
Lamech wrote:They seem to be on par in straight up combat against high level warlords
rkyeun wrote:Roses are red.
Violets are blue.

BLANDCorporatio wrote:The Dwagons fighting here are all decrypted, because otherwise they'd be up in the air. It was harvesting that forced them to land off-turn.
Morgaln wrote:I'm also getting annoyed at dozens upon dozens of obscure pop culture reference being stacked upon one another in every single page of the comic.

The fights? Lets see Jillian v dwagon. She croaks a dwagon with one gwiffion bite and one sword swing (how is that a one shot btw?) and is in turn swatted out by a dwagon. Tram gets removed from combat in one-shot from a pink. (A weaker flavor mind you). A sonic volley incapacitates Tram. (While there were several dwagons there were also several units so it evens out.) Artemis worries about a green one shotting her... so umm... yeah they seem fairly on par. The dwagons are fully capable of doing similar damage.zilfallon wrote:Where did you come to this conclusion, seriously? Every high level warlord who fought a dwagon so far , one shotted a dwagon. You really call that "on par" ?
BLANDCorporatio wrote:Vurp! NOOOOOOOOOO!
PS: don't worry about Slately. Aww yeah, the ol' guy is going to pull some rocket-awesome soon enough. You go grrl!
In fact, I foresee a loaded Slately chucking grenades and chewing Dwagon gum slowly departing from the burning ruins of Spacerock with Wanda's still beating heart in one of his hands. "Home is where your heart is" he'd say as he puts on sunglasses and chucks the heart in the fire, " in HELL!"
lodo_bear wrote:My money's on a railroad GM. Or more accurately, a railroad Titan. The odds on these shots are too good, and I get the feeling that Rob wants us to know that. The Titans want Gobwin Knob to win this one. Fate is, indeed, on Wanda's side.
Which is why it is my fervent hope that Parson, armed with Jojo's scroll, will find some way to fight Fate, and win.
mcw0933 wrote:Is it possible Artemis had some kind of anti-luckamancy special applied to her without her knowledge?
I agree that we're supposed to realize the improbability of it all, but I'm not sure I believe that the Titans are responsible.
MichaelR138 wrote:Well, now we see how little we can trust Artemis' internal narrative. She chided Sylvia for not covering her flanks but did nothing to protect her knights flanks should they have to try and engage.
So in the end the score ends up, 7 dwagons and one hobgobwin knight lost for GK, 12 knights and a lvl 8 warlord with archery special lost for Jetstone and gained for GK. One (at most two) volley(s) and one siege engine lost by GK in the attempt to collapse the tower. Epic fail for Artemis who once again was led astray by her arrogance and self-promotion instead of trying to do her duty as given to her by her superiors or to take the safe path and stealth up the stairs to escort Slately back out of the tower before it falls.
DyolfKnip wrote:Ahh, but those dwagons are, at most, 72 turns old, and some of them were probably captured by Stanley for free. How much time did it take to train up all those Knights, and how much did it cost to maintain them in the meantime? My guess would be these cost calculations favor GK by several orders of magnitude. Those dwagons can be replaced in a couple turns, 2 or 3 tops. How long for JS to get more high-level Knights? Not anytime soon.
zilfallon wrote:I mean, srsly...yeah, elite knights, led by a good warlord and such okay. But COME ON, Sylvia is level six and they are DWAGONS you know. They're supposed to be like...unmatched fliers, very strong, the unit which makes Arkenhammer good and so on. But we only saw them as victims of worf effects. To show how skilled Artemis is, to show how badass high level archons are and such. I was always saying Arkenhammer was equal in power to other tools because of dwagons. But yeah, now I think Arkenhammer is weaker BECAUSE of dwagons
[/quote]WaterMonkey314 wrote:I thought the same thing... but then I wondered if maybe this was supposed to hint at the Pliers losing their powers somewhat - that the Dwagons were for some reason easier to kill. (though that would then imply their post-decryption stats lie)

gameboy1234 wrote:I think Rob is just trolling his fans here a bit. "Look what I had to do to keep Sylvia alive."
M.A.D wrote:A caster did it !!!!!!![]()
M.A.D wrote:No, the {Dwagons are} not {all decrypted}. There are dwagons whom are forced to the ground by promoting hobgobwins to heavies. The whole point of harvesting and promoting were to get ALL of them to the ground



I don't think her plan was ever intended to be anything but a last-ditch attempt to save the tower. She wasn't defending herself because it was, very likely, a suicide mission -- her inner monologue at the start pretty much says it.MichaelR138 wrote:Well, now we see how little we can trust Artemis' internal narrative. She chided Sylvia for not covering her flanks but did nothing to protect her knights flanks should they have to try and engage. She charged in with incomplete knowledge while belittling Tremenis and Sylvia for inferior tactics only to show that her own were actually flawed worse then those she was criticizing. Yes, she had 3 shots knocked astray, but we do not know that any one of them would have even hit, much less incapacitated or killed Lady Lazarus, other then Artemis' self promoting beliefs.
Lamech wrote:The erfworlders seem to have a serious lack of work ethic in general compared to earth units. I mean we don't hear about most casters (except Sizemore) doing things like training or taking lessons to improve themselves. Compare to earth were the standard training regimen takes a couple thousand turns. With more tacked on for extra stuff.
The MK has a distinct lack of much in the way of buildings. Yes, the hippie's have the Gazeebo, and the thinkamancers have one temple, but really? You think they could do some more work; maybe even make a few little towns. Bogroll making someone some armor is considered a special gift? Having someone spend a day making something is something special? Really? A day to make armor? How long did it take to make cheap armor in earth's history again? Let alone armor good enough to put on an elite unit?
And really, they need a sustenance hack? On earth with no magic we are fully capable of providing enough food for billions. Maybe farming is harder or units need to eat more or something, but otherwise? Fail.
And they took most of the damage against unled dwagons. Unled dwagons can't just cut through anything. They aren't all powerful.
But the Jetstone forces are about to go down to the dwagon army. Everything that Jetstone can do is naught against in a straight up fight against a team of dwagons. And these guys are raiders/siege too. Soo... weak? They're winning right now. They are super-fast, better than knights, and come with a bunch of amazing specials. They seem to be on par in straight up combat against high level warlords, but that makes them... one of the best combat units in Erfworld, highly mobile, with a useful ability on top of that. I think that makes them pretty dang powerful.
Don't think so. I think being restricted by lack of move is unique to the current situation. If they were out in the forest they could take off and land all day.
Also I don't think Artemis really understood the whole decryption thing. She was complaining about her lack of a chance at glory. But she's about to get her chance at glory! If Ossomer croaks she'll probably be the highest level GK warlord pretty soon. Can't get a better shot than leading the charge with Parson.
BLANDCorporatio wrote:Therefore, it's not unlikely that in some later text update we'll get to see why Sylvia had this much luck, and it will be an awesome explanation. I also conjecture that Sylvia's run of good luck was merely a side-effect and not the primary goal of whoever was influencing things.
tennisplaya wrote:One of the things I was really struck by in this update was how weak dwagons seemed to be. As far as we know, the main the the Hammer does is tames Dwagons. The arkenpliers can raise a whole army. So it seems like the dwagons should be really powerful if that's all the hammer gets. And they were unled, but still there were six dwagons vs. 12 knights and a warlord right? And they killed like 1 knight and hurt most of the others, but that's it?
lodo_bear wrote: A real pity. We haven't seen them wreak real havoc since Parson had them shred Ansom's siege engines.

GK will gain 12 knights,
A sonic blast wave hit the stone at the Valkyrie's feet, churning up the ground and completely blowing the enemy unit to pieces. At the same moment, the Jetstone warlord loosed her arrow.
Angband wrote:When Stanley attuned there was a sparkly special effect.
When Wanda attuned there was a sparkly special effect.
When precrypted Sylvia held the 'pliers there was no sparkly special effect.
Therefore the idea that Sylvia attuned to the 'pliers is completely unsupported.
Berserkas wrote:Nnnnnnnnope. 11, at most, maybe less.
It is a known fact that you cannot decrypt/uncroak a unit if it's body gets destroyed somehow, just like Wanda couldn't decrypt Bogroll.
Also, i'm pretty sure Wanda's bonuses as a croakamancer do not apply. Dungeon is a different city zone from Garrison and Tower, so the Dwagons were a bit weaker for that.
Berserkas wrote:GK will gain 12 knights,
Nnnnnnnnope. 11, at most, maybe less.A sonic blast wave hit the stone at the Valkyrie's feet, churning up the ground and completely blowing the enemy unit to pieces. At the same moment, the Jetstone warlord loosed her arrow.
It is a known fact that you cannot decrypt/uncroak a unit if it's body gets destroyed somehow, just like Wanda couldn't decrypt Bogroll.
Also, i'm pretty sure Wanda's bonuses as a croakamancer do not apply. Dungeon is a different city zone from Garrison and Tower, so the Dwagons were a bit weaker for that.



oslecamo2_temp wrote:teratorn wrote:tennisplaya wrote:One of the things I was really struck by in this update was how weak dwagons seemed to be.
I feel the opposite, on the ground they killed knights stacked with a level 8 warlord (Jillian killed a dwagon fighting solo). I expected much better from knights, those guys were all supposed to be high level, and with another high level stacked as a bonus. It means JS is done, stacks of regular units won't stand a change against dwagons.
Leadership is indeed very important. Remember that text update where GK's unled infantry auto-charges Jetstone, and an unled squad of GK stabbers is taking/inflicting losses 3 to 1 against a led stack of Jetstone stabbers by a simple level 1 warlord. A lv 8 warlord would certainly provide a brutal bonus.
Notice that when Artemis crashed into Sylvia's stack, only one purple bited it before they were wiped out, as that stack benefited from Sylvia's own leadership.
Leadership is just that good. It turns measly bats into heavies if you have enough of it.
suryasm wrote:OK, let's break down the attacks made by Artemis:
(Insert breakdown of Artemis's shots)
all-in-all, I'd say Jetstone just had an average day at the office. Some attacks hit, some missed. A few crits, a few fumbles.
(insert gaming talk here)
Sure, I could be wrong, this could be foreshadowing the presence of some Power interfering on behalf of GK. But unless proven otherwise, I'm going with "Rob is doing the literary equivalent of the Kansas City Shuffle".
Oh, and this was an awesome update. Not so much for content, as for execution. A very chaotic combat sequence, very skillfully handled. The action flowed so smoothly that in spite of so much happening, you could follow every nuance.


We know you can train up as a knight, and train up levels. Casters can pick up other disciplines. That is still something.Dancing Cthulhu wrote:Lamech wrote:The erfworlders seem to have a serious lack of work ethic in general compared to earth units. I mean we don't hear about most casters (except Sizemore) doing things like training or taking lessons to improve themselves. Compare to earth were the standard training regimen takes a couple thousand turns. With more tacked on for extra stuff.
Experience leveling probably messes with that need. You fight, you get experience, you level and you abilities/stats are improved, while it is possible no matter how hard you try with other things you will never gain a mechanical bonus (or the ability to do it). No matter how much time Stabber Xample spends at the bank he isn't going to become an economist capable of boosting his sides earnings per turn. No matter how much time Stabber Xample spends following a healomancer around he wont be able to become a doctor, nurse or even be able to bring first aid to bear on a wounded ally.
We have learned training is an option for a dedicated unit, but it seems a lot of units live fast and die low level. Remember the list of sons Slately was thinking about who are all gone? And all that training did was provide levels (Artemis, royal warlord, trained, got levels and became a stronger royal warlord. No evidence she could have trained as a caster or a fabricator like a twoll for example).
? That is why Bogroll builds armor in a day. But buildings can be built. The question is why there isn't more of it. Why doesn't every troll make a chief warlord quality of plate each turn? Why doesn't the MK have towns? They could do it.The MK has a distinct lack of much in the way of buildings. Yes, the hippie's have the Gazeebo, and the thinkamancers have one temple, but really? You think they could do some more work; maybe even make a few little towns. Bogroll making someone some armor is considered a special gift? Having someone spend a day making something is something special? Really? A day to make armor? How long did it take to make cheap armor in earth's history again? Let alone armor good enough to put on an elite unit?
Eh, game like physics.
IIRC both the casters in the MK farm, and more importantly wild tribes farm and mine in the wild.And really, they need a sustenance hack? On earth with no magic we are fully capable of providing enough food for billions. Maybe farming is harder or units need to eat more or something, but otherwise? Fail.
I always pictured the level of city automatically decides how many farms it would have and their level of productivity being linked to the city (GK and Charlescomm don't exactly strike me as breadbasket cities, while Jetstone cities do). Plus Erfworlders don't get to be like us, no digging up the wilds surrounding the city and planting seeds etc because Erfworld doesn't work that way. They don't have tractors, plows, fetilizer, irrigation etc or any of that, and even if Parson described it and they went through the motions of making plows and shackling them to twolls and using them presumably it wouldn't make any difference because Erfworld's food production doesn't operate like that (not sure if weather plays a part either - does Erfworld have droughts? Monsoons?)
True. But the fact is the tower is about to fall and all of Jetstone's attempts have failed. Those dwagons are about to win the battle.And they took most of the damage against unled dwagons. Unled dwagons can't just cut through anything. They aren't all powerful.
But the Jetstone forces are about to go down to the dwagon army. Everything that Jetstone can do is naught against in a straight up fight against a team of dwagons. And these guys are raiders/siege too. Soo... weak? They're winning right now. They are super-fast, better than knights, and come with a bunch of amazing specials. They seem to be on par in straight up combat against high level warlords, but that makes them... one of the best combat units in Erfworld, highly mobile, with a useful ability on top of that. I think that makes them pretty dang powerful.
I'm not sure that is the case, since nobody in comic (Parson, Trem, Caesar, Wanda) seemed to be under the impression that the 40 something dwagons they have would be sufficient to take Jetsones forces by themselves. Caesar and Trem's primary concern about winning was based on the the pliers, while Parson apparently feels it is not such a sure thing his own presence there isn't necessary. Wanda and Antium also don't seem to be of the opinion "well, we have enough dwagons to carry the day". Wanda pretty much said "I don't know how to win this, but Parson's on his way, so it will all be great".
There move, not in hex speed.And, uh, super fast? Surprisingly swift maybe (for something rarely seen on the ground), but never described as super fast.
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