mindsword wrote:2) Considering a units move, why can't Tramennis do both? If he has the move to attack across the bridge and then retreat back to spacerock, why wouldn't he? If I could hit and destroy the ground force with little loss and still get back to Spacerockto fight, I'd do it in a heartbeat. Thats assumeing his units have enough move to do that, which might not be true. still, its a point that should be examined.
dan2178 wrote:Haggar is a wildcard. Currently, they move at the same turn as Jetstone at they are in the RCCII. I believe that if they break alliance, then they revert to normal turn order. I also believe that if their turn is prior to Jetstone then they would move first (I think this was Jillian's first plan to break alliance and have Wanda's force join FAQ). Thus, if Haggar moves before Jetstone, they could break alliance with RCCII and form an alliance with GK. This would allow the Haggar/GK alliance to conquer Spacerock with (I believe) not allowing Jetstone to act.

- especially since Turnomancy is Motion only
What if the pink dwagon goo is contagious, and it roots the target and anyone who comes in contact with him?


vrellum wrote:Maybe anyone can turn someone. The advantage of having a turnamancer might be that a person can be turned quicker if the turnamancer assists or does the turning. It would fit with their theme of shortening the number of turns required to do something

dan2178 wrote:That would only take three move (one to cross the bridge, two to return to Spacerock) so it should definitely be an option. In addition, with the Dittomancer and archers to support the flying FAQ units, the Jetstone forces will have the edge. They could even replace the weaker FAQ gwiffon riders with Tram and high level Jetstone noble warlords. In theory, I believe they could even have the FAQ units attack Ansom's column and then return as the GK units cannot attack unless they are attacked.
Haggar is a wildcard. Currently, they move at the same turn as Jetstone at they are in the RCCII. I believe that if they break alliance, then they revert to normal turn order. I also believe that if their turn is prior to Jetstone then they would move first (I think this was Jillian's first plan to break alliance and have Wanda's force join FAQ). Thus, if Haggar moves before Jetstone, they could break alliance with RCCII and form an alliance with GK. This would allow the Haggar/GK alliance to conquer Spacerock with (I believe) not allowing Jetstone to act.
Black wrote:I think his flippancy is perfectly in line with the rest of his mannerisms. He is intelligent and a free thinker. His personality shifts to suit the mood and his whims. He was confident when he was joking with Ossomer. When they were under attack he sobered and his acute battle sense commanded his words. At the gates of destruction he stared into the abyss and to the abyss he said his piece. Now he is commander of an army revitalized with hope and resolve. His words are exactly what the situation demands. The spectrum of his personality isn't inconsistency, but the nuanced responses of a deep intelligence.
randomstar wrote:Turning units: maybe require dungeon sessions. And a turnamancer can speed up things, but can also actively cooperate. And Jillian don’t have a high opinion of Vanna ability in the dungeon, mostly because she knows Wanda (that appears to be master-class)
MarbitChow wrote:5. The healomancer was saving his juice. Since it was the enemy's turn, an attack may occur at any time. The goo does no damage, and if the units still retain the warlord bonus w/ the goo on, there's no reason to remove it immediately. Better to have the goo on and have juice to heal him than to free him, only to watch him die because you couldn't heal him any more...
BLANDCorporatio wrote:No, he's got too many fans ... must ... stay ... curmudgeonly!

Vreejack wrote:vrellum wrote:Maybe anyone can turn someone. The advantage of having a turnamancer might be that a person can be turned quicker if the turnamancer assists or does the turning. It would fit with their theme of shortening the number of turns required to do something
Loyalty is a hidden stat but it has a real value. The way that value manifests is that it places restrictions on what a unit can do. A chief warlord, for example, cannot easily turn on his overlord due to the former having an extremely high loyalty stat. Turnamancy probably affects the loyalty stat directly, which is how Jillian got her new high warlord despite his having been extremely loyal to the Jitterati.
So it seems logical that turnamancers just affect the number of turns required to "convince" a unit to change sides.
DevilDan wrote:I caught myself thinking: Why don't more comics do text updates?
But then I realized that few could possibly do it this well.


CorrTerek wrote:So it seems logical that turnamancers just affect the number of turns required to "convince" a unit to change sides.
Sure, except that Jillian told Wanda she brought one along to specifically break the supposed Loyalty spells on Wanda. That's not affecting turns, that's direct action, and if turnamancers couldn't do that, Wanda would know and call her on it. The "turnamancers can't turn units" camp seems to be ignoring that.
gazes_also wrote:He's a likeable character, but why wasn't he heir before this if he is the oldest?

Lord Kasavin wrote:\
This also makes me wonder what Slately's level is. So far, he's been presented as a Don King type, a level 1 ruler.

ftl wrote:Lord Kasavin wrote:\
This also makes me wonder what Slately's level is. So far, he's been presented as a Don King type, a level 1 ruler.
Wait. Do we really think Don King is level 1???
I certainly never got that impression. He has no direct combat experience, that much we know, but I didn't think we could extrapolate from that to a level number.

Lord Kasavin wrote:ftl wrote:Lord Kasavin wrote:\
This also makes me wonder what Slately's level is. So far, he's been presented as a Don King type, a level 1 ruler.
Wait. Do we really think Don King is level 1???
I certainly never got that impression. He has no direct combat experience, that much we know, but I didn't think we could extrapolate from that to a level number.
OK, we know he became king soon after he was popped. I assume he popped at level 1. After becoming King, its stated he rarely left the capital. I also assume he'd have to fight to level, which require leaving the capital for more than a goodwill tour. Hence, he'd still be level 1. Admittedly, this has never been stated specifically, but implied enough that for my purposes assumed true.

Lord Kasavin wrote:ftl wrote:Lord Kasavin wrote:This also makes me wonder what Slately's level is. So far, he's been presented as a Don King type, a level 1 ruler.
Wait. Do we really think Don King is level 1???
I certainly never got that impression. He has no direct combat experience, that much we know, but I didn't think we could extrapolate from that to a level number.
OK, we know he became king soon after he was popped. I assume he popped at level 1. After becoming King, its stated he rarely left the capital. I also assume he'd have to fight to level, which require leaving the capital for more than a goodwill tour. Hence, he'd still be level 1. Admittedly, this has never been stated specifically, but implied enough that for my purposes assumed true.

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