by dirocyn » Mon May 03, 2010 9:23 am
Is this Ford the scout a reference to Gerald Ford, the president who pardoned Nixon--or is this Ford who will be made prefect? My money says he's Ford Ranger, late of Unaroyal, and he'll pickup where Ansom left off. Or, as is more likely in Erfworld, all three plus something else I haven't considered yet.
In any case his plan is as good a plan as anyone in his position could have. Without Ansom's leadership bonus this column is going to take very heavy losses if attacked. There is no holding the bridge, nor is there any strategic benefit in doing so. The most important thing this group can do, off turn, is to take out important units. Which means casters, flyers, archers, and leadership. We may quibble about the order of importance, but I think he's got it mostly right.
Attack casters first--they can potentially do the most damage, plus they're probably the easiest units to croak. If you can reach them.
Attack leadership last--the leadership stack is going to be heavily protected and hard hitting. GK's column can't afford to lose it's only two warlords going after leadership. If GK's warlords get dusted, this turns into a complete route. Also, Jetstone has no shortage of warlords, if they lose a few they can just promote more. There's no advantage to hitting leadership, except for the effect on leadership in this hex battle alone. Which is not important for GK's long term strategic needs.
Archers or flyers--I think the preference for attacking flyers over archers assumes flyers are more dangerous to Wanda's group (possibly true) and neglects the possibility that flyers croaked in Wanda's airspace may be decrypted. However, flyers can take multiple hits before croaked (see the crying megalo with all those spears in it) whereas archers will be croaked very quickly. Injured flyers will likely get healed (Jetstone has a healomancer) before being sent into battle with Wanda, so injuring a flyer is of little value. I would rather hit archers than flyers, in this situation.