Welf von Ehrwald wrote:So, Stanley is not so slow that he wouldn't rule out the possibility of a trap. He just interprets the facts just wrong.
And how many casters did Faq had? I assumed three, but that sounds like they had four or five.
We only know of three--a Croakamancer, Foolamancer, and a Predictamancer. They may or may not have had a Thinkamancer to accept mercenary jobs, but one would think that if they had one, she would have linked, at some point. Or at least been aware of Wanda's turn-attempt. The number of spell defenses seems to also indicate that Faq probably had a shockamancer, too.
However, the number of casters explains why Jillian was always out on the field with mercenary jobs. When you have more casters than cities, you're in trouble!
Sorta explains Erfworld's tendency to force sides to fight. Sure, Faq was hidden and well-placed, but it was surrounded by strong, hungry sides (Transylvito and GK) and it had a large number of casters--several of which were required to actually keep Faq hidden--which I imagine drains the treasury fast of only a couple cities.
This might also explain why Wanda was so susceptable to turning. If push comes to shove, who are you going to disband--the foolamancer that keeps your cities hidden, the predictamancer that tells the foolamancer where to go, or the Croakamancer who...doesn't have anything to do?
On a side note, since it's hinted at that Transylvito is right next to Faq, and Faq is the closest enemy capital to GK, that means if Parson succeeds in gutting Jetstone, the next logical target will be Transylvito.