
I think you're forgetting something: A wierdomancer could drop those units out of the sky. And IF a wierdomancer dropped those units out of the sky AND a nice shiny airforce was around to help Jetstone they would have a 70% chance of victory. (Or more) So as far as I can tell a mass drop out of the sky will likely win the battle here and now. Of course its very possible that the dwagons won't be able to fall and that they will just kind of stop at the ground...gazes_also wrote:How quickly would JS realize not to touch the wounded or incapacitated and just dust the decrypted? Tram would figure that out PDQ.
The dropping to the ground theory has major tactical flaws and even bigger strategic ones.
Tactically, dwagons are a formidable aerial heavies - on the ground JS's golems would be more than a match for them. Same goes for the force as a whole. As an aerial strike force - very impressive, on the ground against the massed forces of JS - mincemeat.
Strategically, would be a HUGE mistake. Strategic objective number 1 - Save Wanda. Going to ground would risk injuring her or croaking her, and then her force would be vulnerable to all JS weaponry, not just projectiles, and so their ability to absorb the limited stock of arrows etc is reduced.
Then suppose Wanda outlasts the attack and gets to the next turn. She's on the ground, surrounded and quite possibly without a dwagon to get away on.
This is a battle of attrition, attenuate JS's ability to take down GK's units before GK is completely depleted. Any form of attack that doesn't yield better than, say a 4:1 or 5:1 croakrate isn't going to be worth it.
Parson was just asking about random rules, Jack was explaining the rules. I think the senario was just a normal attack and Parson got side-tracked to things involving falling and city zones. The bombs is not something that they have, just something Parson was wondering about having Sizemore make.The point about Jack is excellent. I'm not that miffed by Parson and Jack discussing an actually likely and useful scenario as opposed to the useless fancily perfumed cwap we saw Parson ask about in that one update. But, if that discussion took place, then maybe Jack took a blow to the head in the meantime.
gazes_also wrote:It just so happens that Parson and Jack discussed what to do if trapped off-turn in the airspace ld of a level 4 city and had Sizemore make bombs for exactly this situation. Way too convenient.
OTOH - if they have them, why didn't Jack mention them in the war council update? " Well, it just so happens that Lord Hamster and I planned for exactly this contingency..."

Lamech wrote:]I think you're forgetting something: A wierdomancer could drop those units out of the sky. And IF a wierdomancer dropped those units out of the sky AND a nice shiny airforce was around to help Jetstone they would have a 70% chance of victory. (Or more) So as far as I can tell a mass drop out of the sky will likely win the battle here and now. Of course its very possible that the dwagons won't be able to fall and that they will just kind of stop at the ground...
I think its a great plan, they can drop knights in the middle of the archers, Jetstone isn't even thinking about an attack, so there not going to waste space with heavies when they could have archers stacked up with the chief warlord and dittomancer. If tram goes down they take a nice hit to bonuses, if the dittomancer falls a massive hit to bonuses, and they can't double arrows, if Slately or the garrison goes down its GG. If GK gets better ground bonuses then Jetstone its also GG because Jetstone will have to send more than one unit to kill a unit, so the GK force will grow and grow. GK stands a good chance to win this by attacking NOW.
On a side note: Why do you think the golems are better? Dwagons were shown roasting battle bears with a single breath, and eating bunches of infantry with every bite; then those heavies are decrypted and can fight back as well.
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DoctorJest wrote:
IF the pliers can uncroak across boundaries. We still don't know about that either way. That would all depend on the ability of the pliers to cast across the zone boundary.
A corpse is still above the ground and therefore in the same space as the airspace. Decrypting a dead ground unit from the air is not crossing boundaries.JackSnipe via Parson wrote: supposed it was the ground
Qwert wrote:So, when a unit in the air touches the ground, it's considered a Fall, regardless of distance? Interesting. What about jumps? How long must a unit stay airborne to be considered for a Fall? What if the ground touches you? e.g. a mount flies into a sloped cliff/hill, or a sandstorm brings up sand into the air onto mounts? How much earth must it be to be considered "Ground"? (Mudpools or swamps with varying density in mind)
gazes_also wrote:...the intentional force theory I put forward is supported here. If you shoot an arrow down towards the air zone boundary it will be stopped because it has intentional momentum, if you drop something it will pass through as it starts with zero intentional momentum and the only force acting on it is the non-intentional force of gravity.


Never was one, BUT when Parson was checking the odds of an attempt to wreck the garrison ANY caster being in the garrison would place there odds at no lower than 70%. Therefore if Jillian had brought a Wierdomancer instead of Vanna and she had dropped GK's units out of the sky Gk would have had a 70% chance of victory, at least. So, if the GK fliers can choose to fall and a wierdomancer could have blasted them out of the sky the chance of destroying the garrison is still at least 70%.Weirdomancer? Weirdomancer? Where is this weirdomancer? Is Wanda going to pull one out of some orifice? Also I think you misunderstand how the weirdomancer would work. It would be an attack, you take your opponents flying special and they then become an airbourne piece of meat about to go splat. You seem to think it would translate an airbourne unit to the ground safely and intact.
I assume the dwagons are faster? They seem to have higher move and to be rather agile air units Then Jetstone doesn't get a choice. If they wait until the unit Gk wants to hit is out from under dwagons they wait 'till GK's next turn.Do you also seriously think that JS would put any valuable units directly under flyers they are trying to shoot down?
The have legs, they sit in trees just fine, I doubt it. Maybe, but maybe we see a dwagon landing on the column attack. http://www.giantitp.com/comics/erf0056.htmlAnd it is a personal opinion, but I reckon that dwagons without flight are clumsy and have poor maneuverability - their out of their element and therefore vulnerable
Ansan Gotti wrote:Also, I'm going to reproduce a post about creativity from the klog one comment thread, mostly because I like it.


Chit Rule Railroad wrote:I wonder if Parson would now be unable to repeat the Banana experiment due to Duty now that he knows the risk of croaking.
DevilDan wrote:
Just think of this: the situation we're seeing is a very uncommon one. Yes, there would be situations where this sort of standoff could occur, but this particular confluence of events and forces is the result of high-level Turnamancy, something that managed to surprise even Erfworlders.

Was that a "fall" or a "rough landing"?
SteveMB wrote:The question is getting Wanda to honor the offer. They could keep going back and forth: offer, honor, offer, honor....
Sorry*.
*no I'm not
DevilDan wrote:Just think of this: the situation we're seeing is a very uncommon one. Yes, there would be situations where this sort of standoff could occur, but this particular confluence of events and forces is the result of high-level Turnamancy, something that managed to surprise even Erfworlders.





dirocyn wrote:Everybody saying the Pliers need to be able to work across boundaries is missing the point. Two points, actually. First, there is no hex boundary between airspace and ground. It is some other kind of boundary, and the divider is the ground itself. Second, Wanda is going to fall {snip}


http://www.erfworld.com/book-2-archive/?px=%2F2009-12-24.jpg Not a random caster. No caster would put the odds below 70%; some caster types would even put it all the way to the 90's. The Jetstone forces just croaked ford. They are all way out of the city. They need to walk all the way there.If I remember correctly, the 70% was referring to Gobwin Knob's force vs. Jetstone's emptied garrison, Faq, and a random caster. Right now it is the same Gobwin Knob force against Jetstone's garrison, a random caster, Hagar's column, the tower defenses, the tower caster bonuses, and the Jetstone exposition bridge force (which was (arguably) alone enough to pose a dire threat to GK's force even with Ansom's column). These are not comparable situations, and it sounds to me like GK would get devoured in an even fight now.
And if they attack RIGHT NOW they would be going against... the limited garrison defense. Tram is messing around with the remaining ground forces last time we checked and Jillian is long gone. GK doesn't need to bother with moving into the tower, they can simply fall right on to it. The main difference is GK not Jillian chooses were they fall, and Jillian can't take pot shots before GK falls. Both those push the chance of victory up. (Assuming of course the dwagons can choose to fall and the wierdomancer could have blasted them all.)So what is your scenario whereby GK could actually WIN from this position?On the 70% chance of victory against any caster - that was on GK's turn, so they could storm the tower on foot, they can't do that now. They would have been going against only the limited garrison defensive units - no Tramennis column and Jillian would be stuck in the air space ( allies cannot move between city zones off-turn). Completely different situation.
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