high CAN Archon's fly? Do the hexes go up to infinity or if you go up enough is there ANOTHER hex?
You're not the only person to speculate about these things:
[quote=Parson]As he watched the fireworks show unfold, Parson realized something disturbing about himself.
He'd been in Erfworld hardly a week. But almost every thought he'd had during that time was along the lines of "What am I looking at? How does it work? What are the military applications of it?" It was now a habit.
So as the sky filled with pretty little flying women making a magical light show, he was wondering if the sparks they were shooting were Foolamancy or Shockmancy (or even Thinkamancy), and whether or not they could inflict damage on an attacker. He wondered if there was an altitude limit to the airspace zone, which led him to wonder if different kinds of flying units had different max altitudes. If so, would they be able to use the highest-flying units for spy plane missions?
Llord_Droll wrote:I was also surprised to see Duncan Scone beside her before she left the Tower.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Rajin96 wrote:The arkenhammer allows Stanley to "tame and control" dwagons. Part of that control, I am assuming, is enabling them to be popped by his faction. As for them being exclusive to GK, at this point in time, we have not seen another side using them. So while, yes, another side somewhere in Erfworld might be able to pop them, they have not been encountered yet. Because of this, they are exclusive to GK...so far.
oberon wrote:Can someone point out the update with Duncan, please? I do not remember this guy.
fjolnir wrote:Dwagons are wild units, I assume that Stanley is not the first one Capture some, but the Arkenhammer basically controls these units easily and allows you to add them to your Build Queue, The pliers don't give you control of any new units, but rather make all units tameable and adds the benefit of the removal of upkeep... The Arkendish on the other hand probably tames archons in a similar fashion as the hammer, AND since it's in the hands of a capable 'Mancer it commands mastery over thinkamancy as well.
1luv wrote:I'm pretty sure any side could pop just about any type of unit that isn't a specific warlord/person.
I tend to believe that sides pop what compliments their Warlords/royalty rather than just random units.
Jetstone(and by extension,Ossomer), seem to like to use lots of infantry, and use rather standard forms of attack(walk up in bulk,stabbity-stab-stab), whereas transylvito tends to be based on air units.
Transylvito can pop say, Pikers, or gwiffons, but it's more conomical and makes more sense for htem to pop Bats because their warlords cna use them to better effect.
FAQ likes gwiffs and megagwiffs because Jillian uses them effectively.
We've also seen evidence that different warlords and royalty prefer one type of unit over another.
Ossomer talks about how he likes having infantry(I think they were pikers or something, it was a text update), for example.
I'm pretty sure any side could pop just about any type of unit that isn't a specific warlord/person.
I tend to believe that sides pop what compliments their Warlords/royalty rather than just random units.
Jetstone(and by extension,Ossomer), seem to like to use lots of infantry, and use rather standard forms of attack(walk up in bulk,stabbity-stab-stab), whereas transylvito tends to be based on air units.
Transylvito can pop say, Pikers, or gwiffons, but it's more conomical and makes more sense for htem to pop Bats because their warlords cna use them to better effect.
FAQ likes gwiffs and megagwiffs because Jillian uses them effectively.
We've also seen evidence that different warlords and royalty prefer one type of unit over another.
Ossomer talks about how he likes having infantry(I think they were pikers or something, it was a text update), for example.

Watsit Hoohow wrote:Barbarians can't pop things. They can only pay upkeep from a purse. So when she lost all of her Megalogwiffs, that was it - kaput.

And would every Jetstone warlord, caster, and king fail to pierce that veil, when it is within their battlespace also? I think not. And even if the odds were low this would be a foolish thing for Charlie to do, when he is being pushed into the position of Toolholder-vs-Royal by the Jetstone side. Charlie may not want to see GK be successful, but I'm sure he'd shed no tears for Jetstone, either. His best bet is the "let's you and him fight" strategy which he is indeed pursuing. As a mercenary he makes his best money in times of war, and when all sides are small.atteSmythe wrote:Menas wrote:Lastly, I believe Jillian has veiled and hidden Archons in her battle space. And Archons can detect veils (they knew Bogroll was not Parson, without having cause to be suspicious in the first place). Smart warlords have a very good chance of detecting them as well. But if the Archons are there, there's absolutely no chance Jillian won't be notified about it if Wanda is in the battlespace.
However, while Jillian might have Archons, Wanda does. And Charlie knows that. Would Charlie send veiled archons to defend against other archons, knowing the deception has such little chance of working?
I highly doubt that it is a veiled unit posing as Wanda. For one thing, the veiled notWanda would have to be able to carry on a convincing conversation, and the veil doesn't seem to provide false conversation context. All veils we've seen have been purely visual, not audible. Veiled Bogroll said nothing, remember? Well, he said nothing until he croaked Anson.BLANDCorporatio wrote:Lastly, I'm pretty much the only one here to expect Wanda to be Notwanda, and really just a decoy. Why would Jillian suspect a veil?
This is it, if of course this is what you think is "cool like that" in a story with a real plot. Throughout Book 1 Archons were shown to have "the ability needed at that time". No matter what that ability might be. Fast/instantaneous movement, power beams, spot veiled units, always know if there are or are not spells on a unit, flight, nets/capture, "pep talk" to break thinkamancy spells (seriously, they didn't even need to cast anything for that one...), transmit messages, "spell security", etc, etc. Absolutely on demand, every single time. The only thing that even slowed them down was a certain volcano, and then only because their leader had foolishly ordered them to end turn rather than do what he sent them there to do.Watsit Hoohow wrote:Alternate explanation: Archons are just cool like that.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
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