ftl wrote:Oh, I found it. You mean situation room notes 7, which was page 1 of LiAB issue 2. It doesn't say that croakamancers don't cast spells - it says that some common tasks, including uncroaking, which can be done off-turn. It's a great big stretch to go from that to saying "croakamancers don't cast spells" - it's like saying that because thinkagrams can be done off-turn, then thinkamancers don't cast spells. For example, the mass uncroaking that Wanda did in TBfGK was, I believe, done on-turn and with a spell (had a spell word and everything). [/edit]
All I'm really saying is that the distinction between "spells" and "juice expenditures" seems arbitrary. Croakamancers don't seem to do anything, spell-wise, other than uncroak, and by Klog standards that's a "juice expenditure" rather than a spell. Trioxin was just a mass uncroaking - i.e. a mass juice expenditure, rather than a mass spell. Thinkagrams seem like juice expenditures, but the Klog specifically defines thinkagrams as "spells" rather than "juice expenditures", despite the fact that thinkagrams can be done off-turn.
I initially thought that the distinction was that "spells" can only be cast on turn, and "juice expenditures" can be cast whenever, but thinkagrams and lookamancy are categorized as spells, and can be cast off turn. So maybe some "spells" can only be cast on turn, and some "spells" can be cast whenever, but "juice expenditures" can only be cast off turn, but no, all the "juice expenditures" we've seen so far (uncroaking, upgrading, golem creation, etc.) can be cast either off turn or on turn. So my ultimate conclusion is that the line between "spells" and "juice expenditures" is completely arbitrary.
This also suggests that the line between "casters" and "juice spenders" (i.e. archons; other units with natural -mancy) is also somewhat arbitrary, leading to my grand theory that the portals can distinguish between units that have or don't have juice (and automatically annihilate juice-less units), and the guard squad is there as a secondary defense to annihilate non-caster juice units (e.g. archons, western giants, Parson (maybe he has juice?)) that get past the initial screen, although they only act on whatever their subjective definition of a "caster" vs. a "non-caster" is.