PlotArmour wrote:Firstly, as far as we see in book 1, Ansom made all the decisions for forces in his side. Warlords can see the stats and points of their units. Even Stanley can see the points of decrypted units, which belong to Wanda (something she reaffirms for us). So the leader of the RCC2 should be able to see the points and stats of the units in their side (regardless of whether those forces can break alliance if their leader tells them to). We haven't been given any evidence to suggest if the soldier is veiled, then the warlord for whom they are fighting suddenly loses the ability to see their points, or more importantly to detect that they have a unit there.
Ansom had been consulting the other warlords in all matters, and it has not been shown that he has full authority over them... fact of the matter is, the allied units may have only been following ansom's orders because the warlor'ds commanding those units are WILLINGLY following his orders... hell at time it seems like the jetstone troops are following the orders of of foreign warlord's (it was a foreign commander who gave the actual order for the units to start attacking the walls which included the jetstone's cloth golems)... they are sharing the command where needed... we have also seen no evidence that a leader CAN see if the units of an allied side that do not belong to him are under a veil... the ONLY thing that we know for certain Ansom had authority over was ending the turn...
Ansom was given final say in all decisions because the others respected his position as leader... this however did not mean they were forced to follow him... If ansom ordered them to do something they really did not want to do they may have simply refused... take Jillian for instance. She was allied to the RCC, and yet she showed herself able to disobey his order's if she wanted to.
Also Ansom did NOT know all the units at all times... when Parson attacked the seige units, Ansom had no idea he was loosing units... he had to wait unit he recieved a battle report from those that were in the column.
In fact, only recently we see Ossomer can tell whether or not his forces have been veiled, despite being within where the veil itself would be.
not sure what you're referring too... i've seen no veils cast since Ossomer joined
If an ally can really sneak in forces and you don't get to see their units, it not only seems problematic in light of book 1, but really begs the question of why you'd ever forge an alliance, if they can sneak in any number of troops into your battlespace (underground, wherever), especially someone you don't trust 100%. You certainly wouldn't let them in your battlespace. You suggest that it's because they're desperate, but there is no reason they couldn't have deployed Jillian elsewhere (behind a hillside, in a cave, etc), you know, somewhere other than the middle of their fortifications. Being desperate doesn't mean being stupid. And given the high level of distrust right now they have of Haggar, and all their allies generally, you'd expect Jetstone to be extra wary and cautious... they'd be scouting every place they could for a sign of deception or veils. In the time Jillian has been there/the archons have, they've found nothing with over 48 warlords, casters, access to fliers, etc?! It's incredibly implausible. While it's possible that maybe a few Megalogwiffons are veiled archon forces (though it also stretches credibility given you'd think Duncan for eg would have noticed), heck that would explain the magical increase in their size (from 6 to 10, because it was plot convenient), that doesn't seem like enough of a force to sway the battle. In addition, it's hard to see how nobody would have noticed yet. It's definitely ridiculous that nobody would notice cloud moving at the same speed as Jillian enter the battlespace with her.
Place Jillian outside the city? in the field? you mean just like the rest of the jetstone troops? oh yes, that would have been a brilliant move by jetstone
And no, Jetstone does NOT have a high distrust of all their allies, just haggar... They don't suspect Jillian to pull anything because she has Don King's influence backing her up, and Slately has shown no sign of Distrusting the Don... really it's just like Slately said in his update " Why give a care for a horsefly, when the horse is charging?"... If they can't trust Jillian or make use of Haggar then they are doomed anyway... without Jillian their in the garrison, spacerock would have fallen instantly... had Jillian betrayed the RCC and took over spacerock for herself, then they are still screwed; damned if you do, damned if you don't... Hell, how is forming an alliance any different than forming one in the real world? in WWII, the American's could have easily gotten an army into england, and then betrayed them and sold them out to the germans...
Betrayal works both ways... you don't want your allies to betray you then you should never betray anyone... Hell, if Haggar did break alliance to take over Jetstone they could risk their relationship with all their neighbors... a lot of their friend's may start thinking that Haggar might be planning the same thing for them... next time Haggar finds need for some extra help against n enemy, they will find no one willing to risk giving haggar a chance to betray them. Hell charlie knows this best, main reason he doesn't break his contracts is because he knows that sides need to know that they can trust him... you make yourself to be untrustworthy and you put yourself at risk
And again... if they do not suspect Jillian to be keeping secrest from them, then they will not try to see if something is "off" about her units and be looking for veils when she moves.
You got 48 warlord's, but none of them are looking at Jillian's units because she is their ally.
As to the rest, bizarre explanations could technically pull this off, if they're not DEM's, but I'm skeptical, and recently hints in the narrative have only worsened my fears (why are there now 10 Megas?). I don't agree on your analysis of game breaking power... that stuff would be hugely gamebreaking, and seems beyond any magic we've seen so far. In the case of teleporting, only a few obvious problems render it too powerful. We're not just talking teleporting, we're talking teleporting an army into another hex, when it isn't your turn. It renders the whole turn system useless, because a mancer with such teleporting powers would be able to ignore turns. That's gamebreaking.
Sizemore, Wanda and Maggie ALL managed to cast spells during the RCC's turn during the final attack on GK
Yes Parson did say that they could not "cast one their tun" but you have to take it into possible context...
first possibility, certain magic might be barred from being cast on the enemy turn while others are not... Veil's might be barred
Second possibility, when it is not your turn you can still cast but only when the enemy is in the hex... Parson's line in this case is meant to say that they could not cast a useful viel to hide the dwagons until after they were already found... the enemy would have to enter the hex before Jack could use magic
so no, if maggie, sizemore, and wanda were able to cast in that final fight for GK on the RCC's turn, i see no reason for someone to cast a teleportation spell to bring a whole lot of units from a nearby hex during GK's turn... not game breaking