Yanno, something I was pondering about how Don King is really a bit more clever than people take him to be...
Right now, he's got no chips in this fight. All his chips flew out with Jillian. Which is why Don isn't too worried about the eventual outcome of this fight. A bit short-sighted, perhaps, but understandable. If GK gets killed, with significant losses on Jetstone's part, all the better for Don King. If GK wins, but looses Wanda, that's about the best thing that could happen for Don King. Because with Wanda gone, you loose at least a full third, if not more, of GK's fighting force. Gone in one turn. Plus Jetstone looses, which makes TV one of the most powerful sides left, and a weakened GK, and no reason for Jillian to hold back against GK anymore. If Jillian can turn Ansom, she'll have a level 9 Warlord to lead her forces. With TV and the hired help of Charlie to back them, GK would be in a *VERY* tight spot.
So, as far as Don King is thinking, it's win/win.
But it gets even better, thanks to that Bat. You see, the biggest advantage Parson has? He's comming up with stuff no one has thought of before. He's trying new tactics. This is the guy who is doing the Mass Queens
of Erfworld. Doing things no one ever thought of doing before, and because of that unpredictability, it is surprisingly effective.
To use more Starcraft II terminology, HD defines a 'cheese build' as 'one which works amazingly well if your opponent is not prepared for it, but will cost you the game if he is'. Things like 'proxy pylon/bunker', '6 pool ling rush', and 'mass roach' (pre nerf).
The crippling weakness to these sorts of things, which work amazingly well against opponents who don't know what you are up to, is that once your opponent knows what you are doing, he also can counter it, and leave you up an unsanitary tributary without a means of propulsion.
To take it a step further, the next thing HD says about cheese builds is: "The counter to cheese is scouting". Meaning if you see that he has only 6 drones and a spawning pool already on the way, you know he's gonna send in 6 lings when it gets done. So you drop a bunker at your choke point and put in some marines. Stops the early rush cold, then your marines go into his base and take out the drones, and you win.
That bat could well be providing Don King with the information necessary to counter Parson's tactics. Sure, Jetstone will probably get hurt a LOT more than they think, but TV will be apprised of these new tactics, and come up with the counters.