I've got a wondering - what is Warlord I. Brows up to? We haven't seen him since he got the Dittomancer to pull himself together... I hope we see him again, he had his head screwed on right.
multilis wrote:Regular units are almost always *killed* rather than turned, even *after* they surrender.
My memory is a bit vague on the subject, but is the reference in the comic to that somewhere? We haven't seen that many regular units captured, though after Caesar's near fatal last battle apparently TV had some 100+ infantry prisoners and we never learnt their fate, but it didn't sound like they were being executed at the time.
And Jack's comments about skulls being the new shackles when observing the prison with Parson sounded like units weren't always killed instantly when they surrendered.
mindsword wrote:Nah, I suspect we'll see a massacre on the next page. Jetstone will easily destroy them and the worst that could possibly happen to Trem is a black eye.
Well, that is what I think (and kind of hope as well) but I can be a pessimist sometimes. It looks like Jetstone should win handily, but if someone falls I expect it will be poor old Antium (though I hope not).
Welf von Ehrwald wrote:Just a random thought:
I'm surprised how determined and limited the Jetstone warlords are in their choice of tactics. They see a infantry battle and want to fight it. All three princes seem to be quite similar in their taste. Old Ossomer and Ansom extensively fought with this strategy.
To be fair I guess it was what they had to work with and it worked, time and time again, just like TV and Faq seem to be predominantly air powers.
But repopped Ansom deviated from it and developed a pretty smart bluff. Could it be that decrypting does more than simply change loyalty? Maybe it also breaks other limitations and settings, like royal conceit or a sides preference for certain tactics. Ansom was pretty creative before as seen in book 1, but he only chose new tactics when it was necessary. Now he implemented something new from the beginning, even if he could have gone for the classic infantry strategy.
I think it could be a few things, more then decrypting playing a part (since Oss and Sylvia don't seem to think outside the box) - First Ansom has always been a good planner, and then he got new toys in the form of dwagons and a foolamancer. Second he knows better then anyone the strengths and limitations of Jetstone's warlords and could set up something to take advantage of them. Lastly GK's never really came off as an infantry side. Ansom has had to adapt to Stanley's style, plus how Wanda was conducting her war of conversion/decryption, never which favor masses of infantry it seems.
multilis wrote:Tram has what seems to be good strategy of using heavies to aim for 0 losses, biggest risk I see is Hagar. If Hagar have legally binding non aggression deal with Charlie now and enough left including leadership they could promote a new chief warlord and immediately backstab to first capture casters, then slaughter unlead stacks. Done well this would also be revenge on Charlie as could drag his reputation into mud.
I don't know, the whole reason Haggar was in such a position to begin with was because Charlie made a very impressive threat. We don't even know if Sammy contacted his father before agreeing to Charlie's request, or if Dickie has a hot line to them (such as magic hats or thinkamancer to know his son is dead plus the current status of Jetstone's forces). Clearly Sammy was unwilling enough to call his bluff that he was willing to risk himself and most of his army. I don't know if Captain Overpants was promoted to chief that he would do things differently.
Haggar lost some forces we don't know how many. They were originally strong enough to stall GK, described as huge stack.
Jetstone was planning on stalling Ansom long enough for Haggar to arrive (and they had strong suspicions of Haggar anyway), I don't think Haggar was meant to do any stalling.
Lamech wrote:They don't need to move. All the units they need to hit are already in the hex, or have to go through their hex anyway.
True, but the question is to what end (other then spite)? Originally they were gambling on defeating a battered victor and thus taking Spacerock for themselves. Now, with Sammy dead, if they don't have the forces necessary to defeat the GK/Jetstone they are just wasting more men and
risking their capital if they believe Charlie can do what he says he can. All they get out of that is the knowledge they may have screwed Jetstone over as their final act on Erf.
On the other hand Jetstone appears to be on the up and up. It doesn't look like Trem is going to get them to fight anymore, so all they have to do is wait for them to win and they can go home and live to fight another day. Or wait to assess the situation when GK/Jetstone have finished killing each other there.
Reclaimer wrote:Anyway, Jetstone's always won because of sheer number of troops coupled with fat Leadership bonuses rather than a small corps of elite specialty units.
I don't know if we should limit it to just that - while that was apparently one of the pillers of their success Ansom was the foremost strategic thinking in Erfworld, and no one seemed to disagree.
And the only unit that fits that description is Tramennis, unless you're indicating they'd throw away their whole element of surprise on the handful of low-level warlords leading his massed infantry.
Hmmm, maybe, although Trem isn't likely to be way out in front of like Ansom was when he Megalode, or Sammy when he got piked and the GK-bbers can't wait forever - it would be like someone said in the previous thread "sorry, can't attack you, if you'll just let me past I'm trying to get to your chief warlord back there", GK's two warlords and handful of heavies are significantly outnumbered by Jetstones warlords and heavies after all.
I guess when they see Trem every single one of them could rush at him and try to fight towards him, which might be hairy for a moment, but would leave them even more open to all the warlords and heavies they aren't concentrating on.
And so my time with the Tardy Elves draws to a close, and I am let to ponder how the experience will... eh, I'll finish later. No need to rush.