Joe22c. wrote:"Get back, Jojo!"
^_^ Good one.
Joe22c. wrote:"Get back, Jojo!"


Occasional Sage wrote:And aren't Archons considered Casters?








ftl wrote:Occasional Sage wrote:And aren't Archons considered Casters?
No, I don't think so.

atalex wrote:Frankly, I'm amazed that the "idiot ball" debate hasn't re-emerged.

atalex wrote:But for him to then stop -- in a tunnel beneath the MK! -- and parlay with an unknown Carniemancer? A type of caster whose magic he doesn't understand except to say that it produces weird, trickery-based effects?
Not making an "idiot ball" argument myself, mind you. I have faith in Rob that there's more going on here than Parson spontaneously getting stupid.
wrecan wrote: And frankly, if Parson were the kind of guy who would mow down Jojo in cold blood, I'd probably lose interest in the strip myself.

teratorn wrote:I don't buy Bland and following posters points about Charlie being in a position where decapitation strikes are wise. He needs to be in a much stronger position, he can only replenish his numbers by three archons every two turns, and that if he hires a turnamancer.
teratorn wrote:I think he was bluffing about attacking Haggar.
teratorn wrote:Parson could easily defeat him as things are now. Put as many archers in your city as possible. Send all your dwagons on a archon hunting spree by fighting along sides facing mercenary units rented by charlescom, and keep doing it in such a way that you kill more archons per turn than Charlescom can pop to replenish the losses. Not only you reduce numbers of archons, you make sides unwilling to hire from Charlie if they learn their enemies get free allied dwagons.


BLANDCorporatio wrote:You don't understand decapitation strikes. They are not meant for being in a "strong position", nor do they need a huge army to back them up. That's the whole idea. What they do need is good intel though.
For one, we have historical evidence that Dwagons are useless. Who wants popcorn, btw?
For two, that kind of thing requires map information, which is one thing a one-Thinkamancer side like GK doesn't have easily. Lookamancer table is gone.
For three, I doubt whoever hired the Archons will get pissed at Charlie. At most, they could negociate some reduction of fees as they go against who's really pissing them off, which is GK. Come on now, a side sending units in another's territory, killing units that contractually belong to that side? That's an act of war and will be viewed with great suspicion.

teratorn wrote:wrecan wrote: And frankly, if Parson were the kind of guy who would mow down Jojo in cold blood, I'd probably lose interest in the strip myself.
Quite the opposite here. It's not cold blood, the opponent went after him and being a caster it's not like he is unharmed. If Parson were an experienced warlord he could have the guts to parley. Parson is probably scared and knows the other guy is a menace, talking like this is completely out of character. A scared guy with no experience in this situation should kill the opponent.


teratorn wrote:Charlie won't do something that will lose him money unless there is a good reason for it. A decapitation strike means removing a side with a single blow, that's easy. But then what would Charlie win with it?
teratorn wrote:You're trolling {about the Dwagons being weak}, so I won't take that bait.
teratorn wrote:What kind of strawman are you discussing? I meant circulating the information so any side facing an enemy with archons knows you'd send help no strings attached. I was talking about joining one of the sides in the fight, not going alone after every side hiring charlie.
teratorn wrote:And there we've learned BLAND only knows how to count up to three!


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