Oberon wrote:For about the 5th time: I'm not complaining about Charlie's relative power. I'm complaining about the constant reversals of fortune and the unnecessary escalation of power.
Since we seem to be rehashing old ground, here is an old exchange between us that I believe illustrates the issue very clearly. The below is from the Book 2, Page 4 (yes, THAT long ago) Reactions thread.
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Oberon wrote:Yes, Parson set up his game to place his players in an unwinnable situation. This was what he called "cheating", it does not imply that the rules were being changed, but that the odds were very heavily stacked. As explained, no conventional tactics would win, not because of any Dieu Ex Machina meddling by some otherworldly force, but simply due to the enormous odds. This was the framework, and the volcano was the means to the win. The DDR wasn't bogus because it was a cheat, it was bogus because it does not fit within the framework of the story. If we accept the DDR at face value, we have to also accept the following:
1) That Wanda, Sizemore, and Maggy were ignorant of Archon abilities while Ansom, a non-casting warlord knew all about them;
- This is implausible. They are all bright and powerful casters. Wanda is proficient in many forms of magic, Sizemore likes to learn about all kinds of things, and Maggy is a caster of the same sort as Archons draw many of their abilities from.
2) That Erfworld unit stats and specials are visible, to the point where rank and file units knew they they had to burn Bogroll (and yes, I'm aware that his Regeneration special ability was retconned. But it was not retconned atthe time he was being burned.), but that Archon abilities are somehow not visible.
- This special ability to hide of their abilities vrom view isn't discussed anywhere, including in the Summer update where their abilities are discussed.
Face it, their ability to lead troops via DDR just doesn't fit within the framework of the story. It breaks suspension of disbelief by throwing known facts away and substituting new ones with no explanation. This is poor writing.
You are apparently either unaware of, or refusing to acknowledge, the author's own words as conveyed through the protagonist, Parson. Here, let me requote them.
"That, um, game I was developing at home... It HAD rules. But it couldn't be won within the rules. I wanted a game where the players had to surprise the GM with lateral thinking. So I was essentially gonna CHEAT them. Undermine everything they tried. Until they found a clever enough way to cheat ME. To break my rules, and win."
It's not just a question of the odds being heavily stacked. They certainly were. It's the fact that on top of that, the GM would UNDERMINE EVERYTHING THEY TRIED. The players could come up with some amazing conventional gambits -- just like Parson did -- and things would seem like they were looking up every single time. Look at the dwagon donut. The psyops campaign. The tunnel trap. The uncroaked on the walls. The Air Wanda Expeditionary Force. The “shock and crap” guerilla strikes. The troop rotation withdrawal. The Thriller defense. The “tower down” scorched earth desperation ploy. All of these gambits were good to brilliant ploys, based on conventional (albeit at times innovative) tactics.
And every single time, Ansom and the RCC would undermine them and riposte. It got to the point where it was just painfully, eye-rollingly bad. Again, I was vocal about how bad it was, and I was this close to giving up on the comic.
Balder turned it all around, however, when it became crystal clear that ALL OF THIS was deliberate authorial intent, in order to convey the underlying point: of course we were frustrated as readers, of course this was getting ridiculous. It was INTENDED to be ridiculous. It was a feature, not a bug. The game was cheating. Not in the sense of breaking the rules, but in the sense that the GM would very conveniently do the precise thing necessary to foil the players. Every single time.
Most RPGers will have experienced a situation where the GM had an agenda, whether it was to railroad a certain plot point through, or to save the life of a certain Big Bad NPC, or to make sure the PCs don’t accomplish a certain goal. In situations like that, the players tend to get very frustrated. Just like Parson. Just like us readers because we are intended to identify with Parson Gotti (an anagram for “Protagonist,” and really, who else could it be, given that we are all webcomic readers, many of whom enjoy gaming and fantasy).
And sometimes, the GM agenda gets so blatant, so obvious, that the players just throw up their hands and quit, or effectively upset the gaming table. “Rocks fall, everybody dies,” as Parson himself says. Or sometimes -- very rarely -- the players do something that is SO brilliant, SO unconventional, that a good GM has no choice but to laugh and go with the flow.
Regarding your claim that the DDR concept breaks the rules, again, I totally disagree. (I also totally disagree with your “that hex” semantics argument, but that is somewhat peripheral, so I will simply leave it at that.) Archons were well established as having the ability to project thinkagrams and images. Warlords were well established as being able to dance fight, and Parson even admits that ALMOST no one (as opposed to a categorical no one) in the RCC could dance fight.
The fact that probably none of us saw it coming (including the casters), that no one in Erfworld had done it before, doesn’t mean that it breaks the rules. In actuality, Ansom’s gambit was brilliant. Innovative. Used a perfect pop culture reference which is totally in keeping with the tone of the webcomic. And if Parson had done it, most of us would have been totally cheering. It only frustrated us because by then, most of us were just totally sick of seeing Ansom pull yet another rabbit out of his boop.
Oberon wrote:You only support my point. Parson was sending Wanda to do a thing. If it was so trivial for the enemy to counter by having their own units do the exact same thing, Parson would not have been counting on this as an edge. The exchange would have gone like this: Parson "Wanda, go lead the undead in a dance fight, that will let us hold the courtyard!" Wanda "And what's your brilliant plan once the RCC troops start dance fighting also? It'll be even unit odds again, they they still have the numbers."
Get it?
Once again, I’ll let the author’s words through Parson rebut your argument.
http://www.erfworld.com/book-1-archive/?px=%2F124.jpgRead panels 6-10. Sometimes the enemy pulls a fast one that you didn’t see coming, and sometimes you lose a battle. Parson is not omniscient, and neither is Wanda. Ansom pulled a good one. The fact that it frustrated most of us to no end as we were living through it real-time does not make it bad writing. On the contrary, the fact that it provoked such strong feelings and was deliberate and planned out from the beginning makes it excellent writing.
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Oberon wrote:Ansan Gotti wrote:You are apparently either unaware of, or refusing to acknowledge, the author's own words as conveyed through the protagonist, Parson. Here, let me requote them.
"That, um, game I was developing at home... It HAD rules. But it couldn't be won within the rules. I wanted a game where the players had to surprise the GM with lateral thinking. So I was essentially gonna CHEAT them. Undermine everything they tried. Until they found a clever enough way to cheat ME. To break my rules, and win."
I did indeed read this, and I accept it at face value. It supports my position perfectly. You, however, have read into it things which are not there. Yes, Parson uses the word CHEAT, but look at the context. Did he say that the rules would be changed? No. He very specifically says that the situation was simply one which
could not be won within the rules. If you decide to read into this that established limitations of units would change to cheat the GK side, you're stretching, reaching far beyond the Protagonists own words. It's you who are refusing to acknowledge the author's own words as conveyed through the protagonist, Parson.
Once the rules are understood, they must remain. To have them change is to invoke Dieu Ex Machina, the fiddling with the very framework of the story by forces suddenly introduced. The RCC side could not dance fight. Parson knew this, he based his plan on it, and his casters who could see Archon abilities just by looking at them and are also completely familiar with the mechanics of Erf supported his plan. And then the DDR came. This is flawed writing.
You do understand, don't you, that Parson is not omniscient and not perfect? And that sometimes -- especially for a person with limited understanding of Erfworld -- he is going to get it wrong, and lose a battle?
Ansom made a good move, one that Parson didn't see or count on. He might have even revolutionized warfare with his new tactic, just like Parson has on multiple occasions (casters leading stacks typically hadn't been done; dwagon express typically hadn't been done; now they are becoming more standard and commonplace, just like Archons leading dance-fights might become). That isn't changing the rules. That's just applying the rules effectively in a different way. "Can project a warlord dance-fighting on a carpet" isn't a unit stat anyone is going to see, just like a unit looking at Sizemore isn't going to see, "can collapse tunnels on people's heads." They will see dirtamancy. How you apply that dirtamancy, however, is the essence of tactics.
The fact that the RCC had effectively countered Parson every single time up until the end makes Ansom a pretty decent leader; but it also reflects Parson's quote, in which the GM was undermining the protagonist every single time. That doesn't support your point of DEM; that supports my point, that it was planned by the author from the beginning.
The fact that YOU didn't see it doesn't make it DEM. It was clearly foreshadowed and planned, and was deliberate authorial intent. It's the type of thing that MOST people can see and appreciate after-the-fact. And that is good writing.
Oberon wrote:Awww, did I hurt your hero? Grow up.
He's right. You ARE being rude. I really don't think you'd be acting this way in person.
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(Since I posted the "Wall o' Text," I win, right?)
