cheeseaholic wrote:Geordy wrote:But that aside Jetstone is aware of this. So why on earth did they put them somewhere where they can actually hurt the garrison? Text update 25 talks about "potshots" the yellows could make at Tram hopping beneath them. Am I confusing the events in the current update with the yellow's normal attack? So what is their normal attack? And is it acidic, too?
Something here stinks, and it is not just the dwagon cwap.
But why would they attack the garrison? The garrison units can't attack the dwagons, while the archers can. Put the dwagons over the garrison, who will be shielded from their falling corpses, instead of elsewhere which would be over archers where the dwagons might attack back with crap and where falling corpses will do some damage.
Except that the garrison is the single most valuable part of the city. If the garrison falls, the entire city goes with it - and any units remaining in the city are immediately captured. Heck, at least Slately's death would have still left the city with a fighting chance.
Magothys wrote:The other issue then, is Trammenis speculating about a bombardment on the garrison. Trammenis is wiser than most warlords. My guess is GK initiating aggression on the garrison would essentially be considered suicide; it wouldn't help the dwagon's survival from the arrows, and no one is expecting units to fall through the zone boundary.
Just my two cents.
The only way it makes any sense is if Jetstone didn't bother taking precautions because they knew they could easily stop an assault of this type, but it's stated in this very update that Antium (and presumably everyone else) didn't even think this was possible. That's less of a brilliant exploit and more Jetstone being completely ignorant of the fact that dwagon crap counts as a siege weapon - which is not only unacceptably cheap from a storytelling perspective, but also completely contradictory to everything we've seen so far. Erfworlders know the rules of their world, but Parson's the one who figures out how to apply them in creative ways.
name lips wrote:From what I gather, Parson is the only person who has realized that dwagon crap counts as a "dropped item" not an attack. So it can cross illegal boundaries on off-turns. AND it causes siege damage..
That explanation was obviated by Slately's comment (and Tramennis' confirmation) that the yellow dwagons could bomb the tower off-turn.
HailGreen28 wrote:The roof isn't sturdy. Wasn't meant to withstand attack on an enemy's turn, just disguise the force under it. (And keep the rain out, LOL) Currently the roof may be protected against attack only by the invisible barrier between zones. Said barrier the JS warlords knew would be sufficient to deflect ANY attack on their turn, sonic or otherwise. Surprise surprise, Parson thought of an attack that DOES pass through zone barriers, and the roof itself is practically no protection overhead.
Except that this update specifically stated that Antium expected the roof to protect them from anything the enemy could throw at them. Which, again, leads us to the conclusion that Jetstone somehow didn't realize that dwagon crap was classified as a siege weapon.


