
ftl wrote:effataigus wrote:Aye, if they can land and if it is a good idea then why hasn't the strike force thought of it? We know we can't fly, but we still jump out of high windows of burning buildings. Maybe they haven't seen the tactical advantage of it yet?
Something tells me they aren't scared of doing it. Especially Wanda... if the Titans are guiding her they wouldn't kill her with a fall.
I'm guessing Weirdomancers have been hard at work in Erfworld for a long time. I've heard they can also make Klogs end mid-sentence and stop forum posters from
I'm waiting to run into a Weirdomancer named candleja
This got me thinking: How many people are there to innovate tactics in Erfworld? In this fight we have Jillian, not much happening there; she apperently doesn't really listen to her chief. We have the Don, and his warlords and casters so maybe 20. Same thing for Jetstone, and apperantly for GK Wanda, and Ansom called the shots for the army, but Parson and Jack did some work on there time off.PS: this is not to exclude Parson from being a very, very good Warlord. He's a quick learner, well respected by his own side, has good ideas. May even pull the occasional bit of diplomacy now and then. Speculating about Parson as a sole tactical innovator of Erfworld is what gets my goat.
Ansan Gotti wrote:That's because every unit that pops is essentially the same. There is no change, there is no increase in technology. Again, this militates in favor of a static, non-creative situation. Add to that the limited information available to sides, and the bias in favor of mindless obedience rather than potentially results-in-disbanding innovation, and you have a situation where people don't innovate.
Lamech wrote:This got me thinking: How many people are there to innovate tactics in Erfworld? {only a few; snip}
In the real world the people doing the innovations and leading the military are often picked and selected for merit from a MUCH larger pool than in Erfworld. I think one huge advantage Earth would have over Erfworld is talent pool. Parson is drawn from the talent pool of Earth 1 out of lots. The best of Erf is one of a few.
So I don't think Parson finding cool new innovations is not that unbelievable.


BLANDCorporatio wrote:Empiri-test. Name a few people that got disbanded for being creative. Parson was almost disbanded when one plan failed, but hey, Stanley.
Ansom tried out a tactic he presumably did not try before. Tremennis did the same recently.
And limited information is what everyone everywhere has. How strong are the limits? Well, the example of the flier relay. Jetstone surely had no spies inside GK to figure that one out, all they had were rumours and random glimpses when scouting- maybe. And yet, Tremennis paid a visit to his brother with JS new fangled airlines.
So the question is, in these limited information conditions, what can you do? Can you, for example, know to ask about DDR?
Then the limits are not functionally significant. That Ansom (only Ansom?) knew to ask for DDR (and uhhm, slipped probing for veils or something ...) only means that knowledge is unequally distrributed. Same thing in our world.

DevilDan wrote:As for innovation, anybody with a few brains that comes from a different world would be bound to come up with a good idea or two, something locals might not have contemplated.
Ansan Gotti wrote:It's not just Stanley, BLAND. It's a rule of the world.
"It's not about being sorry! It's about disobeying an order!" As Parson sat in the Parson-sized chair that Zhopa the Twoll had made for him, Stanley kept circling him like a shark. "You shouldn't be able to do that!" Stanley suddenly pointed at him. "Slap yourself!" {snip}


BLANDCorporatio wrote:
Can that outsider also spot something that was missed by insiders, who have a wealth of experience? I think it's reasonable to believe the answer is no. Easy fruit would be picked. More advanced fruit needs asking the right questions and probing the right places. Which actually takes some experience to get right.
BLANDCorporatio wrote:I repeat the question. Who got disbanded for being creative?
Oh and the flier relay was derivative, and I've used EXACTLY as such in my arguments. My argument goes, even in the limited information conditions of Erfworld, Tremennis could understand how it works. This is to show that if some innovation occurs anywhere, there's a good chance it will be replicated if it works, even when the originators would clearly not want it replicated by enemies.

BLANDCorporatio wrote:DevilDan wrote:As for innovation, anybody with a few brains that comes from a different world would be bound to come up with a good idea or two, something locals might not have contemplated.
You seem to think that obvious. Obviously I disagree. *prima-donna* I can't have an argument in these conditions!
But seriously, we are disagreeing on a fundamental level here. Can an outsider really spot something in a system that they haven't learned?
Well, of course. Can that outsider also spot something that was missed by insiders, who have a wealth of experience? I think it's reasonable to believe the answer is no. Easy fruit would be picked. More advanced fruit needs asking the right questions and probing the right places. Which actually takes some experience to get right.
DevilDan wrote:The odds get much better when you have an offworlder like Parson, a brilliant, very knowledgeable master strategist applying his full intellect to not being stabbitied.
Also, does this mean that Bogroll's sacrifice might have been in vain, and that GK was just super lucky that the fall killed Ansom instead of just injuring or incapacitating him? I'd like to think that regardless of the outcome of Ansom's fall, Bogroll croaked him by doing some serious crushing damage.
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