Lamech wrote:It is "turn-based", but that doesn't mean your totally helpless. In fact rather important things are doable off-turn;
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Turn-based=! helpless off-turn.
Well, sure. I never once said you can't do anything off-turn, and I never once said that anyone is totally helpless off-turn.
The fact remains, however, that the mechanics are turn-based and that Erfers think in terms of turns. That is the rule, despite the occasional exceptions which I already discussed a few posts ago.
As long as Tram doesn't do anything to provoke GK or alter their situation he has every reason to think he has whatever his turn's time limit is (and possibly all night). But the royals are known for using parley's to insult and the RCCII is now known for using cease-fires to catch their opponent off-guard. If GK believes that Tram isn't parleying in good faith, what did Tram honestly think they would wait around for Jetstone to attack them while their defenses were down? Or did Tram think that his insults would be seen as parleying in good faith? And don't say the damage would be minor. If it wasn't for Parson's plan the yellows could have been screened and then Jetstone would have had to croak the rest of their bargining chips.
But do you see how colossally POINTLESS that would be in Tramennis' mind? I've already indicated there is no great insult in the parley with Ossomer, that it is him talking to his brother in a manner that his brother would be very accustomed to, with Tramennis. But even that aside, if GK wants to react in that way, the only consequence is Jetstone losing some expendable troops, and then GK losing its yellows. Then the parley continues.
In your scenario, it's even more pointless (no offense), as that would only mean a guaranteed wipeout of the entire GK force, rather than just the yellows. It would make no sense. Parson would be throwing away his entire air force for a little bit of damage to some grunt infantry. Far better to ignore the parley and go for high-value targets, if GK is going to be that nihilistic.
Oberon wrote:Yeah, you're making stuff up. Citation or it didn't happen. I can cite plenty of references to characters, and I'll exclude Parson even though he got all of his rules knowledge from discussions with Erfworld residents (with the exception of the heavy/mounted thing), being well aware of a plethora of off-turn activities which Erfworld people can take. I'm not aware of a single off-turn activity you can take in Civ IV. Unless in Civ IV you can spot an approaching enemy force and spend shmuckers to upgrade your city? Because, you know, in Erfworld, you can. Even if you don't like to think about it.
Sorry Oberon, I'm not your trained monkey. I've given some examples and there are many other obvious ones in the comic of my original proposition (which is not whatever it is you're trying to morph this discussion into), which is to say that Erfers are hidebound and not readily accepting of actions or concepts which go against their worldview. We've seen it many times up until now. And yes, it is a turn-based game, although Parson has spent his considerable mental energy coming up with a list of items that can be accomplished off-turn specifically so he can break the game. That doesn't mean Erfers are naturally going to come up with the same ideas or even recognize the implications of them.
In fact, the comic has shown us explicitly several times now that outside of Charlie (who some theorize isn't an Erfer either), they generally don't.






