zuche wrote:I don't see the issue. Antium didn't see the priority. Jack was caught up in the plan. Wanda's a fatalist. They're people in the middle of a war, not gamers playing at one from armchairs.
Exactly. It's all very real to them. You do not risk your CWL anymore than he wants to (and getting stranded in the MK was not the risk he wanted to take). You do not sit around in a portal room waiting for someone friendly when there's a chance that portal will close. That YOU don't see the issue is understandable. That THEY don't see the issue is strange.
You seem to be making several wrong assumptions with your reasoning...
Personally, with the knowledge this strip gives, going back in time, it would have STILL consider bringing down the tower a good move until Jack had stuck his head the portal and received info on Parsons situation.
1. Getting PGLH into Spacerock is NOT an Instant win condition. It will considerably improve the condition on the ground, but is not a win in itself.
2. Parson faces potential danger in The Magic Kingdom. However ALSO will be subject to potential danger in Spacerock itself. Which danger is worse is not obvious.
3. The warlords can be assumed to know about portal mechanics. Where to you find support for the notion that the warlords are aware of Magic Kingdom politics vis a vis Parson? As far as we know he is the only unit able to enter the Magic Kingdom, but denied entrance by those inside. The warlord have not been informed that the magic kingdom actually poses a threat to Parson, and would have not counted the possibility of Parson being croaked or captured there. Warlords are not Casters, to think the way a caster thinks. Myself, I thing banning Parson does more to undermine their neutrality than uphold it, and in the end, will bite them in the ass.
4. If the tower falls, and this kills Stately before there is an heir, enemy side falls, city goes barbarian. Win. Yes, this might expose Parson to a little more danger as he does a 180 and hustles back to GK. How much danger depends on how far into the trip he was. At less then halfway, no added danger at all. It also avoids any danger he might face in Spacerock.
The issue is NOT "You do not risk your CWL anymore than he WANTS to," it is "You do not risk your CWL anymore than he NEEDS to"
5. I do not knot that the danger Parson may face in turning back to GK is worse than the danger he may face Spacerock itself. Neither did anyone there until Jacks reconnaissance. All this was unknown. All other ways to achieve your Win conditions WITHOUT Parson physically there ARE still valid, and should NOT be discounted just because Parson entered the Magic Kingdom.
The thinking that the danger that Parson subjected himself to by entering the MK should not be "wasted" by pursuing another avenue to victory seems to be an example of the "Sunk Costs" fallacy.
6. GK has NOT captured all Garrison areas. Per panel 3, page 70, the garrison areas of "Inner Walls" and "Dungeon" still have enemy units that have NOT been croaked or captured. Thus absent number 4 (above), bringing down the tower may well make capturing the garrison (and this the city) inevitable, but will NOT automatically capture the city and negate its Capital Status.
6a. Kreistor was wrong when he refuted you. Antium was referring to the King in the Tower. If he was referring to capturing the garrison, then after the tower fall, they could simply WAIT to conquer the other garrison areas until AFTER the portal problem was resolved.
6b. This presents a discrepancy between Antium's comments on panel 3, and 12 of the current Comic. If felling the tower will close the portal on it's own (presumably by capturing the city), why is he suggesting taking out the other garrison areas in the first place? Either the loss of the tower can deadline the portal WITHOUT the city changing hands, and/or the downing the tower is NOT the guaranteed victory panel 12 seems to indicate.
7. I think the tower gambit is a excellent lateral thinking because it offers MANY avenues to victory, and no matter how many fail, you only need to succeed ONCE.
7a. Stately croaks w/o heir with tower. VICTORY.
7b. 'Tower' becomes 'rubble where tower used to be. Tower 'o' Rubble is no longer part of the garrison. Units encamped there are no longer IN the garrison, and are NOT keeping the city from being captured.
7c. Tower 'o' Rubble is still part of the garrison, but cannot be accessed due to being rubble. Effects as of 7b.
7d. The tower ruins are still habitable and part of the garrison, but the fall of the tower inflicted massive damage to nearly everyone inside. Capturing the garrison becomes very easy.
7e. as 7b - 7d, but Stately is still in the city, possibly with a jetpack or magic carpet. The garrison falls. Staely is now trussed up in shackles. See 7a.
So yes, right up until Jack learned that Parson was pinned down right outside the portal to Spacerock to danger of being taken into the custody of the GMTTA, as Jack, I would have still considered bringing down the tower worthwhile.
P.S. If Charley and Stately actually trusted and communicated with each other, they could really mess up Parsons day by getting Stately and/or Tramennis (made Heir) out of the city and withdrawing all units OUT of the garrison, and giving Parson a victory that traps him in MK. (Depending on how hard it is to just change the Capital back to Jetstone then and there)