
gaiaswill wrote:Vanna was positioned in the tower for the caster bonus. The tower bonus to casters may have even been necessary to provide Vanna with enough juice for the spell.
gaiaswill wrote:RCC II was not expecting to face an air force because Ansom's deception was completely successful. Ossomer's testimony post-Decryption mentioned their strategy was to hold the line long enough for Haggar to reinforce, which makes no sense against a flyer force. A caster garrisoned in the tower of a capital seemed like a perfectly reasonable and safe place.
DevilDan wrote:Yes, except that at any point Trammenis could have spilled the beans to Slately. And Vanna (and Slately) can move around all they want in their own city during GK's turn.

gaiaswill wrote:DevilDan wrote:Yes, except that at any point Trammenis could have spilled the beans to Slately. And Vanna (and Slately) can move around all they want in their own city during GK's turn.
Slately could have, point ceded. But Vanna is an allied unit, not a Jetstone caster, and cannot cross zones so freely. She was stuck on the tower.
Re: Slately. Who knows? Maybe he was feeling fatalistic with the beast of truth bearing down on him. Or maybe he just really needed to know about Queen Bea's last moments. Or maybe he just likes high places, being king and all.
DevilDan wrote:Why wouldn't we assume that units can move from one area to another of an allied city. Jill didn't seem to have any trouble moving from tower to sky and back.
Chameon wrote:I think I can see an upcoming scene, but I don't think Charlie is dumb enough to waste a calculation that won't get used...
Charlie: "Hey Parson, what're the odds that those forces of yours'll do badly this turn?"
Parson: Fair-to-good number inserted here.
Charlie: "D:"
Parson: "lol"
DevilDan wrote:Yeah, I admit I was afraid that that was the case, that she had only been hovering close to the tower. Seems silly not to give allies privileges that cities from that side has. (Too much too hope that this was a slipup, haha.)

Altima wrote:When you think about it, the Timewarp spell has some significant flaws in it.
....
Now, if they had tried the spell in, say, an open field, it would have been a different story. The enemy would be free and clear to attack any other enemy in the hex--which your caster would be in. Your *drained* caster. Actually, casters, since the spell is so powerful it should require a link and drain most, if not all, of their juice in the process. So in the open field, while you would have screwed over the rest of the enemy side, you would basically be sacrificing two or more casters--who are very, very valuable.


Wanda according to the cast page IIRC is "chief croakamancer", she also provides hex-wide and global bonuses like a chief warlord. So it seems reasonable to assume Wanda is the croakamancer equivilent to the chief warlord.gazes_also wrote:Lamech wrote:Thats what I assumed. Who all can end turns anyway? Can the chief warlord do it? Can just any side in an alliance do it? Can a chief caster do it?My (purely conjectural) take on it is that the Timewarp spell was a hack of the GK CnC mechanisms rather than a tweak at Stanley ( which Maggie could have detected). With command level GK units in the hex Vanna hacks into their turn controls (hence the square turning - cracking the 'password') and issues the end turn command. I wonder whether leaving Ansom behind may have come close to screwing up the whole thing...
well... although Ansom was Stanley's CWL, he was completely under Wanda's control, so she was de facto commander. My guess is that anyone at senior command level would have provided the necessary 'terminal' to hack the system.
splintermute wrote:Jill couldn't move into the tower on GK's turn. That was how Slately realized RCC II's turn had started - Jillian was able to enter the tower to retrieve Vanna (see page 22).
JustDoug wrote:splintermute wrote:Jill couldn't move into the tower on GK's turn. That was how Slately realized RCC II's turn had started - Jillian was able to enter the tower to retrieve Vanna (see page 22).
Slately realized it was his turn because he knew it was his turn in much the same manner Commanders can see unit stats. Remember Stanley knowing immediately that GK's turn had ended?
While I can't state the above as absolute "fact" and canon, from all indications units have an innate sense of whether it's their turn or not, though the fact that rulers do have that sense is plainly inferred from the story and klog text.
splintermute wrote:JustDoug wrote:splintermute wrote:Jill couldn't move into the tower on GK's turn. That was how Slately realized RCC II's turn had started - Jillian was able to enter the tower to retrieve Vanna (see page 22).
Slately realized it was his turn because he knew it was his turn in much the same manner Commanders can see unit stats. Remember Stanley knowing immediately that GK's turn had ended?
While I can't state the above as absolute "fact" and canon, from all indications units have an innate sense of whether it's their turn or not, though the fact that rulers do have that sense is plainly inferred from the story and klog text.
Then why does he sound so surprised in panel 1, page 22? It's likely that, with normal turn transitions, units have an innate sense of "turn", but in unusual circumstances like Kingworld they need some external cue to remind them.


Wanda Firebaugh: If you could do this, ...why even parley?
Queen Jillian Zamussels: For what it's worth, it was an honest offer.
splintermute wrote:Jill couldn't move into the tower on GK's turn. That was how Slately realized RCC II's turn had started - Jillian was able to enter the tower to retrieve Vanna (see page 22).


robak wrote:Side note: Why didn't Wanda and Maggie link up for the Trioxin spell, if 2-way links are so much easier and safer?
robak wrote:Edit: Did I miss this in the thread or has noone speculated about the possibility to buy units from another side? I mean, we got mercenaries, but really buying another unit? Seems new to me. Exploitable?
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