homeosapiens wrote:Those guy's wasnt is the same hex, that's why they probably didnt get spot checks for veil.
Right, and once they WERE in the same hex, it would be too late.
Sure, more defensive position. Still it seems that hex has limits of units from one side. Ansom said "pack this hex tight with best we have", not "bring them all here", most probably becouse there is a limit. And if there is a limit, then beeing able to reinforce hex assalut is a big adventage.
Right. The army is split over multiple hexes... and Wanda would probably end turn in a hex that's surrounded by other hexes full of units. So they'd have to fight through at least one hex of units, probably led by a high-level warlord, and THEN fight Wanda's hex.
Or she'd be in a hex that's further back away from the front lines, so to get to it you'd have to fight through a hex full of units while ONLY having with you your highest-move units, being forced to leave the bulk of your army behind in the strike.
Either way, Wanda would be hard to get to.
I wouldnt say so. So what? She is guarded? I already said the strategy to win airfight. There might be time when there is noone to guard.
Wanda can choose whether to be in the ground or in the air - she can land, you know. You'd have to win both ground and air fights and take the hex to get to Wanda. Also, I don't think that TV *could* win the air fight - defeating that many dwagons would take TV's entire airforce, and even that might not be enough, and TV can't spare their entire airforce, they're surrounded by other petty squabbling neighbors.
Ansom's forces were arranged very good, thats one.He prepared before the turn cutoff.
Right, and even then he was preparing with a majority of his army away, either behind or with Wanda. And yet he still could prepare well enough so that Sammy's forces were the first wave at best. It would be that much harder to attack GK when they were fully prepared to end turn and not just half-heartedly so.
Second point is that Ansom is a high level warlord. Warlord's are much harder to kill then casters(have more hits). This is based on Jack's stats, and on on egzample how long did it take to kill Ansom during TBFGK - fight undead, fight Wanda+fliers, fall, release air defenses +Bogroll. Also probably Sammy was level or two lower than him and went to duel him, reckressly.
Number of hits doesn't matter if you don't get within range to take a swing. Sammy didn't even get to duel Ansom - he was outnumbered the entire time. It was the pikers that killed him, Ansom just dealt the finishing blow after he already had four spears in him. If it was wanda there, she'd just retreat behind the row of pikers and not fight herself.
They could send a scout stack first, possibly veled skanks, who beeing archon-like units might be able to detect veils to. Whatever they did its much better than waiting for GK to attack.
Since when can skanks veil themselves? Since when can skanks see through veils? I've seen no indication that they can do anything of the sort. Or are you now making up powers for TV to pretend like their units are stronger than they are?
The whole plan consists of attacking it till Wanda is dead. So the casters wont get decrypted.
So, you said yourself - the hex can only take a limited number of units at a time. Do you send the casters in with the first wave into Wanda's hex? Then they get croaked and decrypted, and the next waves are screwed. Do you send them in only with the last wave? Then the early waves are being sent into a meatgrinder and decrypted as they get croaked, so you don't make any headway because Wanda keeps getting more units.
Besides, plans fail and go wrong all the time. I don't think that plan would be successful. The attack would fail. By attacking Wanda with casters, you've just created a situation where IF your plan goes wrong in any way, you've just doubled GK's casters (with no upkeep!) Heck, even what *Unaroyal* did is better than that plan.
No, trying to strike at the heart of the army isn't a good idea unless you really can get overwhelming force, and Jetstone+TV wouldn't be able to. It's easier to get overwhelming force on defense - hold cities, hold choke points at least for some time, long enough to deal damage to decrypted and then hold the hex so they can't decrypt your dead, retreat on your own terms to the next defensible position. Delay until you get enough allies together so that you CAN get overwhelming force. That's what Jetstone tried to do. They failed because Jack and foolamancy outsmarted them, causing them to defend against the wrong thing, and because their other allies were royal ****s. (King Dickie).
Otherwise, without overwhelming force, to beat the decrypted army you'd have to outsmart them - find a way to lure Wanda out into the open, try to feed her misleading intel to get her to defend or attack with the wrong composition of forces. And that's what Charlie did. Set a trap - a situation where Wanda would be tempted to leave the majority of the army behind for a surgical strike, and then spring a surprise to catch her off-guard.
The trap can be on either offense or defense - the key is that you need to create a situation where you can apply overwhelming force locally, because the decrypted army is out of position or mismanaged. I don't think "being on defense" and forcing the army to be split over multiple hexes creates enough of a disadvantage for that to work, because the positional advantages from being on defense counteract that.