robak wrote:Edit: Did I miss this in the thread or has noone speculated about the possibility to buy units from another side? I mean, we got mercenaries, but really buying another unit? Seems new to me. Exploitable?
It was suggested in the "Full Service" contract option mentioned by the Decrypted Archons. I would assume that the unit needs to be for sale first. If you could just buy a unit without the side's consent, then yes, then that would be an exploit.
You can buy another unit without the side's consent. It's called "turning" the unit, and it seems, according to the latest text update, to be something which can be bartered. Which means that schmuckers could be the tender for a unit to turn. Which means that you can indeed buy a unit without the side's consent.
name lips wrote:I have no problem simply declaring the Time Warp spell utterly broken.
I mean, Parson's trimancer linkup destroyed an entire massive army in the space of one turn, with no apparent chance to avoid destruction. It also changed the terrain type, something only the Titans are supposed to be able to do (at least I think Sizemore said that). Boom, everything in hex dead. Rocks fall, everybody dies.
The Time Warp seems about as broken to me. Deny your opponent the chance to take their turn. Or worse -- end their turn mid way through at the worst possible moment.
Kingworld is broken, no doubt about it. But the volcano uncroaking, not so much. It has a set of limitations which makes it very unlikely to be repeated.
1) It requires an inactive volcano to be uncroaked. We have seen only one. One which is now active, and (probably) can thus no longer be uncroaked.
2) It requires that you be in a hex with a portal to the MK. Or you lose the casters.
3) It requires either a remote order, or that Parson be present. Or the Chief Warlord or Ruler dies, since no non-caster other than Parson can enter the MK.
This is not at all likely to see any repetition within the remainder of the Erfworld series.
Kingworld, on the other hand, has not shown any such limitations. A single enemy bat in the battle space, an easily gamed requirement, and you can end the turn of any enemy side whose name you can spell.
Even if the Arkendish was required that does not limit it for Charlie's use. He is a smart Ruler, I'm sure he could easily arrange to be able to cast it in situations where his gains would be considerable. Over and over. At least, as described so far.
gazes_also wrote:It has frequently been argued that such a powerful spell must have very specific requirements otherwise it would be cast at every opportunity, so now who's engaging in baseless conjecture?
For my money? Those who have so argued. A undefined limitation is no limitation at all. Even a canon statement that such limitations exist would be sufficient. But without the slightest hint, there can be no logical conclusion other than this: At any time of his choosing, Charlie can hire a Turnamancer from the MK. This is something he is described as doing often, to speed Archon production. For the cost of this hiring, a turn of being incommunicado with his field units (a situation common to many field units without workarounds such as hats or Thinkamancers), and "two turns juice", coming from who being undefined, Charlie can end the turn of any side in Erfworld. Which has an incredible amount of both strategic and tactical advantage.