

Krennson wrote:hmmm... so if I'm reading this right, max falling speed is constant across all objects?
it looks like the arrows only change speed during a few seconds at the top of their curve, then fall towards the ground at a constant rate.... which is also the same constant rate that dead dragons fall.
I wonder if arrows also RISE at a constant rate? either way, This is going to have wacky consequences for things like ballistic tables...
bdares wrote:Krennson wrote:hmmm... so if I'm reading this right, max falling speed is constant across all objects?
it looks like the arrows only change speed during a few seconds at the top of their curve, then fall towards the ground at a constant rate.... which is also the same constant rate that dead dragons fall.
I wonder if arrows also RISE at a constant rate? either way, This is going to have wacky consequences for things like ballistic tables...
There's no need for things to fall at a constant rate for Sylvia's experience to happen. If the arrows' peak height is approximately the same as the height at which Sylvia was when she croaked her mount, the velocities would match for Newtonian physics as well.

Krennson wrote:bdares wrote:Krennson wrote:hmmm... so if I'm reading this right, max falling speed is constant across all objects?
it looks like the arrows only change speed during a few seconds at the top of their curve, then fall towards the ground at a constant rate.... which is also the same constant rate that dead dragons fall.
I wonder if arrows also RISE at a constant rate? either way, This is going to have wacky consequences for things like ballistic tables...
There's no need for things to fall at a constant rate for Sylvia's experience to happen. If the arrows' peak height is approximately the same as the height at which Sylvia was when she croaked her mount, the velocities would match for Newtonian physics as well.
not really. The arrow is made of denser material than a dragon, and has a smaller cross section than a dragon. in a newtonian world, the arrow would have had proportionally less air resistance, and would have accelerated faster, and reached a higher terminal velocity.

slb wrote:Will Red survive ? For what I understand of incapacitating rules, the unit will croak at end of turn if not healed.
1) Will Wanda spare a healing scroll on her
2) Is she not really incapacitated but merely have the effects of an incapacitation due to the dwagon weight on her ?

slb wrote:Will Red survive ? For what I understand of incapacitating rules, the unit will croak at end of turn if not healed.
1) Will Wanda spare a healing scroll on her
2) Is she not really incapacitated but merely have the effects of an incapacitation due to the dwagon weight on her ?
Incapacitation could take a number of forms. All of them meant that you could not move, could not initiate engagement or disengage, could not personally fight or cast. Some meant that you would croak (or be dusted) if an enemy so much as struck you a single blow. Others, that you would live only until the start of your next turn, unless healed. Sometimes you were conscious, and sometimes not.
Sylvia was conscious, and not terribly wounded. But she was pinned, much like she had been hit with pink dwagon goo or another incapacitation special.

Krennson wrote:hmmm... so if I'm reading this right, max falling speed is constant across all objects?
it looks like the arrows only change speed during a few seconds at the top of their curve, then fall towards the ground at a constant rate.... which is also the same constant rate that dead dragons fall.
Smoker wrote:When the dwagon decrypts or decays at start of next turn, Sylvia will be fine.
jlpicard2 wrote:Krennson wrote:hmmm... so if I'm reading this right, max falling speed is constant across all objects?
it looks like the arrows only change speed during a few seconds at the top of their curve, then fall towards the ground at a constant rate.... which is also the same constant rate that dead dragons fall.
I don't see that. Newtonian physics only requires all objects to fall at the same rate of acceleration. Without air resistance, such as on the moon, a feather and a bowling ball dropped at the same time fall at the same speed and land at the same time. Of course the arrows would continue to move horizontally at whatever their initial horizontal speed was, not freeze.
http://www.youtube.com/watch?v=5C5_dOEyAfk

Krennson wrote:bdares wrote:Krennson wrote:hmmm... so if I'm reading this right, max falling speed is constant across all objects?
it looks like the arrows only change speed during a few seconds at the top of their curve, then fall towards the ground at a constant rate.... which is also the same constant rate that dead dragons fall.
I wonder if arrows also RISE at a constant rate? either way, This is going to have wacky consequences for things like ballistic tables...
There's no need for things to fall at a constant rate for Sylvia's experience to happen. If the arrows' peak height is approximately the same as the height at which Sylvia was when she croaked her mount, the velocities would match for Newtonian physics as well.
not really. The arrow is made of denser material than a dragon, and has a smaller cross section than a dragon. in a newtonian world, the arrow would have had proportionally less air resistance, and would have accelerated faster, and reached a higher terminal velocity.
Vreejack wrote:Not really. Arrows have a low cross-sectional friction coefficient but their skin friction is very high. Arrows are not optimum aerodynamic shapes but are a compromise for the need of carrying around lots of them and being able to fire them from a bow. The optimum shape that minimizes friction (both skin friction and cross-sectional) in a fluid (air) is that of a chicken egg with the pointy side leading. You will have to agree that arrows are far from that configuration and dwagons are actually quite a bit closer. Even pointing straight down an arrow would have a lower terminal velocity than a dwagon. One of the archer's goals is to make sure that the arrow hits its target long, long before it reaches terminal velocity, clearly something that is not happening in Erf physics.
Also arrows, being mostly made of dry wood, are certainly less dense than flesh. While a less-dense arrow is slowed down faster by air resistance it can also be given a higher starting speed off the bow, so the two effects tend to cancel out---though not completely because air drag operates at the square of speed while starting speed only increases linearly with reductions in arrow mass. A very heavy arrow shot from a powerful bow would have the greatest range and speed at target: i.e., a longbow. But it would still have a lower terminal velocity than a falling dwagon, it would just take a very long time to reach terminal velocity, usually much longer than the archer has given it time or space for.
Krennson wrote:on earth, A modern compound bow fires an arrow at roughly 210 mph.
on earth, An arrow shot straight up at 210 mph should de-acellerate to 0 mph at the highest point in it's flight path, and should have re-accellerated back to ~210 mph by the time it returns to earth.
Krennson wrote:a dragon should have a lower terminal velocity than a human: They're bigger, they have wings, they were intended to fly: they should create more drag per pound than human does. But we'll assume that a dragon and a human are identical.


I think, no. They do speak their own language, just not Language. This satisfies "nothing that can talk" from the situation room notes about harvesting, removing Hobgobwins from the list of unit types which can be harvested.name lips wrote:Does that mean heavy hobgobwins without Language can be harvested for food?
Agreed. The update even related her incapacitation to other non-lethal forms of incapacitation, such as Tram being incapacitated by bubblegum.Smoker wrote:I thought that she was just pinned by the dwagon, and the "rule" for being pinned puts you down as incapacitated, as a kind of catch-all status for someone who cant engage etc.
When the dwagon decrypts or decays at start of next turn, Sylvia will be fine.
Hey! Ossomer is useful after all! Kidding, although Ossomer does seem to be, shall we say, underutilized?chocowatte wrote:P.S. I'm honestly curious if Sylvia's additional level from croaking Ossomer earlier ( http://www.erfworld.com/book-2-archive/ ... -12-03.jpg ) helped keep her alive: 1. With that mighty fall... 2. The additional leadership "punch" for Fud.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Oberon wrote:I really enjoyed the thought processes of Fud. Life as a series of nearly monosyllabic observations and simple emotions. "Not so bad."
All the way down, Fud had looked at his struggling yellow dwagon and tried to think of something to help it. He kicked it with his newly powerful legs.
How that worked was this: it didn't.
He hit it with his newly powerful fists. How that worked was this: it also didn't.
But how it felt was: good!
Just at the end of the fall, Fud tried flapping his newly powerful arms. How that worked was this: not at all. How it felt was: embarrassing.

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