Long time twoller, first time poster. Been following the discussions and wanted to throw out a few ideas/comments.
hidufel wrote:Looks like we learned something else... the chief warlord has the ability to countermand his rulers orders in regards to militarily. We can infer then, that parson can override any strategy stanley tries. very interesting.
The ability of a chief warlord not to obey is related to the rules of obedience where they can disobey if they feel it is in the best interest of their Ruler. (http://www.erfworld.com/book-1-archive/?px=%2F084a.jpg) "Obedience – Units are compelled to obey orders. Some may disobey if they believe the order goes against higher orders or their Ruler’s interests. Disobedience may cause the unit to disband." While Parson could override the Tool, it would have to be in the Tool's best interests...and who knows if Stanley would disband him for it anyways.
Does anyone else see evacuating the atrium as Trem's fatal mistake? If there are no troops in the Atrium and there is one Goblin Knob troop who has fallen into the Atrium, doesn't GK now control the zone? I'm thinking that if they control this sub-zone of the Garrison in the city they can redeploy their troops to the Atrium without having to use the fall cheat and risk death for their other units. In Book 1 Parson says that "Each zone has its own rules of engagement, but they’re all considered parts of the city, so we can deploy and redeploy units without expending move." (http://www.erfworld.com/book-1-archive/?px=%2F098a.jpg). I'm thinking that this would apply to both the defenders and other sides and since the big restriction from moving off-turn is expending move, they could just redeploy to a different part of the City that they control. Trem's rationale for protecting his troops could lead to giving up the zone and a foothold in the garrison since he's not aware of the fall cheat.
If GK controls the Atrium, Wanda and the other troops could likely redeploy and then land if they want (take-offs and landings are possible off-turn in hex/city you control...wonder if that extends to sub-zones within a city).
Additionally, "Once units are in any part of the garrison, they can attack any other part of the garrison," so theoretically I think they could attack the tower from the atrium this turn...
Finally, I was thinking was that perhaps the title "It's raining men" actually hinted at soldiers falling out of the tower because the tower structure has been destroyed and is falling. Perhaps purple dragon sonic attack, dirtamancy traps or something else can hit the base of the tower in a stroke of Ender's game type strategy. If GK can attack the tower since they are in the garrison, they could conceivably use siege from the Atrium, or get a foothold in the tower then launch siege at its supports or maybe they don't even have to attack the tower itself as they could destroy supporting structures from the atrium (the atrium appears to surround the tower (http://www.erfworld.com/book-2-archive/ ... -11-13.jpg). If that happened and I were in the tower I'd really like to have a jet pack.