Book 2 – Page 52

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Re: Book 2 – Page 52

Postby Dr Pepper » Thu Jan 27, 2011 3:26 pm

Itzal wrote:I kinda miss the old Star Trek version of the portal


Seconded.
Read, like there won't be a movie
Game, like the die rolls don't matter
Filk, like everyone is tone deaf anyway

10 . . . . . . . . . . . . . . . 2
. . . . . . Dr Pepper
. . . . . . . . . . . . . . .. . .4
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Re: Book 2 – Page 52

Postby joosy » Thu Jan 27, 2011 3:32 pm

HandofShadows wrote:
Oh I notice someone said that the Royals would never attack under a flag of truth. We actaully see them doing this in one of the summer stories (Just in case no one else mentioned it).


"They wouldn't" isn't the same as "They couldn't". One of my life aphorisms applies here: "People have the morality they can afford." Royals apparently go through great pains to display how superior, noble, fair, etc. they are but when push comes to shove they sometimes have to go against that grain.
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Re: Book 2 – Page 52

Postby elrolfe » Thu Jan 27, 2011 3:34 pm

effataigus wrote:I'm not disagreeing, but I can't remember where we found out that heavies can't enter the dungeons or tunnels... anyone remember where this was in the comic, if it was?

Assuming this is stated in comic, does it ever state that spidews, heavy twolls, and heavy hobgobwins are an exception to this rule? I suppose we have seen spidews descend into the dungeon here: http://www.erfworld.com/book-1-archive/?px=/111.jpg but I wouldn't be confident saying that those hobgobwins had been promoted to "heavy."


According to Parson's Klog #11 tunnels can only be entered by light units, with some exceptions. And from Summer Update 2 the old city had gate in the outer wall so all non-fliers had to deploy through the tunnels, making their only heavy units dwagons and spidews. I would infer from this that Spidews are exceptions to the light units only in tunnels rule. I think Parson is also an exception, because he was definitely a "heavy" when mounted on the yellow dwagon, but Sizemore had taken him down into the tunnels.
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Re: Book 2 – Page 52

Postby danhaas » Thu Jan 27, 2011 3:34 pm

joosy wrote:
CaptC wrote:Jillian must have been allied with Jetstone, not Transylvito. Otherwise, leaving to go raze enemy cities would not have happened. If Jetstone ends turn, Jillian's move will go to zero. If Jillian has the move to return, she must do so before Jetstone ends turn.


I believe that for this battle, Transylvito and Faq are aligned with Jetstone thus sharing Jetstone's turn. Evidence of this is when Jetstone's turn started so did Transylvito's.


Alliances can be broken and remade at any time. http://www.erfworld.com/wiki/index.php/Alliance
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Re: Book 2 – Page 52

Postby joosy » Thu Jan 27, 2011 3:37 pm

danhaas wrote:
joosy wrote:
CaptC wrote:Jillian must have been allied with Jetstone, not Transylvito. Otherwise, leaving to go raze enemy cities would not have happened. If Jetstone ends turn, Jillian's move will go to zero. If Jillian has the move to return, she must do so before Jetstone ends turn.


I believe that for this battle, Transylvito and Faq are aligned with Jetstone thus sharing Jetstone's turn. Evidence of this is when Jetstone's turn started so did Transylvito's.


Alliances can be broken and remade at any time. http://www.erfworld.com/wiki/index.php/Alliance


Yes but that does not grant you an extra turn this umm... turn. The only benefit is to change the order of turns after nightfall. Remember when Charlie sided with Jetstone after taking his turn - the archons were trapped in GK airspace until Jetstone's natural turn. This was "exploited" in the Battle of Pass where Transylvito and Jillians forces got their turn before GK's even though their turn was after Gk's previously.
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Re: Book 2 – Page 52

Postby Ansan Gotti » Thu Jan 27, 2011 3:39 pm

Note that "tunnels" are distinct from "dungeon" and that just because the tunnels prevent most heavies from entering, that does not necessary hold true for the dungeon.

In fact, we have some evidence to the contrary, since Parson can enter dungeons as a heavy unit.

PLUS, come on, thematically, dwagons HAVE to be able to go into dungeons. ;)
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Re: Book 2 – Page 52

Postby Hatu » Thu Jan 27, 2011 3:41 pm

CaptC wrote:The archers only get so many shots. You don't want those shots killing decrypted, you want those shots killing things you can raise. Pulling the decrypted out of the ground now, means the archer's shots are actually effective. Parson wants those shots wasted on the ground or on currently living forces.


But if the archers can literally shoot until they run out of arrows without accomplishing anything, why are they wasting arrows in the first place? GK's forces are scattered and in the open; this is as good a target as they'll ever be, and thus far the arrow attacks have been worse than useless. If Parson isn't worried about Wanda's safety in these circumstances, maybe all the archers are good for (against ground targets) is pinning them in place for a while?

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Re: Book 2 – Page 52

Postby CaptC » Thu Jan 27, 2011 3:46 pm

Ansan Gotti wrote:In fact, we have some evidence to the contrary, since Parson can enter dungeons as a heavy unit.


It would be hilarious if Parson bounced when trying to go through the Portal, because as a heavy he couldn't enter the Spacerock dungeons.

I don't expect that, though. Parson can apparently move freely through the GK dungeons despite being a heavy. Quite possibly the warlord attribute allows a unit to go anywhere.
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Re: Book 2 – Page 52

Postby Ansan Gotti » Thu Jan 27, 2011 3:47 pm

CaptC wrote:I read the reactions forum for two days after an Erfworld post. Those two days rank with the best the internet offers: intelligent posters pointing out the fun stuff I missed. After that... well, let's just say the quality tends to degrade dramatically.


Can I just say... LOVE your sig. ;)
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Re: Book 2 – Page 52

Postby Sieggy » Thu Jan 27, 2011 3:48 pm

As I recall, (and if I'm incorrect, someone will correct me) you can cross zones as long as those zones are held by you and are 'friendly'. And since the Dwagons have been gwounded, they are now free to attack the Tower from the air as soon as Wanda gets them together. No need to wait a turn, they hold airspace and the Atrium and can attack the Tower from either. They're crossing zones, not hexes, so move is not an issue. What I would love to see is the Archons coming in to land in the Atrium and then acting as office assault troops. I'll bet they're wicked at that . . .

I think the troops all concentrated in one big mass at the top of the Tower are well and truly screwed. Once they've gone through their arrows, they're just toast. If I were Parson, I'd have the Dwagons fire the floors directly below the top and trap them in a nice blaze with no escape. Then let Wanda build forces while securing the Citadel. I assume one of the things that she'd have her newly converted minions do is lock the doors to keep out their former brothers in arms . . . or rather perhaps to engage them, but have all bodies brought to her . . .
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Re: Book 2 – Page 52

Postby CaptC » Thu Jan 27, 2011 3:50 pm

Hatu wrote:
CaptC wrote:The archers only get so many shots. You don't want those shots killing decrypted, you want those shots killing things you can raise. Pulling the decrypted out of the ground now, means the archer's shots are actually effective. Parson wants those shots wasted on the ground or on currently living forces.


But if the archers can literally shoot until they run out of arrows without accomplishing anything, why are they wasting arrows in the first place? GK's forces are scattered and in the open; this is as good a target as they'll ever be, and thus far the arrow attacks have been worse than useless. If Parson isn't worried about Wanda's safety in these circumstances, maybe all the archers are good for (against ground targets) is pinning them in place for a while?


Archers are known to be able to seriously wound Dwagons, with more than a strong hint that Dwagons can die to arrow attack. (See the Dwagon Doughnut gambit.) Parson isn't worried about Wanda, because she currently has her choice among many potential Dwagon umbrellas. (<--- free marketing opportunity.)
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Re: Book 2 – Page 52

Postby joosy » Thu Jan 27, 2011 3:54 pm

Sieggy wrote:As I recall, (and if I'm incorrect, someone will correct me) you can cross zones as long as those zones are held by you and are 'friendly'. .


City zones are essentially hexes for units that are not from that city. (e.g.: Jillian even though allied had to 'cross a zone' to go from the airspace to the tower to get Vanna. Note Slately's reaction.."Why.. our turn has started.") The garrison is one zone just made up of several subzones. You can attack other subzones of the Garrison as long as you control one zone. GK can attack from the Courtyard to the Tower or Dungeon. It is still not GK's turn so the dwagons cannot fly into the airspace as that would constitute crossing a city zone.
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Re: Book 2 – Page 52

Postby CaptC » Thu Jan 27, 2011 3:57 pm

Ansan Gotti wrote:
CaptC wrote:I read the reactions forum for two days after an Erfworld post. Those two days rank with the best the internet offers: intelligent posters pointing out the fun stuff I missed. After that... well, let's just say the quality tends to degrade dramatically.


Can I just say... LOVE your sig. ;)


Thanks!

BTW, anyone thinking I am personally targeting them with this sig, should look in a mirror and try some introspection. I point no fingers, and name no names. :lol:
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Re: Book 2 – Page 52

Postby Oberon » Thu Jan 27, 2011 4:27 pm

boegiboe wrote:Yeah, I thought of Selleck, but the shape of the mustache is more like Mercury's. Plus, his eyebrow-raise in the O SNAP frame seems to indicate a special love of the flamboyant. Selleck has a tenuous claim on gayness from his supporting role in the 1997 "In & Out," but not the kind of flaming that Mercury was known for.
But all three of them (Sellick, Mercury, unipegitar) have an awesome porn 'stach.
Ansan Gotti wrote:Note that "tunnels" are distinct from "dungeon" and that just because the tunnels prevent most heavies from entering, that does not necessary hold true for the dungeon.

In fact, we have some evidence to the contrary, since Parson can enter dungeons as a heavy unit.

PLUS, come on, thematically, dwagons HAVE to be able to go into dungeons. ;)
It's probably going to end up just like casting off-turn ended up: You can't do it, it cannot be done. Oh, except for this exception list which covers every use of spell casting off-turn which is useful. Right now I think the only case of casting off-turn which isn't covered by exception is casting attack spells when there is nothing present for you to attack. So probably the only case of a unit not being able to enter tunnels will end up being units you'd never have any possible need to send into a tunnel... I kid, but only slightly
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Re: Book 2 – Page 52

Postby Sixty » Thu Jan 27, 2011 4:35 pm

Oberon wrote:It's probably going to end up just like casting off-turn ended up: You can't do it, it cannot be done. Oh, except for this exception list which covers every use of spell casting off-turn which is useful. Right now I think the only case of casting off-turn which isn't covered by exception is casting attack spells when there is nothing present for you to attack. So probably the only case of a unit not being able to enter tunnels will end up being units you'd never have any possible need to send into a tunnel... I kid, but only slightly


No Megalogwiffs in the tunnels eh? That would be a sight to see.
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Re: Book 2 – Page 52

Postby Oberon » Thu Jan 27, 2011 4:38 pm

Sixty wrote:
Oberon wrote:No Megalogwiffs in the tunnels eh? That would be a sight to see.
If they can't go into the tunnels, how the hell are they going to catch up with the dwagons? They'll just worm along after the dwagons, grinning their doofy but lovable grins.
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Re: Book 2 – Page 52

Postby joosy » Thu Jan 27, 2011 5:16 pm

or we could find out that dwagons can burrow... :)
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Re: Book 2 – Page 52

Postby Infidel » Thu Jan 27, 2011 6:04 pm

You know, every time I read about Parson coming over to fight in Jetstone, I can't help but wonder about the moral effect. Seriously, usually, a leader who leads from the rear will never get anywhere near the front unless they believe they will win, and the troops know this. So a leader retreating from battle hurts moral, but a leader stepping into the thick of it, from the rear usually gives moral a huge boost. Likewise, it should hurt Jetstone moral once they realize that the enemy warlord left safety to lead this battle personally.

1. Is there a moral boost?
I think there is.
2. I speculate that the moral boost is usually = to the leadership bonus. But, this might create a special situation that creates a multiplier of Parson's usual +2.

--

Haven't seen Transylvito's reaction yet. They must be rather distraught.
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Re: Book 2 – Page 52

Postby joosy » Thu Jan 27, 2011 6:26 pm

Infidel wrote:Haven't seen Transylvito's reaction yet. They must be rather distraught.


considering that the image from the bat is being broadcast to every warlord in the room, I would tend to agree.

An update from the Transylvito court would be a good text update.. or perhaps the inner musings of a certain Unipegatuar and his take of that Father To Son discourse between that Prince(s) of the UniverseTrammenis and his father. King Slately says "We are the Champions" and "We will rock them" but hopefully he will be convinced to See What A Fool he's Been and admit His Life Has Been Saved and begrudingly admit the RCC II is the Loser In The End. The unipegatuar will soon Keep Himself Alive by Spreading his Wings but then Who Wants to Live Forever? (apologies to Queen)
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Re: Book 2 – Page 52

Postby effataigus » Thu Jan 27, 2011 6:29 pm

@Infidel... Sounds a lot like the "give their stack their full bonus, stacks in the same hex half their bonus, and stacks on their side a small portion of their bonus" rule.

So, how will Parson's leadership of 2 translate to reality? I'm guessing Fud will get really fired up, but then Parson will ruin it with a battlecry like "Learn by doing!"

Thanks for digging up those citations, you two!

Nice, Ansan... I always did wonder how those dragons could get down to the -11th floor... course I suppose they could polymorph back then.
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