Urf wrote: Tramennis is proving to be the real wild card here. Let's see what the tie-dye is capable of.
Well, whatever it is, it won't be a tie-dyed in the wool response...
[sorry
Urf wrote: Tramennis is proving to be the real wild card here. Let's see what the tie-dye is capable of.
CorrTerek wrote:Also, how exactly would you experiment with [checking out the possibility that Archons can enter the MK], when it's likely that your first test run would also alert people that the exploit is possible?
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Oberon wrote:You forget, some (most) Archons can veil. It's odd, but potentially the best means of diverting someone from spotting a veiled Archon is also a means that Charlie does not have at his disposal. Typically, and I'm not saying that Erf mechanics mimics this, illusions are harder to break if they are not challenged by odd things happening that would naturally make someone suspicious. Thus, the best way to keep an Archon veil up when it enters the MK is to send other units through at the same time. Casters, of course. Which Charlie does not have. The casters would focus the attention of the MK residents, and any "swirly portal activation visuals" that was happening would be attributed to the caster(s) passing through the portal.
But Charlie can't use that method. He could order a veiled Archon to follow a hired caster through, but that would be less desirable since that caster might break the veil of an Archon so close on her heels, and if that happened ex-employer's unit or not I've no doubt that she would raise the alarm.

You are quite correct, Stanley's (Jack's, really) veil did drop as they crossed a hex. I always considered this to be a "reveal" to the readers, but it bears some analysis.ftl wrote:Do veils even last between hexes? I seem to remember Stanley's veil automatically dropping as he crossed hexes, and I thought I remembered that from somewhere else. So it might turn out that the archons would have to recast a veil after they enter anyway.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
ftl wrote:Do veils even last between hexes? I seem to remember Stanley's veil automatically dropping as he crossed hexes, and I thought I remembered that from somewhere else.
ftl wrote:Do veils even last between hexes? I seem to remember Stanley's veil automatically dropping as he crossed hexes, and I thought I remembered that from somewhere else. So it might turn out that the archons would have to recast a veil after they enter anyway.
But as we know, even if veils had to be usually recast on leaving/entering a hex, MK portals are weird with respect to hex movement as they don't even cost move. So who knows how they affect veils. That'll be up to plotomancy, whenever it becomes relevant.
mortissimus wrote:ftl wrote:Do veils even last between hexes? I seem to remember Stanley's veil automatically dropping as he crossed hexes, and I thought I remembered that from somewhere else.
But the veil Jack cast on Wandas group in the Battle for Exposition Bridge, was cast in one hex and then carried over to the one the battle was in.

mortissimus wrote:But the veil Jack cast on Wandas group in the Battle for Exposition Bridge, was cast in one hex and then carried over to the one the battle was in.


Sieggy wrote:mortissimus wrote:ftl wrote:Do veils even last between hexes? I seem to remember Stanley's veil automatically dropping as he crossed hexes, and I thought I remembered that from somewhere else.
But the veil Jack cast on Wandas group in the Battle for Exposition Bridge, was cast in one hex and then carried over to the one the battle was in.
More than that, Jack veiled the REAL stack while projecting an illusory stack as a diversion, all while in the hex on the far side of the bridge. The art showed the illusory stack coming through the hex barrier, becoming visible as it did so, while the real stack remained veiled when it passed the boundary. Of course, bear in mind that it was still GKs turn at the time. The reason that the Jetstone arrows were trapped at the hex boundary was because it WASN'T their turn, and so couldn't penetrate the barrier. Boundary issues apparently aren't an issue on your own turn.

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