gazes_also wrote:I think I may have the answer to Parson getting into the Magic Kingdom.
Clarke's Third Law.
Parson is alien to Erfworld, he comes from a science-based world, his 'magic-object' is actually a scientific object.
Erfworld is a mathematically-based world (Hexes, turns, juice, force multipliers) that thinks it's a magic-based world.
Parson's mathematical skill, computational tools and scientific thinking are sufficiently advanced so as to be indistinguishable from magic on Erfworld.
I might just buy, for the sake of (a very tenuous) argument, scientific thinking, but his mathematical skill? And why his computational tools? By that argument, anyone wearing honest-to-goodness magic items would have half a chance.
I'd say the answer to that is fairly simple.
Parson's Mathamancy bracer didn't work until he'd plugged his calculator-watch into it.
Given the following, that:
A) a calculator is used for mathematical calculations (or, in Erfworld terms, Mathamancy), and
B) he brought the calculator-watch with him,
It is therefore logical to assume that:
C) because of this "Mathamancy item" which was in his possession, Erfworld itself considers him to be a Master-class Mathamancer, and the one who created the calculator-watch.