elmagnifico wrote:... Charlie might have suppressed his Archon's knowledge of his capitol's location using Thinkamancy. That is his specialty, after all. If the Archons have had the coordinates forcibly removed via a thinka-surgery, they wouldn't be able to volunteer the knowledge.
But the thing is, did Charlie even HAVE a reason to worry about Archons giving away vital secrets/information, pre-Decryption?
#1. Torture vs. Turnamancy:1a.) Before Wanda attuned to the Arkenpliers, what ways were there to discover reliable (or semi-reliable) information from enemy units? Torture (ala Wanda) or Turnamancy (ala Vanna). Torture is the obviously simpler way, but could easily lead to misinformation if not given by a willing prisoner or extracted from a skilled torturer. As far as we know. If it's a means of gaining 100%-correct information (as known by the prisoner), it could easily be equal to, or greater than, Turnamancy.
1b.) Turnamancy on the other hand, would look to be a pricier way to extract information (unless your side "owned" a Turnamancer), but could also lead to greater rewards. The first and foremost being the Turnamance'd unit joining your side, and the knowledge that all the information being given to you is correct... Unless the turned unit believes the information to be destructive to your side.
That could stand for torture, too... I wonder how that works...
1c.) Can non-Warlords be tortured/turned? Both seem obviously possible, but we have yet to see either done in-comic. Then again, for many sides, turning an enemy Stabber/Piker/Heavy wouldn't be worth the time or effort. Besides Charlie's Archons, what units would know the inner-workings of their side/any possible secrets?
For that reason alone, I doubt a side with a Turnamancer would even attempt to turn a non-warlord unit. Which is why, until now, Charlie's secrets have been... Well, a secret.
#3. Hiai:I really wish you'd drop your veil more often (that sounded less creepy before I typed it, I swear!)... You're totally right about the fleshing out that the text updates have brought to the comic, about the quality of Xin's art, Charlie's use-of-archons and, of course, the banning of PlotArmour... *rimshot*
I couldn't agree more about the entertaining (and the occasional thought-provoking) posts that our fellow Erfworlders have managed to write up over the past months that I've been lurking here... The ability to weave absurd and convoluted posts without an ounce of remorse is one of the reasons I love online communities... Erfworld in particular. I tip my tin hat to all of you.
You should totally post more... You seem like you'd have a few crazy conspiracy theories trapped in your noggin.
#4. Lobot-- I mean, Duncan:1a.) Based on this update, I get the feeling we'll be seeing more of Duncan over the course of the book, and less of Ossomer. This doesn't bode well for Ossomer, of course... But it makes me wonder how it'll play out.
Will Ossomer die quickly in the subsequent battle? Will he have a slow death (ie, not turning into dust) and a chance to doubt the Tool-istic Mandate before he dies? Will he escape? Will he turn sides? Will he kill Duncan and force me to edit out this part of my post? Will he turn out to be a veiled Saline IV, come back from the grave to extract vengeance on his twin brother, Slately? I guess we'll have to wait and see.
2b.) I'm not sure I like Duncan. Every time we've seen him/heard his thoughts, he's been as smug as a bug in a rug doing drugs (yes, I'm incredibly poetic). From his capture by Jillian, to his conversation with Ossomer, he's done nothing but ooze over-confidence... From a strategic stand point, it's a great tactic to throw off your opponent (which we can clearly see working on Ossomer), but I really hope isn't isn't so naïve as to think Jillian's forces could win in their current Charlie-less state.
When we first met Tramennis, I felt like he was an annoying child who enjoyed all the ongoing drama far too much. Up until we reached the middle of the Expository Bridge and my third or fourth read-though of all the updates/comics he was in, I didn't like him. Now he's one of my favorite characters. I sincerely hope the same about Duncan, but to be honest, I doubt it. In my opinion, he needs to be taught a lesson. Perhaps that lesson will come in the form of getting the crap beaten out of him...
#5. Lack of Archons:This is the question I've been asking myself for the past few weeks: Where are they? Charlie's "significant" amount of Archons have gotta be in the air zone if they're going to be of any use in the battle... At least, if that's Charlie's plan.
The way I see it, we have a few possible explanations for where the Archons are hiding in the battle space...
1a.) Those pesky Megalogwiffs*. Six, eight, nine or ten. Depends on the day, depends who you ask. The only thing we know for (close to) certain is that Ossomer was wrong. I'm still leaning towards the theory that Ossomer was correct on the original count and that the Archons are veiled as those Whaley-thingies.
* I've learned how to spell 'em without consulting the Wiki-entry!!

1b.) Those FAQ Units. Each rider/mount on the Gwiffons/Megalogwiffs could easily be the Archons we're [read: I'm] looking for... But you'd [read: I'd] think Duncan Scone, among other units, would've noticed that by now. I'm really not sure if any of these explinations are believable, but this one seems like the likeliest answer.
1c.) This bad boy goes out to PlotArmour... Du Ex Machina-lite. We know the Archons are there, we just don't know how they'll help/how they're hidden. This is our current state in the comic, but is soon-to-be resolved. This point could also be classified under the "No clue"-category, but that's no fun!
2a. ) Guerrilla Tactics, part 1.
The only possible way I can see the Archons as being useful outside the battlespace (and contradicting the text update) is for their stacks to be using guerrilla tactics against Gobwin Knob... Target #1 would be Ansom and the ground forces. This would be the biggest stretch, since that's assuming the Dwagons aren't within range of returning to their hexes at the end of Gobwin Knob's turn. This seems silly and needlessly dangerous to me.
2b.) Guerrilla Tactics, part 2.
Rather than striking the ground forces, Charlie's Archons are going to strike as many cities between Space Rock and Gobwin Knob as they can. Although this is a strategically sound plan, it doesn't account for why Charlie had Archons traveling with Jillian the entire way. Unless the "significant force" (which, again, is supposed to be in the battlespace) was there solely for the purpose of protecting Jillian's armada from unwanted attention. This, too, seems needless/silly/overly complicated.
2c.) Guerrilla Tactics, part 3.
Jillian and her air force aren't at Space Rock at all. The Megalogwiffs, Gwiffins, Marbits and converted Gobwins have teamed up with all six hundred of Charlie's Archons, and are currently squeezed into the tunnels underneath Gobwin Knob... Thankfully, Wanda, Scarlet, Janis, the FAQ-Predictamancr and Jack are all waiting in the courtyard with the army of Decrypted and Dwagons. Jack is the greatest Foolamancer ever, and is simply practicing long-range double-veiling to lure them into a false sens-- Oh, wait, wrong topic.
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I often wonder if you guys would realize when I skip from Point One to Point Three... I think I might enjoy doing that a bit too much.